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The Life Staff is a base weapon in New World that scales with focus. It is currently the only healing-centric weapon available in New World. For everything you need to know about the Life Staff in New World, continue reading our New World Life Staff Guide
The Life Staff deals nature damage with light attacks dealing 100% nature damage and heavy attacks dealing 140% nature damage.
The Life Staff in New World uses mana when using both light and heavy attacks, and abilities. Light attacks cost 2 mana and Heavy attacks cost 5 mana. Mana does not regenerate while you are attacking, but there are ways to manage your mana, and there are mana potions that can be consumed to recover mana quickly.
The two skill trees for the Life Staff are Healing and Protector.
The Healing tree is centered around healing players and gaining additional effects if the target is below 50% health. The abilities in this tree are a mixture of single target and AoE.
Divine Embrace is a single target heal that heals for a huge amount of your Life Staff’s damage with the cost per cast being reduced minorly with the first perk. The second and third perks allow this heal to bounce to one additional target if the person being healed is below 50% health allowing it to heal up to 3 people assuming they are all within 8 meters of each other. Additionally, this heal is very hard to non-target cast and is generally cast using the party targeting option. If you do desire to target a non-party member the size is about the same size as your character model; additionally, there is a short cast time making it possible for the intended target to move out of the cast.
The next ability in this tree is Sacred Ground. A targeted AoE that you place on the ground that will create a 3-meter radius healing ground that lasts for 12 seconds. Allies are healed for a small amount of the weapon damage every second, gaining a 50% stamina regen and bonus healing from all sources with the passives. You can free target cast this or cast it on a target ally. Free target casting is suggested if the party is on the move. A great healing ability if your allies are paying attention to their surroundings.
The last ability in this tree is Splash of Light. A self-targeting spell that heals you and your allies for a mediocre amount of your Life Staff’s weapon damage over a 100-meter radius gaining the ability to remove 1 debuff from the healed target and restoring 5% of your max mana, per target, if your target is below 50% health. There is a short, but quick cast time to use this spell.
The key passive in this tree is the Divine Blessing. This passive will heal targets by a decent amount more when the target is below 50% health. This key passive is the most common in the community Life Staff builds.
The Protector skill tree and its passives are centered around basic healing and buffing allies. All of the abilities on this side of the tree interact with buffs in some form or another. Two of the abilities are skill shots requiring you to have a good aim in order to effectively use them.
Orb of Protection shoots out a projectile that grants Fortify for 20 seconds and heals a small amount of the weapon’s damage to friendly targets hit by the projectile. This will gain an additional healing buff to friendlies that are hit by the projectile causing Recover for 10 seconds and a splash of buffs to allies within 3m as well as the caster. If the projectile hits a hostile target it will deal a massive amount of weapon damage.
The second ability in this tree is Lights Embrace. Heals the target for a large amount of weapon damage; increased a reasonable amount for each buff on that target, gaining a 25 stamina increase for that target and 2% max mana returned to the caster for each buff on the target.
The last ability in this tree is Beacon. Shoots out a projectile that attaches to its target and heals all allies in its radius for a small amount of weapon damage each second for 10s (increasing to 15s and its radius by 50%) and applies 20% haste for all party members in the AoE for 3s. If this projectile hits an enemy it deals a huge amount of weapon damage.
The key passive in this tree is Magnify this passive will extend the duration of active life staff buffs on the target healed by Light’s Embrace by 2s
Protector tree passives include; Bend Light, Defensive Light, Protector’s Touch make your light and heavy attacks grant you Fortify for 3s. Protector’s Strength increases your heal by a small amount if you have a buff. Balance, Spirits United, and Glowing Focus cause your buffs to last 20% longer.
The life staff is currently only used in healing builds. It is currently the only pure healing weapon in New World.
You can reference our builds section for specific Life Staff pairings and builds that other players in the community are using.
In order to effectively level the Life Staff, you will want to group with others. Here is the order to spend your Mastery Points to heal in a group setting.
If you can’t find a group to level with, pick Absolved first and tag low-level mobs with your light attack. Even though you will split XP, you can finish off the mobs with another weapon.
Every Weapon Ability in New World has a corresponding Perk that can be found on armor and weapons. Most of the perks scale in power with the Gear Score of the item they are on. It’s important to note that you can only benefit from one instance of a weapon ability perk at a time. You can obtain the weapon perks randomly from drops or you can craft gear with the specific perk on it. You can enhance your chance at obtaining a specific perk by utilizing mods. Additionally, you can enhance your chance at obtaining your perk with the right stats by using the timeless shards.
The Ability perks for the Life Staff in New World are as follows:
|Weapon Ability Perk||Description||Armor||Weapon||Crafting Mods|
|Accelerating Light’s Embrace||Allies below full health gain Haste when hit with Light’s Embrace, increasing movement speed by X% 5 seconds||18%||30%||Reinforced Starmetal Life Staff Charm|
|Mending Protection||Increase healing power by X% for 3 seconds if Orb of Protection heals an ally with less than 50% health.||24%||42%||Reinforced Steel Life Staff Charm|
|Viscous Beacon||When Beacon heals a player they gain +X% critical chance for 6 seconds.||6.1%||10%||Reinforced Orichalcum Life Staff Charm|
|Refreshing Divine Embrace||Using Divine Embrace on a target below 50% health reduces the cooldown by X% and gain 1% of your max mana.||41%||69%||Steel Life Staff Charm|
|Fortifying Sacred Ground||Allies healed by Sacred Ground gain Fortify, increasing damage absorption by X% for 5 seconds.||9.7%||16%||Starmetal Life Staff Charm|
|Purity of Light||Allies with a debuff removed with Splash of Light are healed for X% your weapon damage.||48%||85%||Orichalcum Life Staff Charm|
The type of gem you will want to slot into your Life Staff is heavily dependent upon your build and what you’re trying to accomplish. Generally, you will want to go with Diamond. (You can check our quick reference guide for gems for a full list of gems and their effects, or just look below).
With a Life Staff the damage type you will be dealing is Nature! Our Damage Type vs Mob Types Quick Chart guide as a complete breakdown for every weapon, but for this one you will do the most damage against The Lost. Nature does the most damage to them than any other damage type in the game. The Corrupted also take extra damage from Nature. Nothing is resistant to Nature.
That Concludes our New World Life Staff Guide. For more on where to level your Life Staff, check out our Weapon Leveling Locations.