Tłumaczenie strony na wybrany język jeszcze nie zostało ukończone, dlatego mogą wystąpić braki w tłumaczeniach. Obecnie artykuły i przewodniki są dostępne tylko w języku angielskim. Dołącz do nas na Discord, jeśli chcesz pomóc w tłumaczeniu.
September 03, 2020
New World Fire Staff Guide
Guide last updated: April 25th, 2022 for Patch 1.5 - Bugs and Balance Update
In this guide you will find the following: Introduction & General information for the Fire Staff in New World Fire Staff Mastery Trees
- Fire Mage - Pyromancer
Fire Staff Recommended Roles & Abilities - DPS - PVP Recommended Weapon Pairings with the Fire Staff How to Level the Fire Staff in New World Fire Staff Perks Recommended Fire Staff Gems Enemy types the Fire Staff is strong / weak against
Introduction & General information for the Fire Staff in New World
The Fire staff is a mana-based weapon in New World that scales with intellect. The Fire staff has great single target and AOE damage making it a solid DPS weapon. In this guide, we will discuss the Fire Staffs Mastery Tree, recommended skills, and techniques to optimize the use of this weapon. The strength of the fire staff is it's ability to deal area of effect damage in may different forms, decent range, ability to utilize heavy attacks by using zero mana when taking certain passives, and short cooldowns. However it does lack crowd control, self healing, and it requires the use of skill shots. The fire staff deals fire damage with light attacks dealing 100% fire damage and heavy attacks dealing 140% fire damage.
The Fire Staff in New World uses mana when using both light and heavy attacks, and abilities. Light attacks cost 2 mana and Heavy attacks cost 5 mana. Mana does not regenerate while you are attacking, but there are ways to manage your mana, and there are mana potions that can be consumed to recover mana quickly.
Some attacks will apply a Burning debuff to the target. Burning applies 6% weapon damage to target and the damage tick applies every 1 second. Additionally, you can only apply 5 stacks for this debuff.
Fire Staff Mastery Trees
The two skill trees for the Fire Staff are Fire Mage and Pyromancer.
The Fire Mage tree is centered around increasing Critical Strike/Damage and improving Mana Management. The abilities in this tree are a mixture of single target and AoE.
Meteor Shower is a channeled AOE DOT ability with a small amount of built-in sustain, that can allow you to rain down damage on your enemies. The downside is that you are left in a vulnerable position channeling the spell and, once the channeling is started, you can't move the AOE.
Pillar of Fire is an ability that has a medium AOE with a very short cast time. The ability is the skill shot type, so it's possible to miss if you aren't too careful on the cast. Thankfully the cast time is rather short so the chances of having the enemy run out of it in time is small. This ability is great for leveling, but at the higher levels it gets replaced by better abilities for the fire staff.
Fireball is an ability that leaves behind an Area of Effect, Burning Field, that does burning damage over time and can be upgraded to last 9 seconds to do more damage over time.
All Fire staff come standard with a 4% Chance to Crit and a 1.2x Crit Damage Modifier. The Prophet of the Fire God node Increased your critical damage by 15%, increasing your total critical damage modifier to 1.35x. To take advantage of this, the Fire Mage Tree also offers Spell Slinger - a passive ability that increases your abilities chance to Crit by 10%.
The key passive in this tree is the Rune Of Helios. After casting a fire staff ability, Rune of Helios applies a 2m rune to the ground that increased your spell damage by 25% while standing in the Rune. The rune lasts for 7 seconds and has a cool down of 30s, creating a 23 second down time. This combined with Clear Mind and Clear Casting, creates the opportunity to open any fight with a massive amount of damage.
The Pyromancer skill tree and its passives are centered around Damage over time and Defense. All of the abilities on this side of the tree apply burn and have passives that support the damage over time effects. The three abilities in this tree are Incinerate, Flamethrower, and Burnout.
Incinerate is an AOE ability that affects the area around the player when cast, and knocks back any enemies inside the AOE. The base ability also adds a DOT. Incinerate's upgrades cause incinerate to double cast, increase the application of the DOT, and allow players to heal 20% of the damage done with the ability. The Flame out passive combined with the Cauterize passive provides a good amount of survivability. One cast of Incinerate in an area filled with enemies can immediately heal you for a decent amount. To top it off, the base cooldown of Incinerate is only 12 seconds. This allows fire staff users to easily farm large groups of mobs with no healing or health potions.
Flamethrower creates a narrow cone AOE that deals 50% of weapon damage each second, catching enemies on fire for 3% weapon damage per second for 6 seconds. With the upgrades, Flamethrower can deal massive amounts of Damage over time. The downsides to Flamethrower are the range and the ramp-up time it takes to build burn stacks on the target.
Burn Out is a mobility spell that allows players to dash forward, dealing damage to any enemy you hit. Burnout allows you to dash through your targets, dealing both weapon damage and burn damage. The final upgrade for the ability increases the range of burnout significantly.
The Pyromancer tree has a few passives that have great synergy providing very powerful effects. Watch it Burn, allows you to apply a DOT that lasts up to 6 seconds. You can also stack these DOTs with consecutive light attacks. This includes burns from all abilities including Incinerate and Flamethrower. Let it burn gives you a fortify buff for 2 seconds every time a burn deals damage. Watch it Burn, in tandem with Let it Burn provides a powerful defensive buff to the fire staff user as well as provides a small amount of passive damage to the target.
The Key Passive in the Pyromancer is Reheat. Reheat will increase the Fire Staff users Mana Regen to 400% if the user does not activate an ability in 4 seconds.
Fire Staff Recommended Roles & Abilities
There is no competition for the top two spots for the Fire Staff active abilities. 1A is Fireball. Fireball is a skill that you can utilize immediately off cool down, dealing massive amounts of damage at any range. The Burning Field can be used for zone control or against melee characters and provides a significant increase in DPS. Your next active skill should be Incinerate. Incinerate is both a top-tier offensive and defensive ability, and is in competition for the strongest active ability in New World. Fully upgraded, it can deal massive amounts of damage and, when hitting multiple targets, can heal you back to full health from near death.
Your third active ability choice will most likely be Meteor Shower or Flamethrower. Meteor shower provides significantly more range, has a larger AOE, and (with the Fiery Determination passive) is uninterruptable. Each meteor gives you 1% of your mana back on each successful hit. Flame thrower deals more damage over time but has limited range. Flame Thrower also has a much smaller cone making it slightly weaker against multiple targets.
Below is a picture of the recommended assignment of Mastery Points for the Fire Staff including both active and passive abilities!
The Fire staff Mastery Tree has two nodes that will allow you to use your heavy attacks to manage your mana. Spell Focus is a passive that restores 5% of your max mana with a heavy attack hit. This combination allows you to weave heavy attacks in to your rotation to maintain your mana pool and sustain damage.
Managing "Let it Burn"
The 30% fortify buff from Let it Burn, especially combined with heavy armor, is a massive boost to defense for the fire staff user. The easiest way to maintain this is to also select the Watch it Burn passive, which activates a burn that lasts 6 seconds with each light attack. Using a light attack every 6-7 seconds and in between Incinerate casts will help you maximize the uptime of this Top Tier passive.
Recommended Weapon Pairings with the Fire Staff
The Fire Staff scaled primarily off of Intelligence, so pairing the Fire Staff with another weapon that scales of off Intelligence is recommended. The following weapons are recommended pairings for the Fire Staff in New World.
Ice Gauntlet - The Ice Gauntlet primarily scales off of Intelligence, making this a great pairing with the Fire Staff. The Ice Gauntlet can provide you with additional AoE, mana regeneration, and crowd control.
Void Gauntlet - The Void Gauntlet primarily scales off of Intelligence and secondarily off of Focus, making this a decent pairing with the staff. The Void Gauntlet can provide you with buffs, debuffs, and AoE damage.
Musket - The Musket scales primarily off of Dexterity and secondarily off of Intelligence, making this an okay pairing with the staff. Ideally you would want your 2nd weapon to primary scales off Intelligence to gain a larger damage boost, but it isn't completely required. The Musket will provide you with good ranged attacks letting you stay far away from monsters. Can use Sticky Bombs for additional AoE damage if you are decent with skill shots.
Rapier - The rapier scales primarily off of Dexterity and secondarily off of Intelligence, making this an okay pairing with the staff. Ideally you would want your 2nd weapon to primary scales off Intelligence to gain a larger damage boost, but it isn't completely required. The rapier does very high single target damage, can provide you with some mobility, defensive options, and could apply bleed for some additional damage over time while your mana is restored.
You can reference our builds section for specific Fire Staff pairings and builds that other players in the community are using.
How to Level the Fire Staff in New World
In order to effectively level the Fire Staff it's recommended to take abilities that do high Area of Effect damage. This will allow you to group mobs together and quickly kill them for faster weapon experience.
Its best to start with Pillar of Fire, Meteor Shower, and Fireball for AoE damage. As you gain additional levels its recommended to swap Pillar of Fire for Incinerate for better AoE damage. It would be ideal to do this around weapon mastery level 7 or 8 depending how your mana regeneration is going (Depending consumables you are using). Meteor Shower will be the least used ability due to the requirement of channeling, but in a group it wouldn't be bad. You should always open with Fireball as it will be your highest damage attack single target and AoE. Follow the attack up with Pillar of Fire or Incinerate and finish off with Meteor Shower.
For the passive abilities you will want to fill up the Fireball's passives first as that attack is your bread and butter. Followed-up with Incinerate passive abilities for some survivability. Clear Casting is a great DPS boost to have. After this point you are free to explore whatever passives that will help you out. You will likely go after things that will help your mana such as Spell Focus and Immolation.
Fire Staff Perks
Every Weapon Ability in New World has a corresponding Perk that can be found on armor and weapons. Most of the perks scale in power with the Gear Score of the item they are on. It's important to note that you can only benefit from one instance of a weapon ability perk at a time. You can obtain the weapon perks randomly from drops or you can craft gear with the specific perk on it. You can enhance your chance at obtaining a specific perk by utilizing mods. Additionally you can enhance your chance at obtaining your perk with the right stats by using the timeless shards.
It is recommended that you apply the specific weapon perks to your armor because these perks can be applies to either the weapon the perks pertain to or any piece of armor. There are other perks, such as, enchanted and vicious that can only be applied to weapons. So, your perk slots for your weapons should be reserved for the perks that can only be applied to weapons.
The Ability perks for the Fire Staff in New World are as follows:
The type of gem you will want to slot into your Fire Staff is heavily dependent upon your build and what you're trying to accomplish. It's also going to vary based on PvP vs PvE activities (You can check our quick reference guide for gems for a full list of gems and their effects).
A few good overall recommendations for Fire Staff would include:
- Opal: +X% damage while your stamina is not full - Emerald: +X% damage against targets with less than 30% health - Onyx : +X% damage against targets with full health
The Opal is a universally recommended choice due to the uptime of the damage increase you'll receive.
Enemy types the Fire Staff is strong / weak against
Being a Fire Staff the damage type you will be dealing is fire! Angry Earth will be the monsters most affected by this and are ideal to use against them. Fire does the most damage to them than any other damage type in the game. The Ancients on the other hand are highly resistant against Fire damage. Ancients are so resistant against fire that its their best resistant against any other damage type in game, so you want to avoid them as much as possible with fire. A Rapier with a Lightening Gem might be ideal for a 2nd weapon against the Ancients.
Angry Earth: Takes 30% MORE damage from fire attacks