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In this guide we will go over the rapier’s mastery trees, recommended abilities for different scenarios, and tips to optimize the use of the rapier. For all this and more, check out our New World Rapier Guide
The Rapier is a very fast melee weapon that is focused on a variety of quick lunge attacks. It scales primarily on dexterity and secondarily on intelligence. The rapier excels at outmaneuvering opponents and applying damage over time in the form of bleeds that will gradually drain your target’s health. There’s also the option of some burst damage when consuming the bleed. The rapier has many abilities that require precise timing, and if you can time the abilities correctly you will be rewarded for your efforts.
The Rapier has a 3 swing light attack chain and deals thrust damage. The first attack in the chain deals 100% thrust damage, and the middle swipe deals 66%. Performing a heavy attack with the rapier will deal 133% thrust damage.
The Rapier mastery trees consist of the Blood and Grace trees.
The blood tree focuses on damage over time, as well as burst damage. The three active abilities in this tree consist of Tondo, Flourish and Finish, and Flurry. There is not a separate key passive for this tree, instead, the Flourish and Finish ability can be further enhanced. It’s important to point out that, just like any other key passive, you still have to have at least 10 points in the Blood tree prior to being able to take the last upgrade to the Flourish and Finish ability.
Tondo is a melee ability with the rapier that has an extended range and applies a bleed. The bleed can stack up to 3 times which will refresh the previous application of the bleed. As you progress further into the Tondo tree you will be able to significantly reduce the cooldown on the ability, and improve your direct damage from the ability significantly the further away you are from your target when hitting them with Tondo.
The staple ability of the Blood Tree is Flourish and Finish. This ability synergizes with Tondo and deals quite a bit of damage and provides some decent mobility. Upon using Flourish and Finish you will knock back your enemy and can activate a second step to the ability by pressing light attack at the end of flourish. This will then perform the “finish” part of the ability. Finish will lunge forward and consume all of the rapier bleeds and deal 110% of their damage immediately providing for some good burst damage potential.
As you progress to the first upgrade of Flourish and Finish you will gain grit on the ability. This will allow the ability to be uninterruptible. You will also gain stamina upon successfully landing the ability and can reduce the cooldown of the ability for each tick of damage from Tondo’s Bleed.
The last upgrade (considered the key passive for the Blood Tree) increases the damage output of the “Finish” portion of the ability significantly. Your Finish will now do 150% of the rapier’s bleed damage instead of the previous 110%. This allows for huge burst damage potential and will help you finish your target off after applying significant pressure with bleeds throughout the duration of the fight.
The last ability in the Blood Tree is Flurry. When activating Flurry you become immobile while unleashing a series of five quick thrust attacks. The damage stacks for each strike, dealing more damage every strike. You can dodge out of the ability at any time. As you progress through the Flurry abilities you will be able to enhance block damage for each hit of Flurry, reduce the cooldown of the ability, extend your rapier bleed from Tondo, and the last hit of Flurry will cause a stagger to your target.
The remaining passives in the blood tree focus on reducing your cooldowns and enhancing the bleed damage.
The Grace Tree is focused heavily on outmaneuvering your opponent. The abilities require timing in order to be used effectively. Three active abilities are Riposte, Evade, and Fleche. The Key passive in this tree is called Momentum.
Riposte is an ability that requires a little bit of skill from the player’s standpoint. In order to use this ability properly you have to time it just right. Upon activating riposte you will enter into a defense stance for 1 second, and if you are hit during that second you will then counter your attacker and stun them for 1.5 seconds, and will be briefly invulnerable upon a successful Riposte. If you are not successful at timing the ability correctly then you do not stun your target and you have to wait for the ability to come off cooldown to use it again.This ability is also taunt gem compatible.
As you upgrade the Riposte ability further you will receive uniterable attacks for a brief period after a successful Riposte, reduce the cooldown of your other rapier abilities upon a successful riposte, and when fully upgraded the stun duration will be increased.
The next ability is Evade. A movement ability that will allow for much more mobility when using the rapier. This ability allows you to perform a small sidestep in your current movement direction that will cancel any activity and provide you with brief invulnerability. Your light attack’s speed will also be greatly increased during an evade.
As you upgrade the Evade ability you will also gain stamina immediately on use, which will provide for even more mobility because you will be able to keep your stamina bar full enough to dodge rolls more frequently. You will also gain a movement speed increase for a short duration, gain a damage bonus when evading forward, and your light attacks will reduce the cooldown of the ability by 30% each. This cooldown reduction allows you to use this ability very frequently, gain stamina, dodge roll, and use the ability again which provides you with some great mobility in battle.
The final ability is Fleche. This is another movement ability that allows you to leave the ground and lunge forward for 10m piercing through your enemies and dealing an increased amount of weapon damage. When upgrading this ability you will receive a large cooldown reduction upon killing an enemy, increased critical strike damage on your next critical strike, and you will be able to light attack during the ability to perform a static attack with increased weapon damage.
The key passive is Momentum. It increases the damage for your next light attack or heavy attack after using an ability. This passive does not have a cooldown, but will end after 3 seconds or upon your next hit.
The recommended role when using the Rapier is DPS. The rapier does have the option to slot a carnelian gem into the weapon and a taunt will activate when using Riposte. So, you could use this weapon as a tank, but as a tank there are better, more effective options.
You could choose to run as a tank and slot this on your back bar for some more utility and movement, but for the purpose of this guide we are going to cover the DPS role and some PvP options. The recommended abilities for DPS and PvP are below:
To maximize damage with the rapier for the DPS role the entire Blood Tree is going to be taken.
Tondo will apply good damage over time to your targets, and the passive Unerring will allow you to deal more damage to targets that have a bleed applied to them.
You will be able to stack your bleeds and use Flurry to deal good damage to your targets. Because Flurry is fully upgraded each hit of Flurry will also extend the bleed by an additional 1 second. Flurry is also going to be useful against target’s with shields. Flurry does 25% more block damage when upgraded so you’ll be able to break blocks much easier.
Flourish and Finish will provide you with a good deal of burst damage and help you restore your stamina. The key passive for this tree is an extension of Flourish and Finish. When fully upgrading Flourish and Finish and taking the key passive you will be able to deal a good deal of burst damage and finish off your target’s quickly. It’s important to note that this upgrade works just as any other key passive, you will still have to have 10 abilities in the tree unlocked prior to unlocking the final upgrade of Flourish and Finish.
The remaining passives taken will help you reduce the cooldowns of your abilities and push your damage output even farther.
The Abilities you take in PvP are going to really depend on what type of role you want to play when engaging in PvP, as well as the other weapon you are going to have equipped.
The below recommendations are general recommendations for PvP with the Rapier. See our Builds page for more specific builds that may fit your playstyle depending on which activity you are engaging in, and which weapon you have paired with the Rapier.
The rapier excels at quick strikes and outmaneuvering your opponent on the battlefield, dishing out damage while avoiding damage is it’s specialty.
Tondo will allow you to apply a bleed to your target and keep pressure on them throughout the fight. A fully upgraded Tondo will significantly reduce the cooldown of the ability making it much easier to stack bleeds throughout the fight.
Flourish and Finish is going to give you a lot of burst damage when consuming the bleeds, and it will restore stamina on a successful finish helping enhance your already very agile build by allowing you to dodge rolls more often.
Evade is taken to enhance mobility. It has a very short cooldown and can be used in between dodge rolls. With a fully upgraded Evade you will be regaining stamina on use and increasing your movement speed.
The passives taken are going to give you increased damage, and even more stamina regeneration and speed. This is going to allow for a lot of maneuverability during a fight making it tough for your opponent to hit you.
The premise behind the rapier is movement. By taking these abilities you will be able to begin the fight with a bleed and keep pressure on your opponent while dashing around and avoiding damage with evade and dodge rolls. You will also have the big burst damage potential when using Flourish and Finish.
The Rapier scales off of Dexterity, so pairing the Rapier with another weapon that scales off Dexterity is recommended.
You can reference our builds section for specific Life Staff pairings and builds that other players in the community are using.
Fleche will be your AoE ability. For Solo Play, I suggest killing things that you can kill with just one attack with Fleche. Combine that with the first passive, Quick Lunge, you will be quickly killing and moving to get the weapon level up. For Group Play, you will want to use Fleche while the monsters are grouped up. Outside of that you will want to use your light attack to help kill them. Quick Lunge is also nice to have for groups as it will enable you to AoE more.
Every Weapon Ability in New World has a corresponding Perk that can be found on armor and weapons. Most of the perks scale in power with the Gear Score of the item they are on. It’s important to note that you can only benefit from one instance of a weapon ability perk at a time. You can obtain the weapon perks randomly from drops or you can craft gear with the specific perk on it. You can enhance your chance at obtaining a specific perk by utilizing mods. Additionally, you can enhance your chance at obtaining your perk with the right stats by using the timeless shards.
It is recommended that you apply the specific weapon perks to your armor because these perks can be applied to either the weapon the perks pertain to or any piece of armor. There are other perks, such as, enchanted and vicious that can only be applied to weapons. So, your perk slots for your weapons should be reserved for the perks that can only be applied to weapons.
| Ability Perk Name | Crafting Mod Item | | Omnidirectional Evade | Reinforced Starmetal Rapier Charm | | Sundering Riposte | Reinforced Steel Rapier Charm | | Refreshing Fleche | Reinforced Orichalcum Rapier Charm | | Keen Tondo | Steel Rapier Charm | | Energizing Flourish | Starmetal Rapier Charm | | Leeching Flurry | Orichalcum Rapier Charm |
The type of gem you will want to slot into your Rapier is heavily dependent upon your build and what you’re trying to accomplish. If you are running as a DPS you might prefer a gem for damage to those thrust is weak against. This will depend on what your second weapon is, for example you wouldn’t take a Ruby if you are using a fire staff as secondary. (You can check our quick reference guide for gems for a full list of gems and their effects).
With a Rapier the damage type you will be dealing is Thrust. Our Damage Type vs Mob Types Quick Chart guide as a complete breakdown for every weapon. Corrupted and Beasts will be the monsters most affected by this and is ideal to use against them. Angry Earth and The Lost are resistant to Thrust.
That Concludes our New World Rapier Guide. For more on where to level your Rapier, check out our Weapon Leveling Locations.