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The Hatchet is a 1-handed weapon in New World that scales primarily from strength and secondarily from dexterity. It allows for very quick close-quarters attacks making it an excellent option for an aggressive melee playstyle. You can also throw the axe to gain a tactical mid-range advantage over your opponent in both PvP and PvE. For more information, continue reading our New World Hatchet Guide.
The hatchet deals slash damage with light attacks dealing 100% damage, the fourth (and last) attack of your light attack chain will deal 105% damage, heavy attacks deal 120% damage, and your charged heavy attack deals 160% damage.
The Hatchet mastery trees consist of the Berserker tree and the Throwing Tree.
Feral Rush is a sprinting melee attack that allows you to leap forward a short distance and hit your target twice. The first hit deals 115% of your weapon damage and if you land the second hit you’ll do 130% of your weapon damage, making this ability a hard-hitting ability. As you progress through the Feral Rush skill you’ll have the option to take the abilities dispatch and crippling strikes. These abilities will add execute damage which will deal 20% more damage to targets below 30% health, enhancing the damage even more, and if you hit your target in the back you will root the target immobilizing it for 2 seconds.
Berserk is the staple ability of the hatchet. When you use this ability it will trigger berserk mode for 12 seconds. All Damage increases by 20% while berzerk is active. VERY IMPORTANT: If you swap weapons after initiating berserk mode then berserk mode will end. It does not carry over to your other weapon.
As you progress deeper into the berserk ability you’ll also gain a movement speed buff while in berserk mode, gain some self-healing, remove all crowd control upon triggering the ability, and your attacks will become uninterruptible while in berserk.
The third ability under the Berserker tree is Raging Torrent. Activating this ability will perform 4 very quick attacks that each deal 90% of your weapon damage. As you progress this ability you will gain haste (increased movement speed by 20%) when hitting someone with a raging torrent strike, and if you can time a light attack at the end of the ability you’ll be able deal an additional attack that deals 120% weapon damage.
The passives in the Berserker tree are heavily focused towards enhancing your damage output, and reducing cooldowns and removing negative status effects on yourself when your health is below 30%.
The Key passive for the Berserker tree is called Defy Death. When you take Defy Death you’ll be able to avoid death once every 75 seconds. Upon receiving damage that would have killed you, you will instead be reduced to 50 HP and gain immortality for 3 seconds.
The throwing tree is focused around mid-ranged hatchet throws that deal damage and apply debuffs to your target. This tree is highly focused on maintaining the debuffs in order to obtain additional benefits when using your abilities on a target with an existing debuff.
Rending Throw deals a small amount of increased weapon damage to your target if hit, as well as, applies rend to your target for 10 seconds. Rend reduces your target’s damage absorption by 10%. As you upgrade this ability, the Rend is made more potent if you hit a target more than 8 meters away, it deals more damage if your target already has an active debuff, as well as reduces the abilities cooldown.
Social Distancing is an ability that allows you to throw an axe and dodge backwards creating a distance between yourself and your opponent. If you land the throw it also deals increased weapon damage and slows your target. The first upgrade to the ability increases your movement speed for 3 seconds If you land the throw and the target already has an existing debuff. The final upgrade to the ability enhances the slow effect making it more effective.
The third ability in the Throwing tree is called Infected Throw. If you land this throw you’ll do 150% of weapon damage, as well as, apply both disease and weaken to your target. Disease reduces a target’s healing efficiency by 30% and weaken reduces the target’s damage by 10%. As you upgrade this ability you’ll increase the duration of both disease and weaken on target’s below 30% health, and the final upgrade creates a 3 meter disease AOE on impact that lasts for 3 seconds.
The key passive, Persistent Hinderance, extends all hatchet debuff durations by 30% on successful throwing axe hits. This allows you to hit a target and maintain your debuff so you can gain the additional benefits mentioned above when hitting a target with an existing debuff already applied.
The below is simply an example of how to set up a DPS build in New World with the hatchet. The build you choose will depend greatly upon the secondary weapon that you pair with the hatchet, and your overall group composition. There are many instances in which you will want to utilize various abilities, such as raging torrent, if your group already has other methods of rending your targets. You can check our builds section for specific DPS builds for various situations as the meta shifts in New World.
Berserk is a must-have for any hatchet build, especially a DPS build. It’s recommended that this ability be fully upgraded to take advantage of all the berserk ability has to offer. You will receive some decent self-healing, the ability to remove CC effects on activation, and increased movement speed. You will also receive the ability to use your other abilities without them being interrupted while in berserk mode.
Raging Torrent will pair well with both the increased damage you will receive from Berserk and the rend that will be applied to your target from rending throw, allowing this ability to pump out quite a bit of single target DPS. It’s recommended that this ability be fully upgraded in order to receive the additional strike from raging torrent for maximum damage output.
Rending throw is taken solely for the rend that it applies. It’s recommended that you only upgrade into the second tier of the ability, Targeted Strike for the increased rend that it will apply. This will leave you with 1 more point that should be utilized for the “critical throw” passive. Critical Throw is taken for the increase critical strike chance for all attacks.
Once Berserk is activated, rend is applied, you can then use your raging torrent for maximum damage.
The other recommended passives are going to help significantly increase your damage and will synergize well with the recommended active abilities, allowing for maximum DPS.
The below is simply an example of how to set up a Tank build in New World with the hatchet. The build you choose will depend greatly upon the secondary weapon that you pair with the hatchet, and your overall group composition. There are many instances in which you will want to utilize various abilities. You can check our builds section for specific Tank builds for various situations as the meta shifts in New World.
As a tank using the hatchet you’re going to want to take the Berserk ability for a number of reasons. This is the only hatchet ability that is taunt gem compatible, and it will allow you to receive some self healing and remove debuffs that are applied to you. It’s recommended to fully upgrade the berserk ability.
Rending Throw is taken for the Rend debuff that it applies. This is taken as a tank support ability that will allow your party to pump out more damage to your targets. It’s recommended to fully upgrade this ability.
Infected throw is also taken for the debuff that it applies. It will apply 2 debuffs to your target, disease and weaken. Disease will reduce your targets healing, and weaken will reduce your enemies’ damage output.
The Key passive Persistent Hinderance is taken to allow you to keep your debuffs on your target for a longer duration to allow for maximum DPS and reduced damage from your target for your entire party.
The other recommended passives are going to help you reduce the cooldowns of your abilities, gain fortify which will make you tankier for a duration, and the Boot and Rally passive will help you regenerate stamina.
The below is simply an example of how to set up a PvP build in New World with the hatchet. The build you choose will depend greatly upon the secondary weapon that you pair with the hatchet, and your overall group composition. There are many instances in which you will want to utilize various abilities. You can check our builds section for specific PvP builds for various situations as the meta shifts in New World.
The recommended abilities for the PvP build are much like the DPS build mentioned above with the exception of taking Feral Rush over Raging Torrent. It’s recommended that you fully upgrade Feral Rush.
Feral Rush is going to be taken over Raging torrent for the execute damage and the CC that it provides. Coupled with the speed boost from berserk, the quick dash that comes with Feral Rush can serve as a small gap closer during PvP.
This is very much an aggressive in-your-face PvP weapon. You can use the hatchet to dish out a ton of damage and keep continuous pressure on your enemy. The Berserk ability provides a boost in movement speed, as well as some self-healing so if needed you can use it to kite around your enemy, regain some health, and then jump back into the aggressive play style.
The Hatchet scales primarily off of strength and secondarily off of dexterity so pairing the hatchet with other weapons that scale from the same attributes is recommended. However, you could also utilize weapons like the ice gauntlet as a back bar weapon in PvP simply for the utility it provides. The recommended pairings for the hatchet in New World are the following:
The great axe scales solely from strength making this a great pairing the hatchet. The Hatchet lacks CC and large a large quick gap closer. The Great Axe provides both of these options. Pushing into 300 strength with this weapon pairing is very strong as well because this will then allow you to gain grit on all of your light and heavy attacks which is where the hatchet shines the most.
The hatchet lacks crowd control, and the War Hammer provides a ton of it. This is a great pairing as War Hammer scales solely from strength making this a good option to push to that 300 strength mark to gain grit on your attacks. You lay down some nice crowd control with the War Hammer, switch to your hatchet, and apply a lot of pressure and damage to your enemies.
The spear scales primarily with Dexterity and has Strength providing secondary scaling. This complements Hatchet’s primary Strength and secondary Dexterity scaling. The Spear deals quite a lot of damage and can apply rend as well as bleed damage. This makes this a great choice for a split attribute pairing between Dexterity and Strength. With this combination you will be able to deal quite a lot of damage in a short amount of time.
The sword and shield scales primarily off of strength and secondarily off of dexterity making this an excellent pairing attribute wise with the hatchet. When pairing these two together you can also have a very powerful combination when utilizing leaping strike into shield bash stunning your target. From there you can go behind the enemy and utilize your Feral Rush ability to root the target and then continue to apply heavy damage with the hatchet.
The bow scales off of Dexterity, making this a great ranged choice to pair with the hatchet. With this combination you can kite enemies well while shooting them with the bow, and if they get in range you have will have your hatchet to punish them.
Like the Bow, the Musket scales primarily with Dexterity but also scales with Intelligence making a little less desirable to pair with the hatchet than the bow. The Musket excels at long-range shots with its hitscan attacks. You can also utilize the musket traps from some crowd control if enemies get close and switch to your hatchet to deal damage to the CC’d foe. *
In order to effectively level the hatchet It’s recommended that you start by putting a point into the Berserk ability. This will increase your damage by a significant amount to groups of enemies. You’ll then want to take Feral Rush and then put a point into Raging Torrent to round out all of your abilities. This will help you clear them much faster because you can pop your berserk into raging torrent and then land a Feral Rush for big finishing damage. Both Raging Torrent and Feral Rush can hit multiple enemies so they are great for burning down groups of mobs while leveling your Hatchet.
The overall strategy is to train a group of mobs, get them lumped together and utilize your Berserk, Raging Torrent, and Feral Rush to deal tons of damage. You can then finish off the remaining enemies with your quick light attacks. To see specific weapon leveling locations in New World you can check our Weapon Leveling Locations guide.
Every Weapon Ability in New World has a corresponding Perk that can be found on armor and weapons. Most of the perks scale in power with the Gear Score of the item they are on. It’s important to note that you can only benefit from one instance of a weapon ability perk at a time. You can obtain the weapon perks randomly from drops or you can craft gear with the specific perk on it. You can enhance your chance at obtaining a specific perk by utilizing timeless shards.
It is recommended that you apply the specific weapon perks to your armor because these perks can be applies to either the weapon the perks pertain to or any piece of armor. There are other perks, such as, enchanted and vicious that can only be applied to weapons. So, your perk slots for your weapons should be reserved for the perks that can only be applied to weapons.
The Ability perks for the Hatchet in New World are as follows:
| Ability Perk Name | Crafting Mod Item | Energizing Feral Rush | Steel Hatchet Charm | Keen Berserk | Starmetal Hatchet Charm | Refreshing Torrent | Orichalcum Hatchet Charm | Energizing Rending Throw | Reinforced Steel Hatchet Charm | Vorpal Distancing Throw | Reinforced Starmetal Hatchet Charm | Mending Infected Throw | Reinforced Orichalcum Hatchet Charm
The type of gem you will want to slot into your hatchet is heavily dependent upon your build and what you’re trying to accomplish. It’s also going to vary based on PvP vs PvE activities (You can check our quick reference guide for gems for a full list of gems and their effects).
A few good overall recommendations for hatchet would include:
– Opal: +X% damage while your stamina is not full
– Emerald: +X% damage against targets with less than 30% health
– Onyx : +X% damage against targets with full health
– Carnelian (only when PvE tanking): Taunts are active. You generate additional threat
The hatchet deals slash damage. Therefore, the hatchet’s attacks are strong against the Angry Earth enemy types, and weak against the Ancient enemy type. This makes the hatchet an ideal weapon to utilize in an expedition such as the Garden of Genesis, but not so effective in The Lazarus Instrumentality. Slash damage is neutral, and does normal damage, against the Corrupted, Lost, Varangian, and beast enemy types. You can check our Damage Type vs Mob Type Quick reference guide for a full list of damage type vs enemy type strengths and weaknesses.
That Concludes our New World Hatchet Guide. For more on where to level your Hatchet, check out our Weapon Leveling Locations.