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The Musket is an accuracy-based, single target, ranged hit-scan weapon in New World. It scales from the dexterity stat primarily at 0.9X and has a secondary stat of Intellect (0.6x). The Musket is New Worlds’ only Hit scan weapon. For more about the Musket continue reading our New World Musket Guide.
Every musket ability, along with all light and heavy attacks will consume Tier 2+ ammo on use. The musket can be used without having ammo equipped to your ammunitions slot. However, having no ammo will not provide you with any additional damage bonuses. You can obtain ammo for your bow by looting them enemies and boxes, craft them yourself, or purchase them from the faction vendor or trading post. There are different tiers of ammo with each tier increasing the damage dealt.
For a complete list of changes for the Musket, you can check out our Musket change log.
The musket mastery tree is broken down into two skill trees, Sharpshooter and Trapper
The active abilities in the Sharpshooter Tree are based on dealing damage. Moving Through the tree will transform the musket into the hardest-hitting weapon in the game. The first ability is Powder Burn deals 110% Weapon damage and applies a Burn DOT that deals 20% weapon damage every second for 9 seconds. When using the ability, it charges your next shot. When upgraded, Powder Burn applies a debuff that causes the target to take 12% more damage from the musket’s basic attacks and extends the duration of the Burn if Powder Burn is a headshot.
The second ability is Power Shot. Power Shot overloads your musket to deal 150% Weapon damage with your next shot. When upgraded, Power Shot will give you a 10% Empower buff, deal 10% more damage to a target with full health, and reduce its own cooldown if you land a headshot.
The final ability is Shooter’s Stance. This locks the player in place and limits the player’s rotation angle to 180 degrees. The Musket then deals 100% weapon damage and reload time is reduced by 75%. The basic version of Shooter Stance only allows the player to shoot three times but it can be upgraded to 5 with Shoot More. The final upgrade to Shooter’s Stance decreases the cooldown of all musket abilities by 25% if three of the shots hit the same target.
The majority of the passives in the Sharpshooter Tree revolve around the player dealing damage while aiming down sites and headshots. Heightened Precision grants a stackable 2.5% damage increase if the player lands a successful hit while aiming down sight. This can stack up to 6X and ends when the player stops aiming down sites or if more than 5 seconds passes by. Hit Your Mark increases headshot and critical damage the further you are away from your target for up to 15% increased damage up to 100 meters away. Called Shot increases Musket damage by 15% if the player has been aiming down sight for at least 3 seconds. Critical Reload rewards consistent accuracy by giving the player an instant reload if they hit 3 consecutive headshots.
The Key Passive in the Sharpshooter Tree is Sniper. Sniper adds a 3x zoom to your musket that is adjustable with your mouse wheel. On top of that, it grants an extra 15% damage to all headshots.
The Trapper Skill Tree is centered around crowd control and manipulating the movement speed of both the musket user and its target.
Stopping Power is a powerful shot that deals 120% weapon damage, staggers the target, and knocks the target back 3 meters. Can be hip-fired or while aiming down sights. When upgraded, Stopping Power also applies exhaust (reducing the target’s stamina regen by 10% for 8 seconds) and slows to the target.
The second ability in this tree is Traps; it allows you to put down a “trap” that lasts 20 seconds and (if triggered) immobilizes the target for 3 seconds. As you progress down Traps upgrade path, you will gain the ability to put down two traps at a time, grant traps the power to apply rend to the targets that trigger them, and allow the musket user to leach 100% weapon damage of damage done to targets in Traps as a heal.
The final ability is Sticky Bomb. Sticky Bomb is a projectile that can be thrown and stuck onto anything it makes contact with. Detonation of the Sticky Bomb will occur in 3 seconds and deal 210% weapon damage in a 3 meter AOE. Sticky Bomb will also apply a slow and regenerate 40 stamina when it deals damage to a player when upgraded.
The Trapper Tree has a wide array of powerful passives that work well with any build. Salt in the Wounds increases damage by 10% against targets under 30% health. Weakened Defense increases stamina damage by 50% against enemies using shields and deals 10% armor-piercing damage to targets that aren’t blocking with a shield. Energy Burst restores 5 stamina when attacking targets with an active debuff. Kick’em While There Down deals 10% increased damage against targets with a crowd control status effect (Slow, Root, Stun). Tactical Reload automatically reloads the musket after the player dodges. This can only occur once every 2 seconds. Since the reload speed of the musket is one of the limiting factors of its DPS, players should look to use this passive whenever possible.
The Key Passive for the Trapper Tree is Lethal Combo. This passive Increases damage to targets affected by the Trapper Tree status effects. Due to the nerf to Sniper, Lethal Combo will be your key passive of choice in most situations.
The musket is a ranged DPS weapon that specializes in single target damage. it also has Top Tier potential for PVP, Though it has a higher skill cap than most weapons,
This single target DPS build will be focused on maintaining a rotation between applying Sticky Bomb and Powder Burn, which will open up a window of increased damage with Shooter’s Stance. First, apply Sticky Bomb to set up the 3-second timer for a large burst of damage. Then, Powder Burn should be applied to benefit from Backdraft upgrade and to maximize uptime of the potent burn it applies. Basic attack if possible until Sticky Bomb explodes. This will open up your window for Empowering Weakness, Kick’em While They Are Down, and Lethal Combo.
Enter Shooter Stance to unload the 5 shots. This should (if you land 3 shots) reset the cooldowns to both Sticky Bomb and Powder Burn so you can rinse and repeat! If you are using Traps, the same rotation applies but you do not need to wait the 3 seconds for the burst damage. You will need to time Shooter’s Stance with the rend debuff you apply to the target.
Though Musket is mainly a single target DPS weapon, with Sticky Bomb, you do have decent AOE damage potential if paired with another weapon like Fire Staff or Bow. You can apply Sticky Bomb then switch to your back bar for powerful AOE abilities like Meteor Shower or Rain or Arrows!
The Musket has a wide skill gap and a high skill ceiling but is currently the hardest-hitting weapon in New World. Traps give the musket user a way to immobilize opponents and apply a 20% rend to their target. Traps also provide some survivability as it self heals for 100% of the damage done while in the trap. It is important to note that traps can now be thrown against ranged targets or placed at your feet.
Powder Burn deals a decent amount of upfront damage and also applies pressure to your target with a burn that deals 20% weapon damage every second for 9 seconds (15 if you hit a head shot). While the target is on fire they also take 12% more damage from basic musket attackers. Sticky Bomb which provides good AOE damage and applies a 20-second slow to the target on a short cooldown.
The Musket scales off of Dexterity, so pairing the Musket with another weapon that scales off Dexterity is recommended.
You can reference our builds section for specific Life Staff pairings and builds that other players in the community are using.
There are 2 ways of leveling a Musket that work really well. Solo Play you will want to pair up your Musket with another weapon that is really good with AoE. Use the Musket to pull enemies you wish to kill and then switch to your AoE weapon. This method only requires you to put points into the AoE weapon, so there is no need to respec! For Group Play, you will want to use Sticky Bomb. Sticky Bomb is the only AoE ability you have as a Musket user. You will need to at least hit everything once in order to get the experience for it. Additionally you can follow the idea of Solo Play and be the group’s puller and aggro everything with a single shot for each enemy you want dead.
Every Weapon Ability in New World has a corresponding Perk that can be found on armor and weapons. Most of the perks scale in power with the Gear Score of the item they are on. It’s important to note that you can only benefit from one instance of a weapon ability perk at a time. You can obtain the weapon perks randomly from drops or you can craft gear with the specific perk on it. You can enhance your chance at obtaining a specific perk by utilizing mods. Additionally you can enhance your chance at obtaining your perk with the right stats by using the timeless shards.
It is recommended that you apply the specific weapon perks to your armor because these perks can be applied to either the weapon the perks pertain to or any piece of armor. There are other perks, such as, enchanted and vicious that can only be applied to weapons. So, your perk slots for your weapons should be reserved for the perks that can only be applied to weapons.
The Ability perks for the Musket in New World are as follows:
| Ability Perk Name | Crafting Mod Item | | Accelerating Traps | Reinforced Starmetal Musket Charm | | Energizing Stopping Power | Reinforced Steel Musket Charm | | Mending Sticky Bombs | Reinforced Orichalcum Musket Charm | | Crippling Powder Burn | Steel Musket Charm | | Refreshing Power Shot | Starmetal Musket Charm | | Empowering Shooter's Stance | Orichalcum Musket Charm |
The type of gem you will want to slot into your Musket is heavily dependent upon your build and what you’re trying to accomplish. If you are running as a DPS you might prefer a gem for damage to those thrust is weak against. This will depend on what your second weapon is, for example you wouldn’t take a Ruby if you are using a fire staff as secondary. (You can check our quick reference guide for gems for a full list of gems and their effects).
A few good overall recommendations for Musket would include:
With a Musket the damage type you will be dealing is Thrust! Our Damage Type vs Mob Types Quick Chart guide as a complete breakdown for every weapon. Corrupted and Beasts will be the monsters most affected by this and is ideal to use against them. Angry Earth and The Lost are resistant to Thrust.
That completes our New World Musket Guide. For more on where to level your Musket, check out our Weapon Leveling Locations.