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June 22, 2020
New World Consumables Guide
Guide last updated: April 25th, 2022 for Patch 1.5 - Bugs and Balance Update
New World has a diverse selection of consumables to offer to it's players, complimenting its in-depth crafting system. This guide is intended to showcase the types of consumables and their use in New World.
In this guide you will find information about the following consumables: Food - Recovery; Attribute; Trade Skill Potions- Every Variety (potions, weapon coatings, and resistance consumables) Proficiency Booster Honing Stones Incense Gemstone Dust Oakflesh Balm Dyes Tuning Orbs Repair Kits Ammunition
Food is the main way to obtain health, mana, and stamina regeneration in New World. Food can also provide a boost to your primary stat of choice, and there's also trade skill foods that give you a boost to both gathering and crafting trades. Food can be looted or crafted by the cooking profession. For an in depth look at food and the cooking profession you can check out our complete cooking guide.
Recovery Food Recovery Food in the form of health and mana recovery in New World can be Crafted at a Kitchen or a Camp of the appropriate Tier. Stamina recovery food can only be crafted at a kitchen of the appropriate tier. Recovery foods are a very important resource that provides a recovery buff that lasts from 20 minutes up to 40 minutes for Tier V recovery food.
You can also consume recovery food to gain X amount of health, mana, or stamina over 20 seconds (the amount you gain scales with the tier of food). The recovery stops if you take damage. Recovery foods can not be stacked. If you consume a health recovery food and then consume a mana recovery food the mana recovery food will override the health recovery food. There are 3 different types of Recovery Foods in New World as follows:
Attribute Food Attribute food can be crafted at a Kitchen of the appropriate Tier. When an attribute food is consumed, it will provide the player with an attribute buff according to the attributes associated with that food. There are attribute foods that increase multiple attributes, and there are attribute specific foods that will increase one attribute but by an increased amount. When consumed, the attribute food will provide the attribute buff for 25 up to 40 minutes depending on the tier of food consumed. The amount of attribute points you receive can be up to 40 for a specific attribute depending on the tier and type of food consumed.
It's important to point out that when attribute food is consumed if you hit an attribute threshold for a bonus you will receive that attribute bonus. For example, if you have 260 strength and you consume a roasted gnufish your strength would then hit the 300 threshold and you would receive the bonuses associated with that threshold.
Attribute food is broken up as follows (These are the tier V variants - to see all the tier variants available you can check our database):
Trade Skill Food Trade Skill food can be crafted at a Kitchen of the appropriate Tier. There's trade skill food for both the crafting and gathering professions. It's important to note that there is not any trade skill food for Cooking or Fishing, and trade skill foods are not available for any of the refining professions.
When a crafting food is consumed your minimum and maximum gear score while crafting with that profession will be increased by a specified amount that will be determined by the tier of food consumed. For example, consuming a Savory Vegetable Medley will increase your minimum and maximum gear score while crafting weaponsmithing items by 15, and the effects will last 40 minutes. Because this is directly related to gear score and cooking does not have a gear score associated with the items there is no cooking trade skill food.
These trade skill foods will be essential to end game crafting to boost you up to crafting maximum gear score items. Trade Skill food consists of the following (These are the tier V variants - to see all the tier variants available you can check our database):
The other variant of trade skill food consists of gathering foods. Gathering foods increase your luck for that specific gathering skill by a specified amount based on the tier of food consumed, and last for a specified period of time based on tier as well. Gathering foods are incredibly important in order to obtain rare resources that would otherwise be incredibly difficult, and sometimes impossible to obtain without the use of additional luck. The gathering foods consist of the following (These are the tier V variants - to see all the tier variants available you can check our database):
Potions in New World include classic varieties of health, stamina, mana and regeneration potions, as well as, tinctures that will remove the blight and corruption afflictions. Also Included in this group of consumables, are weapon coatings. Weapon coatings can give you an offensive boost to a specific enemy type. There are also absorption and ward potions that will increase your damage absorption against certain types of mobs and elements. Potions are crafted at an Arcana station or camp of the appropriate tier. Only Health Recovery, Mana Recover, Blight Tinctures and Corruption Tinctures can be crafted at a camp. For an in depth look at potions and how to craft them you can check out our complete Arcana guide.
Health, Mana, Regeneration,& Encumbrance Potions Health Potions - Use to instantly restore a portion of your health. The higher the tier the more health you gain on use. Using a health potion triggers a 30 second cooldown before you can consume another health potion.
Mana Potions - Use to instantly restore a portion of your mana. The higher the tier the more mana you gain on use. Using a mana potion triggers a 15 second cooldown before you can consume another mana potion.
Regeneration Potions - Use to restore both health and mana. Upon use you will restore X% of health every 1 second and X% of mana per 1 second for 10 seconds. The amount restored over 10 seconds is based on the tier of potion that is used. Using this potion triggers a 30 second cooldown before you can use another regeneration potion. You can use a health or mana potion after consuming a regeneration potion.
Focus Potions - Use to restore a % of mana every 1 second for 60 seconds. The amount regenerated ranges based on the tier of the potion.
Tier II - Restores .25%
Tier III - Restores .50%
Tier IV - Restores .75%
Tier V - Restores 1.00%
Encumbrance Potions - Use to increase your encumbrance limit by a specified amount for a short duration. Tier 3 increases the limit by 50 for 120 seconds, tier 4 by 75 for 150 seconds, and tier 5 by 100 for 180 seconds. You can not stack these potions.
Weapon Coatings range from tier II to Tier V. There is a coating for each enemy type in the game which includes, beasts, lost, corrupted, ancients, and angry earth. Once crafted, they can then be applied to your currently drawn weapon to gain a % damage boost against whichever enemy type you crafted the coating for. The coating will last for a specified duration or will be removed upon equipping your weapon, whichever comes first. You can only apply one coating to one weapon at a time, and coatings can stack with weapon traits.
Tier II - 9% damage buff, lasts 25 minutes
Tier III - 11% damage buff, lasts 30 minutes
Tier IV - 13% damage buff, lasts 35 minutes
Tier V - 15% damage buff, lasts 40 minutes
Tinctures will remove certain afflictions and give you a resistance to that affliction for a specified duration. Tinctures can be crafted at both a camp and an arcana station of the appropriate tiers. There are two different types of tinctures, Blight Tinctures and Corruption Tinctures.
Consuming a blight tincture will fully remove the blight affliction and you will gain a resistance to the blight affliction for 5 minutes.
Tier II - Increases blight absorption by 25%
Tier III - Increases blight absorption by 89%
Tier IV - Increases blight absorption by 95%
Tier V - Increases blight absorption by 97.5%
Consuming a corruption tincture will fully remove the corruption affliction and you will gain a resistance to the corruption affliction for 5 minutes.
Tier II - Increases corruption absorption by 25%
Tier III - Increases corruption absorption by 89%
Tier IV - Increases corruption absorption by 95%
Tier V - Increases corruption absorption by 97.5%
Tinctures can not be stacked. If you consume a blight potion and then immediately consume a corruption potion you will still remove the blight affliction, but the blight resistance will be overridden by the corruption resistance.
Ward potions are potions that when consumed will grant you increased damage absorption against one of the 5 enemy types: Ancients, Angry Earth, Beast, Corrupted, and Lost. They are only available from tier III to tier V, and these potions have a 120 second shared cooldown. You will receive your increased damage absorption for a specified duration after receiving damage from that enemy type a certain amount of times.
Tier III - Increase damage absorption by 5% for 30 seconds after receiving damage 5 times.
Tier IV - Increase damage absorption by 10% for 30 seconds after receiving damage 10 times.
Tier V - Increase damage absorption by 15% for 30 seconds after receiving damage 15 times.
These can be very useful when running expeditions and mutations or farming a certain enemy type in the open world.
Absorption potions are potions that when consumed will grant you increased damage absorption against one of the 5 elemental types: Arcane, Fire, Lightning, Nature, and Void. They are only available from tier III to tier V. You will receive increased absorption by a specified percentage for a specified duration. These potions can not stack. Only one can be active at a time. These potions have a 120 second shared cooldown.
Tier III - Increase absorption for 9% for 30 seconds
Tier IV - Increase absorption for 12% for 30 seconds
Tier V - Increase absorption for 15% for 30 seconds
PROFICIENCY BOOSTER Proficiency boosters are crafted at a workshop of the applicable tier. They are available from Tier II up to Tier V. When consumed a proficiency booster will increase the amount of resources gathered with a tool for a specified percentage and a specified duration based on the tier of booster consumed. The proficiency boosters available are as follows:
HONING STONES Honing Stones are crafted by the weaponsmithing profession at the forge and are used to increase a player's overall weapon damage. Upon use you will receive a % of weapon damage increase for a specified period of time depending on the tier of honing stone used.
INCENSE Incense are crafted by the furnishing profession at a workshop and increases a player's resistance to all afflictions by a set amount for a specified duration of time depending on the tier of incense used.
GEMSTONE DUST Gemstone dust is crafted at the outfitter's station using the jewelcrafting profession and increases a player's elemental damage absorption for 20 seconds or until damage is received a specified amount of times, whichever comes first. The amount of absorption and number of times damage is received is based on the tier of gemstone dust used.
OAKFLESH BALM Oakflesh Balm is crafted at the outfitter's station using the armoring profession and increases absorption of physical damage types by a specified % for 20 seconds or until damage is received a specified amount of times, whichever comes first. The amount of absorption and the number of times damage is received is based on the tier of the oakflesh balm used.
DYES Dyes are used to dye clothing or armor. Dye can be obtained through both basic crafting, purchased from faction reps, or looted in the open world. Dyes are crafted using the cooking profession at a kitchen of the appropriate tier (dyes can not be crafted using cooking at a camp). In order to craft a dye you must have water and the appropriate pigment for the color you are trying to craft. You can see a list of all available dye and their recipes by viewing our database.
REPAIR KITS Repair kits are crafted items that can fully repairs any piece of equipment of the appropriate tier. Repair kits can be crafted by using the workshop and the engineering profession, the outfitter station and the armoring profession, and the forge and the weaponsmithing profession. No matter which profession you choose to craft the repair kits with, they all follow the same crafting pattern. You must have repair parts and any craft mod to craft the repair kit.
Standard Repair Kit - Requires 40 repair prats and 1 craft mod; will repair Tier II items Advanced Repair Kit - Requires 100 repair parts and 2 craft mods; will repair any Tier III item Expert Repair Kit - Requires 150 repair parts and 3 craft mods; will repair any Tier IV item Master Repair Kit - Requires 300 repair parts and 3 craft mods; will repair any Tier V item.
AMMUNITION Ammunition in New World consists of both arrows and cartridges. These consumables are required to use both the bow and the musket and are crafted by the engineering profession at a workshop of the applicable tier. Both arrows and cartridges follow the same progression. There are 5 tiers of each type of ammunition; Infinite, Iron, Steel, Starmetal, and Orichalcum. The higher tier the ammunition, the higher the damage modifier for that type of ammunition.