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༼ つ ◕_◕ ༽つ summon fresh start servers announcement!

Luxendra

PTR: Brimstone Sands - Release Notes

Aenwyn

PTR: Brimstone Sands - Update #5

Please note that this list is not all encompassing and is intended as an early look into a number of changes included within the most recent PTR build. This change list will be regularly updated, up through retail release of the game version.

A large portion of the following fixes (and adjustments) were made in part thanks to player-provided reports and feedback through PTR testing (thank you!!).

Combat/AI

General

  • Adjusted collision on Anubian Guardian Reavers to hit more consistently.
  • Updated the distant weapons sounds for Rapier Fleche and Void Gauntlet Orb based on player feedback.

Perks

  • Fixed an issue where Shirking element damage and Attunement perks were able to proc other perks and passives.

  • Fixed an issue where the Shirking Debilitate Cleanse perk was able to cleanse Nereid’s Erosion debuff.

  • Fixed an issue where the slows applied by Gravity Well, Ice Storm, and Ice Shower were not granting a damage bonus from the Cruel perk on Malachite gems.

Weapons

Greatsword

  • Fixed an issue where the Greatsword Ultimate, Undying Defiance, was not healing for extra after a block.

Expeditions

Dynasty Shipyard

  • Fixed an issue where Joven or Oro could become stuck in their cages in Dynasty Shipyard expedition.

Ennead

  • Fixed some collision issues in boss arenas in the Ennead.

General

  • Updated the reflection of the lightening to be more subtle in the Goliath arena in the Ennead.

UX/UI

General

  • Dialogue screen will no longer fail to re-appear after turning in a quest in some cases.

  • Fixed a rare crash during item previewing in the store.

In-Game Store

  • Store search is now case-insensitive.

World Experience

General

  • Fixed an issue where sometimes the game would crash when attempting to place a housing item.
  • Players can no longer place camps in settlements under certain circumstances.
  • Fixed an issue with the Heartrune tooltip to better describe how to unlock the ability. “Unlocked through discovering the quest “Secrets of the Heartgem” in Brimstone Sands.”

Audio

  • Updated the ambiance audio within various settlements in Aeternum.
  • Updated detection for what kind of surface a player is walking on to better align audio.


[Downtime] Brimstone Sands PTR - Update #5

Aenwyn

Greetings Adventurers,

We will be holding an estimated 2 hour (~120 minutes) downtime 2022-10-06T18:00:00Z.

You can find the release notes for the update here.

Thank you for your patience and see you in Aeternum!



[Dev Blog] Territory Management Changes

Luxendra

Territory Management in New World has a number of facets all of which we are monitoring and evaluating. While we have a lot more changes planned to come, today we wanted to break down some changes we are looking to implement for part one of Territory Management Revamp: the rewards!

  • Currently Rewards for Territory Management function as follows:
    • Companies own territories and set Tax Rates
    • Players spend/do activities in territories that provide taxes at the set rates that goes to a Ledger
    • Ledger Pays out to the Company that owns the Territory at a set interval

There are a lot of good things about this system we feel its time for some things to change due to changes in the game since the system was originally designed. Some examples below:

  • Moving items between Towns is far easier to do. Originally it was far more cumbersome - there were high costs associated with transferring items and dependent on whether your faction owned the territory you wanted to transfer items from.
  • Traveling between Towns is far easier. We reduced Azoth travel costs dramatically and set the max at 20 Azoth.
  • We made it easier to store more items in a single Town. Housing Chests doubled in capacity.
  • The Trading Post Experience has been streamlined. We linked all Trading Posts together for ease of use.

In the original design, players were more spread out, selling resources mostly at the trading posts in territories where they were collecting them. With the changes made to more easily transfer items between towns, players are primarily congregating in Everfall and Windsward to sell these resources - resulting in higher income in these centralized territories.

Since the inputs to the system changed, it’s time to change the outputs! We’ve spent a lot of time going over the data for the Coin rewards for Territories and wanted to share some of it with you. We took a look at the total Coin rewarded for Territories across the Worlds in New World and we found some distinct, universal patterns. The biggest take away is that that Windsward and Everfall are the most valuable territories to hold in terms of Coin pay out weekly across all Worlds. With that in mind, here are some of our initial thoughts on how territory management could improve.

  • We want to more evenly distribute the Coin that is currently flowing through EF/WW.
  • We want to redistribute Coin Rewards from EF/WW to the other territories to make them more valuable.
  • We want to incentivize good Territory Management:
    • Leveling up the stations
    • Defending the territory from Invasions

We feel, as players, there will always be some territories that are more appealing than others, and that’s a healthy part of the game. Rather than fight against that, we’d like to see a more equitable distribution of coin rewards from territories. We are looking to accomplish the following goals:

  • Distribute gold between all territories more equitably, so that owners of EF/WW don’t “run away” in power
  • Distribute gold to smaller towns to make them more valuable and have more territories worth fighting for
  • Give territory owners strong incentives to level up and maintain Town levels

To reach those goals we will be making a few changes.

On higher population servers, Windsward and Everfall account for approximately 20% of coin payouts from these Territories each (so 40% total). We’d like to introduce a system that adjusts each of them closer to 12.5% of the total payout. We will pool all the income earned across all territories on a World, then distribute a percentage of it to each governing Company. The percentage amount is based on the territory and its town level. To that end the % of Coin paid out will be tiered as follows:

Territory/Territory Level 39 38 37 36 35 34 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
Brightwood 10% 9.75% 9.50% 9.25% 9% 8.75% 8.50% 8.25% 8% 7.75% 7.50% 7.25% 7% 6.75% 6.50% 6.25% 6% 5.75% 5.50% 5.25% 5% 4.75% 4.50% 4.25% 4% 3.75% 3.50% 3.25% 3% 2.75% 2.50% 2.25% 2% 1.75% 1.50% 1.25% 1% 0.75% 0.50% 0.25%
Brimstone Sands 12.50% 12.19% 11.88% 11.56% 11.25% 10.94% 10.63% 10.31% 10% 9.69% 9.38% 9.06% 8.75% 8.44% 8.13% 7.81% 7.50% 7.19% 6.88% 6.56% 6.25% 5.94% 5.63% 5.31% 5% 4.69% 4.38% 4.06% 3.75% 3.44% 3.13% 2.81% 2.50% 2.19% 1.88% 1.56% 1.25% 0.94% 0.63% 0.31%
Cutlass Keys 5% 4.88% 4.75% 4.63% 4.50% 4.38% 4.25% 4.13% 4% 3.88% 3.75% 3.63% 3.50% 3.38% 3.25% 3.13% 3% 2.88% 2.75% 2.63% 2.50% 2.38% 2.25% 2.13% 2% 1.88% 1.75% 1.63% 1.50% 1.38% 1.25% 1.13% 1% 0.88% 0.75% 0.63% 0.50% 0.38% 0.25% 0.13%
Everfall 12.50% 12.19% 11.88% 11.56% 11.25% 10.94% 10.63% 10.31% 10% 9.69% 9.38% 9.06% 8.75% 8.44% 8.13% 7.81% 7.50% 7.19% 6.88% 6.56% 6.25% 5.94% 5.63% 5.31% 5% 4.69% 4.38% 4.06% 3.75% 3.44% 3.13% 2.81% 2.50% 2.19% 1.88% 1.56% 1.25% 0.94% 0.63% 0.31%
First Light 5% 4.88% 4.75% 4.63% 4.50% 4.38% 4.25% 4.13% 4% 3.88% 3.75% 3.63% 3.50% 3.38% 3.25% 3.13% 3% 2.88% 2.75% 2.63% 2.50% 2.38% 2.25% 2.13% 2% 1.88% 1.75% 1.63% 1.50% 1.38% 1.25% 1.13% 1% 0.88% 0.75% 0.63% 0.50% 0.38% 0.25% 0.13%
Monarchs Bluffs 10% 9.75% 9.50% 9.25% 9% 8.75% 8.50% 8.25% 8% 7.75% 7.50% 7.25% 7% 6.75% 6.50% 6.25% 6% 5.75% 5.50% 5.25% 5% 4.75% 4.50% 4.25% 4% 3.75% 3.50% 3.25% 3% 2.75% 2.50% 2.25% 2% 1.75% 1.50% 1.25% 1% 0.75% 0.50% 0.25%
Mourningdale 5% 4.88% 4.75% 4.63% 4.50% 4.38% 4.25% 4.13% 4% 3.88% 3.75% 3.63% 3.50% 3.38% 3.25% 3.13% 3% 2.88% 2.75% 2.63% 2.50% 2.38% 2.25% 2.13% 2% 1.88% 1.75% 1.63% 1.50% 1.38% 1.25% 1.13% 1% 0.88% 0.75% 0.63% 0.50% 0.38% 0.25% 0.13%
Ebonscale Reach 10% 9.75% 9.50% 9.25% 9% 8.75% 8.50% 8.25% 8% 7.75% 7.50% 7.25% 7% 6.75% 6.50% 6.25% 6% 5.75% 5.50% 5.25% 5% 4.75% 4.50% 4.25% 4% 3.75% 3.50% 3.25% 3% 2.75% 2.50% 2.25% 2% 1.75% 1.50% 1.25% 1% 0.75% 0.50% 0.25%
Reekwater 7.50% 7.31% 7.13% 6.94% 6.75% 6.56% 6.38% 6.19% 6% 5.81% 5.63% 5.44% 5.25% 5.06% 4.88% 4.69% 4.50% 4.31% 4.13% 3.94% 3.75% 3.56% 3.38% 3.19% 3% 2.81% 2.63% 2.44% 2.25% 2.06% 1.88% 1.69% 1.50% 1.31% 1.13% 0.94% 0.75% 0.56% 0.38% 0.19%
Restless Shore 5% 4.88% 4.75% 4.63% 4.50% 4.38% 4.25% 4.13% 4% 3.88% 3.75% 3.63% 3.50% 3.38% 3.25% 3.13% 3% 2.88% 2.75% 2.63% 2.50% 2.38% 2.25% 2.13% 2% 1.88% 1.75% 1.63% 1.50% 1.38% 1.25% 1.13% 1% 0.88% 0.75% 0.63% 0.50% 0.38% 0.25% 0.13%
Weaver’s Fen 5% 4.88% 4.75% 4.63% 4.50% 4.38% 4.25% 4.13% 4% 3.88% 3.75% 3.63% 3.50% 3.38% 3.25% 3.13% 3% 2.88% 2.75% 2.63% 2.50% 2.38% 2.25% 2.13% 2% 1.88% 1.75% 1.63% 1.50% 1.38% 1.25% 1.13% 1% 0.88% 0.75% 0.63% 0.50% 0.38% 0.25% 0.13%
Windsward 12.50% 12.19% 11.88% 11.56% 11.25% 10.94% 10.63% 10.31% 10% 9.69% 9.38% 9.06% 8.75% 8.44% 8.13% 7.81% 7.50% 7.19% 6.88% 6.56% 6.25% 5.94% 5.63% 5.31% 5% 4.69% 4.38% 4.06% 3.75% 3.44% 3.13% 2.81% 2.50% 2.19% 1.88% 1.56% 1.25% 0.94% 0.63% 0.31%
Total 100% 97.50% 95% 92.50% 90% 87.50% 85% 82.50% 80% 77.50% 75% 72.50% 70% 67.50% 65% 62.50% 60% 57.50% 55% 52.50% 50% 47.50% 45% 42.50% 40% 37.50% 35% 32.50% 30% 27.50% 25% 22.50% 20% 17.50% 15% 12.50% 10% 7.50% 5% 2.50%

Now you may be asking, why are the %‘s trending similarly in value to their current Coin rewards? Why not make Territories with Gypsum Kilns more valuable or distribute the rewards equally? Simply put, you, the players, have dedicated millions of hours to New World and your Territory Standing and rewards reflect your time spent in Windsward and Everfall, making them the primary market hubs on most Worlds. We expect them to remain the primary market hubs and continue to generate the most taxes moving forward. We will of course continue monitoring this and make changes if needed.

With the Payouts for Territories changing, it follows that the Upkeep costs should be reviewed as well. We found two problems:

  1. Upkeep costs were not linear, there would be breakpoints that incentivized Territory Owners to not increase the Town Level to the detriment of all players on the World.
  2. With the changes in territory revenue, some territories in lower population worlds would not see profits at all past a certain town level.

By making the Upkeep scale linearly with the Territory Rewards, the incentive remains balanced through all the levels, making it always the right choice to level up the Territory (to everyone’s benefit). To that end we are adjusting Upkeep Costs as follows:

Territory Reward Tier Current Level 39 Upkeep Cost New Level 39 Upkeep Cost % of Pre-Patch Level 39 Cost
5% 190,000 95,000 50%
7.50% 190,000 142,500 75%
10% 190,000 190,000 100%
12.50% 190,000 237,500 125%

These Costs will now scale Linearly with the Town Level. As an example, for 10% Reward Tier Territories (Brightwood, Monarchs Bluffs, and Ebonscale Reach) these are the new upkeep costs:

Town Level Current New
1 200 9,500
5 600 28,500
10 2,000 52,250
15 7,000 76,000
20 15,000 99,750
25 30,000 123,500
30 100,000 147,250
35 150,000 171,000
39 190,000 190,000

Finally, we have locked all tax rates for all Territories to the following:

  • Housing tax adjusted from 0.1% min to 1% max to 1% both min & max.
  • Crafting tax adjusted from 0.5x min to 3x max to 0.5x both min & max.
  • Refining tax adjusted from 0.5x min to 3x max to 0.5x both min & max.
  • Trade tax adjusted from 2.5% min to 25% max to 2.5% both min & max.

We have been looking at the data around Coin Payouts for Territories and feel confident that this will bring the rewards for ownership of the ‘top tier’ Territories down slightly, while increasing the value of all other Territories proportionately. The intended result is that on current and new Worlds the balance of coin distributed weekly is more equitable across a number of companies vs the current concentration we see today. Thank you all for all the feedback you’ve provided regarding Territories, this is the first of a few revisions we have coming to improve Territory Management.


FAQ:

I am in a company that owns Windsward, does this new model mean owning it will no longer be as lucrative?

Yes that is intended; some Territories Rewards are too far out of line with others, again due to the initial design components of the system changing the output should change as well to balance the Territory Rewards. What this means is it will still be more income to hold certain Territories vs other Territories, but the previously undervalued Territories will become more valuable to hold. We are hoping to balance the value of holding Territories with this change. If your alliance of companies currently owns Windsward and First Light you’d be making approximately 24.7% of the coin distributed through Territory pay outs each week. In the new system you’d make 17.5%.

I see Brimstone Sands is a higher tier territory in this model, will these change over time?

This system also allows us to adjust whenever a new Territory is released or if trends emerge in the game, as you can see with the addition of Brimstone Sands in the chart. We will monitor the results of these changes and update the percentages as needed.

Why are these changes coming now?

While these have been being worked on for a while we wanted to ensure this system was in place before Fresh Start Worlds. We have heard you that the income from Territories such as Everfall and Windsward earned their owning Companies feels like they put those Companies significantly ahead of other players. By introducing this system before Fresh Start Worlds, we hope to make the initial territory scramble more equitable. It was obvious that if we did not make these changes in time, owning Windsward and Everfall would be a significant advantage for the first few weeks while higher level territories waited for more player traffic.

We are in the process of translating this into German, French, and Spanish. They will be posted below once completed.


Here's the Fresh Start Server info everyone's been screaming for

Luxendra

We’ll draw up an FAQ closer to the release so you won’t have to dig for answers.



Fresh Start Server Questions

Kay

We do need an FAQ, because we would like to answer as many frequently asked questions as we can at once, in a meaningful way that is localized to the languages we support so everyone gets a chance to comfortably read through the responses that are most important to them.

The FAQ will be out close to Nov 2.



ANUBIAN CONQUEST armor skin is different from the in-game skin. please fix

Luxendra

Hey there, thanks for letting us know about the mismatch. We know how frustrating it is when you purchase something that doesn’t look like the advertised product but we have a fix for this going into the Brimstone Sands release.



Anubian conquest

Luxendra

Hey all! Thanks for letting us know about the mismatch. We know how frustrating it is when you purchase something that doesn’t look like the advertised product but we have a fix for this going into the Brimstone Sands release.



Here's the Fresh Start Server info everyone's been screaming for

Luxendra

Wow - I was even more specific and said we’d have information to share this week. Now I’m sad.



Fresh Start Server Questions

Kay

We are still gathering all the FAQs and will have updated comms closer to Nov 2. We wanted to get the date out first and foremost.

Alright that’s all from me for now, gotta get back into it…



Here's the Fresh Start Server info everyone's been screaming for

Luxendra

There - I changed it. Happy now? :stuck_out_tongue:



Fresh Start Server Questions

Kay

No, the plan is for these to either never merge or only merge with fresh start if we have to. This may change based on future info, but this is what we are planning.



Fresh Start Server Questions

Kay

All regions will have at least one fresh start server. Specifics will be announced closer to Nov 2 so folks can plan, but for sure there will be at least one in each region along with a third character slot so everyone can join without having to choose which legacy character to delete.



Fresh Start Server Questions

Kay

This is still being decided but it will be anywhere from at least 6 months to possibly forever. The same goes for merges.



Here's the Fresh Start Server info everyone's been screaming for

Luxendra

We’re making this decision to ensure that players who choose to play on a fresh start world have the best experience possible. We can do that by focusing on making sure that Brimstone Sands is extremely solid.



༼ つ ◕_◕ ༽つ summon fresh start servers announcement!

Luxendra

I don’t have any information on that at this time, things can change but upon launching these servers, we will not allow players to transfer in.



Here's the Fresh Start Server info everyone's been screaming for

Luxendra

Can you clarify why it’s a mistake? Our priorities at this time are to release a smooth Brimstone Sands experience and allowing for us to focus on one thing at a time will help ensure that.



Here's the Fresh Start Server info everyone's been screaming for

Luxendra

Yes, good thing you can remove it for yourself by pressing the x. I’ll explore how we can make it look better but we don’t use it that often.



Fresh start servers confirmed

Luxendra

I’m not sure why it doesn’t make sense. We’re making sure the Brimstone Sands release goes as smoothly as possible before making fresh start worlds available.



Fresh Start Servers Nov 2 (Confirmed)

Luxendra

No one will be able to transfer in but unfortunately I cannot say if that will change in the future.



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