Todavía estamos traduciendo el sitio en este idioma, por lo que pueden faltar ciertas traducciones. Por el momento, los artículos y guías solo están disponibles en inglés. Si desea ayudarnos a traducir, únase a nuestro Discord .
July 20, 2021
New World Ice Gauntlet Guide
Guide last updated: April 25th, 2022 for Patch 1.5 - Bugs and Balance Update
In this guide you will find the following: Introduction & General information for the Ice Gauntlet in New World Ice Gauntlet Trees
- Ice Tempest - Builder
Ice Gauntlet Recommended Roles & Abilities - DPS - PVP Recommended Weapon Pairings with Ice Gauntlet How to Level the Ice Gauntlet in New World Ice Gauntlet Perks Recommended Ice Gauntlet Gems Enemy types the Ice Gauntlet is strong / weak against
Introduction & General information for the Ice Gauntlet in New World
The Ice Gauntlet is intellect-based (0.9x) that allows the wielder to cast ice spells as well as attack at range. It has many crowd control abelites and has a ton of area denial abilities. The Ice Gauntlet has a home in both DPS and PVP.
The Ice Gauntlet light attack deals 100% ice damage and a heavy attack dealing 140% ice damage.
The Ice Gauntlet in New World uses mana when using light attacks, heavy attacks, and abilities. Light attacks cost 2 mana and Heavy attacks cost 5 mana. Mana does not regenerate while you are attacking, but there are ways to manage your mana, and there are mana potions that can be consumed to recover mana quickly.
Mastery Tree Overview
The two skill trees for the Ice Gauntlet are the Ice Tempest and Builder skill trees.
The active abilities in the Ice Tempest tree are centered around AOE damage and has a powerful Key Passive in Ultimate Chill. These abilities are all focused on denial for monsters and players alike.
Ice Spikes (10s CD | 15 MP)is a cleave ability with a tied-in skill shot called Mighty Strike. It has a range of 8 meters but the player can end it, proc-ing Mighty Spike at any time causing additional weapon damage and a pushback. Ice Spikes Passives: Refreshing Spikes (1st) reduces the [CD]Cool Down for Ice Spikes by 10% if the player successfully performs the skill shot by hitting a target with Mighty Strike. Empowered Spikes (2nd) increases the damage of Mighty Strike by 20% if the target's health is below 30%. Deadly Path the third passive which increases the default attack of the ability by 10% (Mighty Strike doesn't change) and adds a stagger to this ability. Spikey Reach (3rd) creates additional ice shards fire on both sides of the Mighty Strike enabling you to hit a wider area. Each shard has a 6 meter range and deals additional weapon damage.
Ice Storm (20s CD | 20 MP) creates a 5 meter radius ice storm at the selected target area that deals weapon damage over 5 seconds every 1/3 a second. The affected area also creates a frosted area that will slow movement speed by 25% (This effect doesn't apply to friendly/self targets). Ice Storm Passives: Weakening Gust (1st) applies a debuff on the target that increases the damage taken by 10% for 3 seconds while under 50% health. Storm Summoner (2nd) reduces the mana cost of Ice Storm by 80% (16 MP) when you cast at full [MP]Mana Points. Punishing Storm (3rd) is the final passive. It increases the damage by 10% for each enemy in the Ice Storm.
Wind Chill (15s CD | 20 MP) is the Ice Gauntlet's version of the Flame Thrower, but with a limited channel time and a few other things. It creates a column of ice wind that is 7 meters long. If hit by the ability it will push back the target 5 meters and deal small weapon damage. The last 2 meters of the ability has an increased damage modifier and doesn't push back. You are able to move while channeling this ability. Wind Chill Passives: Enduring Chill (1st) extends the channeling length by 1 second. Chilling Blast (2nd) increases the damage of the last 2 meters by 25%.
The non-ability passives include; Cold Reach, Critical Rejuvenation, Energized Critical, Gathering Storm, Critical Frost, and Heavy Freeze. These passives vary from mana regeneration, increased damage, and additional effects on debuffs. For a more in-depth information for these passives take a look at the skill tree we've setup on our site.
The Key Passive in the Ice Tempest Tree is Ultimate Chill. Ultimate Chill grants a 35% increased damage buff against targets that have been hit with an Ice ability. This buff lasts 3 seconds but can be reapplied with any of the Ice gauntlets abilities. This is an extremely strong DPS passive and the most likely choice for most Ice Gauntlet users.
The Active abilities in the Builder tree have a lot of utility and survivability for the user.
Ice Pylon (10s CD | 15 MP) is an ability that you place in front of your character that spawns a little ice tower that will auto attack enemies within 20 meters of it for medium weapon damage. Additionally the pylon will add a 1 meter circle of frost that slows. The Pylon lasts for 15 seconds unless the pylon is destroyed. Ice Pylon Passives:Greater Pylon (1st) increases the damage against slowed targets by 10%. Pylon Regen (2nd) causes the Pylon to fully heal after 5 seconds of not taking any damage. Pylon Dodge (3rd) increases the rate of fire for 3 seconds after you dodge. Pylon Refresh (4th) a successful hit from the pylon extends the lifetime of the pylon for 1 second up to 45 seconds. Ultimate Frost (5th & Key Passive) doubles the pylon's health and extends the frost circle to 5 meters. Standing in the frost circle doubles the effects of Quick Frost (Passive Movement Speed) and Empowered Frost (Passive Mana Regen).
Ice Shower (30s CD) is an ability that summons a 1 meter wide by 5 meter AoE Ice like-wall that lasts for 4 seconds and that applies powerful a debuff to enemies that come into contact called Frostbite. This debuff will cause a few different affects; the first one is that it will root the affected player in place for 1 second, secondly it will prevent the player from being able to sprit or dodge for 3 seconds, and thirdly it applies a 50% reduction of speed that lasts 3 seconds. The 3 second timer starts after the player leaves the effected area of Ice Shower while the 1 second root will only 1 second after initial contact. Ice Shower Passives:Enduring Shower is the first passive upgrade. This passive upgrades Ice Shower's 4 second timer to be a 7 second timer making it over double the denial time while active. Quick Shower is the second passive. This passive applies a haste, 25% movement speed, buff to self and allies that walk through the Ice Shower for 2 seconds. Frigid Showers is the third and final upgrade. The passive adds an addition effect with Frostbite called Rend. Rend decreases the target's armor by 10%.
Entombed (30s CD) is a bit odd ability that makes the user invulnerable by creating ice barrier around them and greatly increases mana regen. The ability lasts for 10 seconds, however it is possible to end it early with the [RMB]Right Mouse Button (causing the ice barrier to drop), [LMB]Left Mouse Button (causing the ice barrier to explode dealing enemy damage and costing 10 mana), or if an outside force breaks the ice barrier. Entombed Passives: Strengthen Tomb is the first passive and it increases the player's defense by 25% for 3 seconds after exiting the ice barrier. Cleansing Tomb is the final passive that cleanses all debuffs when Entombed is activated. While there are some cleansing abilities in the game, this is the only one that completely removed them all without the need of death or waiting them out.
The non-ability passives include; Blocking Stamina, Quick Frost, Empowered Frost, Frozen Touch, Refreshing Frost, and Defiant Freeze. These passives vary from . For a more in-depth information for these passives take a look at the skill tree we've setup on our site.
Recommended Roles and Mastery Point Assignment
Recommended Active Abilities
Recommended Passive Abilities
Recommended Key Passive
Recommended Active Abilities
Recommended Passive Abilities
Recommended Key Passive
Recommended Weapon Pairings with the Ice Gauntlet
The gauntlet scales primarily Intelligence, so pairing with another weapon that scales of off Intelligence is recommended. The following weapons are recommended pairings for the Ice Gauntlet in New World.
Fire Staff - The Fire Staff primarily scales off of Intelligence, making this a great pairing with the gauntlet. The Ice Gauntlet can provide you with additional AoE, mana regeneration, and crowd control.
Void Gauntlet - The Void Gauntlet primarily scales off of Intelligence and secondarily off of Focus, making this a decent pairing with the gauntlet. The Void Gauntlet can provide you with buffs, debuffs, and AoE damage.
Musket - The Musket scales primarily off of Dexterity and secondarily off of Intelligence, making this an okay pairing with the gauntlet. Ideally you would want your 2nd weapon to primary scales off Intelligence to gain a larger damage boost, but it isn't completely required. The Musket will provide you with good ranged attacks letting you stay far away from monsters. Can use Sticky Bombs for additional AoE damage if you are decent with skill shots.
Rapier - The rapier scales primarily off of Dexterity and secondarily off of Intelligence, making this an okay pairing with the gauntlet. Ideally you would want your 2nd weapon to primary scales off Intelligence to gain a larger damage boost, but it isn't completely required. The rapier does very high single target damage, can provide you with some mobility, defensive options, and could apply bleed for some additional damage over time while your mana is restored.
You can reference our builds section for specific Ice Gauntlet pairings and builds that other players in the community are using.
How to Level the Ice Gauntlet in New World
In order to effectively level the Ice Gauntlet it's recommended to take abilities that do high Area of Effect damage. This will allow you to group mobs together and quickly kill them for faster weapon experience.
Its best to start with Ice Spikes, Ice Storm, and Wind Chill for AoE damage. As you gain additional levels its recommended to swap Ice Spikes for Ice Shower for better AoE damage and control. It would be ideal to do this around weapon mastery level 8 depending how your mana regeneration is going (Depending consumables you are using). Wind Chill will be the least used ability, but in a group it wouldn't be bad. You should open with Ice Shower when you have it to control the monsters. If you don't have Ice Shower yet then open up with Ice Storm for the AoE damage and follow up with Wind Chill or Ice Spikes when possible.
For the passive abilities you will want to fill up the Ice Storm's passives first so you can unlock Punishing Storm as this passive will enable you to do a lot of damage with Ice Storm. . After this point you are free to explore whatever passives that will help you out.
Ice Gauntlet Perks
Every Weapon Ability in New World has a corresponding Perk that can be found on armor and weapons. Most of the perks scale in power with the Gear Score of the item they are on. It's important to note that you can only benefit from one instance of a weapon ability perk at a time. You can obtain the weapon perks randomly from drops or you can craft gear with the specific perk on it. You can enhance your chance at obtaining a specific perk by utilizing mods. Additionally you can enhance your chance at obtaining your perk with the right stats by using the timeless shards.
It is recommended that you apply the specific weapon perks to your armor because these perks can be applies to either the weapon the perks pertain to or any piece of armor. There are other perks, such as, enchanted and vicious that can only be applied to weapons. So, your perk slots for your weapons should be reserved for the perks that can only be applied to weapons.
The Ability perks for the Ice Gauntlet in New World are as follows:
The type of gem you will want to slot into your Ice Gauntlet is heavily dependent upon your build and what you're trying to accomplish. It's also going to vary based on PvP vs PvE activities (You can check our quick reference guide for gems for a full list of gems and their effects).
A few good overall recommendations would include:
- Opal: +X% damage while your stamina is not full - Emerald: +X% damage against targets with less than 30% health - Onyx : +X% damage against targets with full health
The Opal is a universally recommended choice due to the uptime of the damage increase you'll receive.
Enemy types the Ice Gauntlet is strong / weak against
Being a Ice Gauntlet the damage type you will be dealing is ice! Our Damage Type vs Mob Types Quick Chart guide as a complete breakdown for every weapon, but for this one you will do the most damage against The Lost. Sadly its not an amazing amount of extra damage, but every little bit counts when you are pumping out that DPS. Corrupted are the ones you will want to avoid with your Gauntlet as they have a major resistance against them. A Musket with a socketed sapphire (arcane) damage might be ideal for your 2nd weapon to fight against the Corrupted.