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The Depths Expedition is located North East of the Restless Shore Settlement. The recommended level to run the dungeon is level 45, however, you can receive the repeatable quest for the expedition and enter the dungeon at level 43. The entrance to the expedition is located behind a waterfall. Continue reading for the complete The Depths Expedition Guide.
** Before you enter the Depths** It’s a good idea to have corruption tinctures on hand when running The Depths. Make sure to talk to the baby alligator outside named Nekumanesh. He will give you a quest to collect meat to help him grow. Also, make sure three people in your group have an Azoth Staff. It will be required to complete some of the objectives inside!
For a map of all of the nodes and objectives of The Depths Expedition, click here.
Once inside you will encounter the Corrupted enemy type. The most effective damage types against the Corrupted are thrust, nature, and arcane damage. Therefore, in order to maximize DPS, an amber or sapphire gem should be slotted into your weapon, with arcane (sapphire) being the superior damage type, and a weapon that deals thrust damage should be utilized. You can check our Damage Type vs Mob Type quick chart for a full list of strengths and weaknesses for all enemy types.
You can also use Corrupted Coatings and Corrupted Ward Potions to dish out more damage and mitigate additional damage from the Corrupted enemies. Additional options to help you maximize damage output would be utilizing a Corrupted Combat Trophy and utilizing a weapon that includes the Corrupted Bane Perk. You can also utilize armor that includes the Corrupted Ward perk. Utilizing the Coatings, Ward Potions, Trophies, and Perks are not vital to completing the dungeon but are options to help you min / max your DPS and resistances while in The Depths Expedition.
In order to enter The Depths (like all New World Expeditions), someone in your party will need a tuning orb. The Depths Tuning Orb will be consumed from the player that opens the expedition. Only one player in the party is required to have an orb. You can obtain The Depths Tuning Orb from Main Story Quest, from a side quest in Restless Shores, and via crafting utilizing the stonecutting profession. You can also purchase 1 orb per day from your faction vendor.
The Restless Shore Tuning Orb can be obtained from the questline that begins will Pirates Will Pirate and ends with Archdeacon Azamela (Expedition Quest). You can pick up the questline from Lyse Muller in Restless Shore. Next, you will need to complete the questline that begins will War of the Lost, obtained from Taslav Gurkin in Restless Shore, and ends with The Greater Threat.
Also, You will also receive a Depths Tuning Orb upon progressing the Main Story Quest up to the Into the Depths Quest.
At Level 43, you can obtain the Meat For Nekumanesh (Expedition) repeatable quest. During the Depths Expedition, you will encounter 3 mini-bosses that will drop meat. You will need to pick up the meat and return them to Nekumanesh to complete the quest. The repeatable quest is located directly outside the door of the Expedition. You will both accept the quest and return the quest to the alligator, Nekumanesh, located there. You can also begin receiving Expedition quests from your faction representative in Restless Shore once you reach level 43.
Once inside, run to the first room “Corrupted Retreat” where you will find a column with multiple Ancient Artifacts on it. Clear the adds in the room and run into the hallway to the south. To enter the door you will just complete the simple task of having a member of the party stand on each platform.
Head down the short hallway and activate the azoth staff pedestal and then run back to the corrupted retreat and clear the new mobs that just Spawned. Once cleared three people from the team with Azoth staff will have to activate the three spheres on the middle column in the room. This will open up the door to the west.
Immediately inside the door is a mini-boss named Renat. He has minimal mechanics and is easy to clear. Clear the rest of the adds In the hallway and head up the stairs to the left. They should automatically open the door in front of you and allow you to take a ride and head up the forked stairway. Clear the adds and open the ancient Azoth seal, and head through the door. the first respawn point will be up ahead.
At the top of the next staircase, there will be a corrupted tendril with a few adds. Killing this will open up the door which will lead into a room named the Nadil Bridge and reveal an Epic scene with another mini-boss, Boor. He is a corrupted brute with minimal mechanics. Down him and head to the right (east) to a hallway named “the conveyance. You’ll run into two more corrupted tendrils and a few adds. At the end of this hallway you’ll find a teleport that will lead you to a separate area on the map named “the core”.
Once inside the core head to your left and around the corner to the opposite side of the cube. Once there you will find another teleporter. Use this and it will take you to another extension of the Nadir Bridge area, named the Ring of Rot. Once here, you will find a clock-like area on the ground with glyphs surrounding it. Your group will need to hold the pressure plate in the middle of the glyph while several waves of mobs spawn. Once the waves are finished and the plate is activated, Head down the hallways to Unseal the Gate and enter back into the Nadir Bridge.
Head to the right, clear adds, and break the Ancient Azoth seal ahead. This will restore the bridge in the middle of the room. There is an optional mini-boss room to your right where you will find a corrupted heavy boss named Despar, surrounded by two corrupted tendrils and a few adds. Clear the room and down Despar to open two chest rooms. Then go back to The nadir bridge and head to where you first can into the room where you will find the newly formed bridge. Cross the bridge to find a respawn point and the first Boss encounter, Archdeacon Azamela.
Once the fight starts, Azamela will spawn two Hounds. Clear them and watch out for Azamela’s attacks.
Azamela will lift her staff in the air and connect a red beam to one of the monoliths on the ledges above. At least one party member (two is recommended) will need to go to the teleporter below the beam to teleport up to the Monolith. The Tank should stay down with Azamela to tank the Apocalypse mines by holding block. Clear the adds, then shut down the Azoth Staff objective at the base of the Monolith. Once the objective is closed, all party members on the ledge will be teleported back to the Boss for a repeat of Phase 1.
Similar to Phase 2, Azamela will lift her staff into the air, but this time the staff will connect to both Obelisks in the room. Two Party member’s will need to go to each teleporter while the tank stays with Azamela and tanks the Apocalypse mines. Clear the adds and Activate each Azoth staff objective on the monolith to stop the Apocalypse and be teleported back to the boss.
Note – If you are the first group back – be careful for the Mines in the middle.
From here you should have no problem finishing off Azamela and collecting Thorpe’s Key to enter Thorpe’s chamber!
Once you head up the stairs to the north, you will find a teleporter that will put you back into “the Core ” Clear the adds and activate the Corrupted shrine with Thorpe’s Key. This will open the room ahead that is filled with a large corrupted carapace. Destroy it to reveal the teleporter that leads to your final destination, “The Crucible of Corruption.”
Once in the Crucible of Corruption, you will encounter a corrupted bear mini-boss Archbald. Down him, open the door ahead. From here you will clear a few adds, another corrupted tentacle, and your final corrupted Monolith. Destroying the Monolith will unlock the hallway to the final boss – Captain Thorpe.
Captain Thorpe will Charge around the Map with his flaming sword. The tank can face him towards the outer walls of the zone to reduce group damage. Once at 20% health, he will move to phase 2.
When you get Captain Thorpe down to under 20% health, he will reset his health bar and spawn in two corrupted Behemoths to fight by his side. Clear the adds and focus on evading Captain Thorpe mechanics that deal massive amounts of damage.
Live through Phase 2 and DPS Captain Thorpe and you’ll complete the Depths!
That does it for The Depths Expedition Guide. For more on how to complete the mutated version of The Depths, check out our Expedition Mutation Guide.