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New World Dev Tracker

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"Walsh Congregation" mission still not fixed

Aenwyn

Getting this looked at! Thank you for your report.



Bow with 2 Exclusive Perks Bug

Aenwyn

This is currently by design, but we’re open to feedback regarding it!



Double XP - Month of June or just a week?

Luxendra

I guess we’ll see when we officially announce the event :wink:



[Dev Video] Team Update Video #6 reply regarding M10 Laz 19min

Luxendra

When was this completed? The ones on the video were the ones we were able to actively verify by the time it was filmed.



Cant remove friends

Aenwyn

We’re currently working on a fix for this!



Perma Burn from Commander Chen?

Aenwyn

Thanks for your report! A couple of questions… You said respawning removed this burn? And has this happened more than once?



Great Axe Original Look

Aenwyn

I’ll dig up whether this change was intended or an accident!



QUEST bugged - Reaper's Locus (Expedition)

Aenwyn

Sorry to hear that, but they should have the ability, so can you please reach out again @Istericka? Make sure you mention the quest exactly as “Reaper Locus quest”.



Legendary Blunderbuss quest bugged out

Aenwyn

Thank you! I’ll make sure the team reviews this to see what we can find!



[Dev Video] Team Update Video #6

Luxendra

Greetings Adventurers,

Introducing our May Developer Update!

The team gathers around to discuss the Arenas update, upcoming events, and answers some questions from the community.

See you in Aeternum!



New World May Team Update

website-news Join the New World team for the monthly Team Update video, where we discuss the upcoming Arenas mode and XP Extravaganza. We’ll also reflect on Combat Academy, then chat about our current Devs Vs. Creators event before finally answering questions from the community.

New World Team-Update im Mai

website-news Seid dabei bei unserem monatlichen New World Team-Update. Wir sprechen über den neuen Arenen-Modus und EP-Extravaganzen. Außerdem wird es um die Kampfakademie und das aktuelle „Entwickler gegen Streamer“-Event gehen, und zum Schluss beantworten wir Fragen aus der Community.

Actualité de l'équipe New World en mai

website-news Rejoignez l'équipe New World pour sa vidéo d’actualité mensuelle. Nous y parlerons du nouveau mode Arène et de l’XP « Extravaganza ». Nous aborderons le sujet de la Combat Academy et discuterons de notre événement Développeurs vs créateurs en cours, avant de répondre aux questions de la communauté.

[Focus Feedback & Bug Reporting] 3v3 Player vs Player Arenas

Kay

Thanks for the feedback on the fire ring. We have a fix for some invisible collisions in the arena which didn’t make it into this PTR latest build, but are in test at the moment. Does that sound like what you’re experiencing when you say ‘buggy floor’? Like there are random collisions or lack thereof?



[Downtime] PTR Arenas - Update #3

Luxendra

Maintenance has been completed! See you in the PTR!



[Restart] PTR: Disabling the Game Mode Leaver Penalty

Luxendra

The loading issue into arenas should be resolved in this update, so the leaver penalty has been removed. Thank you!



[Downtime] PTR Arenas - Update #3

Luxendra

We’re running a tiny bit behind and are adding another 30 minutes to the scheduled downtime. Thanks!



[Focus Feedback & Bug Reporting] 3v3 Player vs Player Arenas

Kay

Hey all, if you hop into the PTR today after the most recent patch is complete, would you please take note of when you start to receive damage from the fire ring?

Does it damage you before the fire has reached you?
Or does it, as intended, only damage you when you touch it (fire hot :fire:!).

:vulcan_salute:



[Downtime] PTR Arenas - Update #3

Luxendra

Please find the release notes here: PTR: PvP Arenas Update: Release Notes - #6 by Luxendra



PTR: PvP Arenas Update: Release Notes

Luxendra

May 2022 Update - PTR 4

Please note that this list is not all encompassing and is intended as an early look into a number of changes included within the most recent PTR build. This change list will be regularly updated, up through retail release of the game version.

Combat/AI

Game Modes

3v3 Arenas

  • Fixed the arena timer from going missing on second round.
  • Fixed players remaining silenced when leaving the instance.
  • Added a reference to the health regeneration provided by 3v3 Arena foods.
  • Added a tooltip to 3v3 Arena play button that displays what level bracket the player will queue for.
  • Added messaging to the 3v3 Arenas Game Modes screen to indicate Arenas consumables exist.
  • Adjusted the duration of T3 and T4 3v3 Arena attribute food to be consistent with T5 3v3 Arena Attribute food.
  • Changed PvP Arena potions to 3v3 Arena Potions.
  • Corrected the game mode name for 3v3 Arena queuing errors.
  • Fixed being able to be queued for both OPR and 3v3 Arenas.
  • Fixed the wrong level bracket being called out on the 3v3 Arenas sign up screen.
  • Fixed a cause of premade player groups splitting up after an arena match completes.
  • Fixed an issue where pressing ESC to leave the rewards screen in 3v3 Arenas brings up the wrong end-of-match scoreboard.
  • Fixed misaligned collision on pillars.
  • Fixed occasional long load times into 3v3 Arenas.
  • If player quits right after a round victory during a 3v3 Arena, the player will be able to hear all the sounds playing normally after respawn.
  • Notification for attempting to use a disabled consumable in 3v3 Arenas should no longer appear in the open world.
  • PVP rewards screen correctly shows PVP rewards at the end of 3v3 Arena match.
  • The global idle crowd will sound echoey/distant when the player is spectating and the crowd will chant during the 30 sec countdown leading to the Ring of Fire and at the end of the match.
  • The Ring of Fire is now properly called out in player defeat notifications.
  • Players can no longer target spectators while in a 3v3 Arena.

General

  • Fixed a bug where status effect icons wouldn’t reappear on the HUD after other status effects expired.
  • Fixed a client that could happen after exiting a game mode.
  • Fixed a server crash that could happen when a player was killed.
  • Fixed an issue where various ranged attacks or AoE attacks could unintentionally get Backstab criticals (i.e. Flamethrower, Incinerate, Shockwave, Path of Destiny, and Sticky Bomb).

Mechanics

  • Dodge
    • Fixed issue where the dodge distances were unintentionally being reduced when players were not slowed.

Perks

  • Fixed an issue where DoTs and persistent conditions were unintentionally triggering the damage bonus from the weapon’s “Shirking” perks.
  • Fixed issue where the “Insatiable Gravity Well” perk was triggering damage when other weapons were unsheathed if the perk was slotted into armor.

Weapons

  • Blunderbuss
    • Fixed an issue where pellets would not fire when canceling an ability with primary attack when aim down sights was active.
  • Bow
    • Fixed issue where you could instantly fire Penetrating Shot or Poison Shot at the same time as a Charged Bow Shot.
    • Reduced base block stamina damage of Bow depending on tier from 34-42 → 32-40.
    • Reduced Bow’s Charged shot stamina damage coefficient by 38%.
    • Reduced Bow’s Evade Shot’s stamina damage coefficient by 75%.
    • Reduced Bow’s Evade Shot’s Knockback upgrade stamina damage coefficient by 40%.
  • Fire Staff
    • Fixed an issue where Flamethrower could be inadvertently canceled when strafing while a Haste buff was active.
    • Fixed an issue where Flamethrower (as well as other sustained, aimed abilities) could be canceled by automated traversal (e.g. step-ups).
    • Reduced Flamethrower’s block stamina dmg by 85%.
  • Life Staff
    • Added Group Mode indicator to Group HUD to display current state of Group Mode targeted healing option.
    • Fixed an issue where Targeted Healing out of range highlight was not functioning when activating target lock with MMW or target Hotkeys.
    • Targeted healing spells are now limited by line of sight, except in expeditions.

Economy/Progression

Gear/Items

  • Fixed a visual issue with the Imbued Waxen Cloak.
  • Fixed a visual issue with the Smyhle Breastplate.
  • Fixed an issue where the Old Amulet item would not properly roll with a gem slot, and thus could never attain Legendary rarity, even with a high gear score.
  • Lowered the emissive (glow) levels on Mutator weapons.

PvP Track

  • Items on the PvP Rewards track have had their perk buckets significantly improved for PvP use, and some named items on the track have had their perk spreads changed to be more useful for PvP Players.
  • Named Weapons no longer have Mortal Empower, they now have Keenly Empowered
  • Named Accessories have been changed so that their legendary perk is a PvP Perk (where applicable) and their perks have been changed to be better.
  • Named Heavy Armor no longer rolls with Siege Ward and rolls with Shirking Heals instead.
  • PvP Rewards Track items should now be significantly more likely to roll PvP focused perk spreads.
  • Fixed a bug where 1 extra Azoth Salt/PvP XP was sometimes created when PvP rewards are split between a group, due to a rounding error.
  • Fixed a bug where a downed player is killed by a player who did not damage that player the pvp rewards were being lost.
  • PvP rewards should no longer be lost due to ineligible group members.
  • PvP rewards should no longer be lost due to ineligible group members.
  • T5 items from the PvP Rewards Track are now guaranteed at Purple Rarity.

Rewards/Loot

  • Disabled the ability to drag Umbral Shards, Gems, or Repair Kits directly from Storage onto equipped items. This should prevent instances where upgrading shows you the wrong amount of available shards in certain instances.
  • Fixed an issue where loot bags could sometimes disappear while a player was interacting with it.
  • Fixed an issue where players could deposit items into a loot bag that was about to disappear.
  • Fixed Isabella’s Amulet not being given to subsequent characters.
  • Trashing Vines no longer drop in game and any existing ones should properly convert to Clumps of Withering Briar.

Trade Skills

Gathering

  • Fixed a client pause during fishing tradeskill level up.

World Experience

Expeditions

General

  • Fixed a bug where players sometimes couldn’t respawn in expeditions.
  • Fixed issue where AI would sometimes ignore players in expeditions.

Exploration

  • Rafflebones is no longer a guaranteed spawn.

UX/UI/Social

General

  • Fixed an issue where the Connection Error popup message would spam repeatedly.
  • Fixed the icon for unlimited ammo status.
  • Quickslot consumable cooldown and usability indicators should now appear as intended.
  • The correct attributes are now displayed when viewing a weapon to equip in the inventory.

Audio

QoL

  • The gallop emote SFX audio levels have been lowered for everyone but the local player.


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