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Last Updated: August 02, 2022 Reading Time: 8 min

New World Fire Staff Guide

Introduction

The fire staff is a mana-based weapon in New World that scales with intellect. The fire staff has a great single target and AOE damage making it a solid DPS weapon. In this guide, we will discuss the fire staff’s mastery tree and techniques to optimize the use of this weapon. We will cover all this and more in our New World Fire Staff Guide.

General Information for the Fire Staff in New World

The strength of the fire staff is it’s ability to deal area of effect damage in may different forms, decent range, ability to utilize heavy attacks by using zero mana when taking certain passives, and short cooldowns. However it does lack crowd control, and self-healing, and it requires the use of skill shots.

The fire staff deals fire damage with light attacks dealing 100% fire damage and heavy attacks dealing 140% fire damage.

The fire staff in New World uses mana when using both light and heavy attacks, and abilities. Light attacks cost 2 mana and heavy attacks cost 5 mana. Mana does not regenerate while you are attacking, but there are ways to manage your mana, and there are mana potions that can be consumed to recover mana quickly.

Some attacks will apply a burning debuff to the target. Burning applies a percentage of your weapon damage to your target and the damage tick applies every 1 second.

Fire Staff Mastery Trees

The two skill trees for the fire staff are Fire Mage and Pyromancer.   

Fire Mage

The fire mage tree is centered around increasing critical strike/damage and improving mana management. The abilities in this tree are a mixture of single target and AoE.

Meteor Shower is a channeled AOE DOT ability with a small amount of built-in sustain, that can allow you to rain down damage on your enemies. The downside is that you are left in a vulnerable position channeling the spell and, once the channeling is started, you can’t move the AOE. 

Pillar of Fire is an ability that has a medium AOE with a very short cast time. The ability is a skill shot, so it’s possible to miss if you aren’t careful on the cast. However, the cast time is rather short so the chances of having the enemy run out of it in time is small.

Fireball is a high damaging ability that leaves behind an Area of Effect, Burning Field, that does burning damage over time. It can be upgraded to increase the duration of the damage over time.

Passives

The key passive in this tree is the Rune Of Helios. After casting a fire staff ability, Rune of Helios applies a 2m rune to the ground that increased your spell damage by 25% while standing in the Rune. The rune lasts for 7 seconds and has a cool down of 30s, creating a 23-second down time. This combined with the Clear Mind and Clear Casting passives, creates the opportunity to open any fight with a massive amount of damage.

The remaining passives in the fire mage tree are centered around mana management, increased damage and cooldown reduction.

Pyromancer

The Pyromancer skill tree and its passives are centered around Damage over time and Defense. All of the abilities on this side of the tree apply burn and have passives that support the damage over time effects. The three abilities in this tree are Incinerate, Flamethrower, and Burnout.

Incinerate is an AOE ability that affects the area around the player when cast, and knocks back any enemies inside the AOE. The base ability also adds a DOT. Incinerate’s upgrades cause incinerate to double cast, increase the application of the DOT, and allow players to heal 20% of the damage done with the ability.

Flamethrower creates a narrow cone AOE that deals 50% of weapon damage each second, catching enemies on fire for 6% weapon damage per second for 6 seconds. With the upgrades, Flamethrower can deal massive amounts of damage over time. When fully upgraded this ability has no cooldown.  

Burn Out is a mobility spell that allows players to dash forward, dealing damage to any enemy you hit. Burnout allows you to dash through your targets, dealing both weapon damage and burn damage. The final upgrade for the ability increases the range of burnout significantly.

Passives

The Key Passive in the Pyromancer is Reheat. Reheat will increase the fire staff users mana regen to 400% if the user does not activate an ability in 4 seconds.

The remaining passives in the Pyromancer tree are centered around increased damage and defense.

The recommended roles for the fire staff are DPS and PvP.

The fire staff has many high damaging abilities making it a solid option for a DPS weapon in some expeditions. You can reference our “Damage Type vs Mob Type” guide for more information about which monster types are more susceptible to fire damage. The fire staff also has some very effective AoE and DoT damaging abilities making it an effective source of DPS.

The fire staff is a great option for mid range PvP. It can be paired with weapons like the Ice gauntlet to kite your enemies while dealing good amounts of damage. Abilities like flamethrower can be very effective at close range and against melee targets, and the burn out ability can provide your build with good mobility.

For specific DPS and PvP builds you check out the fire staff builds in our builds section.

The Fire Staff scaled primarily off of Intelligence, so pairing the fire staff with another weapon that scales of off Intelligence is recommended. The following weapons are recommended pairings for the fire staff in New World. 

Ice Gauntlet – The Ice gauntlet primarily scales off of Intelligence, making this a great pairing with the fire staff. The Ice gauntlet can provide you with additional AoE, mana regeneration, and crowd control. 

Void Gauntlet – The void gauntlet primarily scales off of Intelligence and secondarily off of focus, making this a decent pairing with the staff. The void gauntlet can provide you with buffs, debuffs, and AoE damage. 

Rapier – The rapier scales primarily off of dexterity and secondarily off of Intelligence, making this an okay pairing with the staff. However, the rapier is a great back bar defensive and mobility weapon.  

You can reference our builds section for specific Fire Staff pairings and builds that other players in the community are using. 

How to Level the Fire Staff in New World

In order to effectively level the fire staff (check our weapon leveling locations guide for info on locations and strategies to level your weapons) it’s recommended to take abilities that do high Area of Effect damage. This will allow you to group mobs together and quickly kill them for faster weapon experience.

The recommended path for your abilities while leveling is as follows:

  • Spell Focus
  • Clear Mind
  • Fireball
  • Scorched Earth
  • Catch
  • Pyromania
  • Incinerate
  • Burnout
  • Singe
  • Spellslinger
  • Flare
  • Prophet of a Fire God
  • Clear Casting
  • Runes of Helios
  • Scorched
  • Cauterize Wounds
  • Flame Out
  • All In
  • Heat it Up

Fire Staff Perks

Every Weapon Ability in New World has a corresponding Perk that can be found on armor and weapons. Most of the perks scale in power with the Gear Score of the item they are on. It’s important to note that you can only benefit from one instance of a weapon ability perk at a time. You can obtain the weapon perks randomly from drops or you can craft gear with the specific perk on it. You can enhance your chance at obtaining a specific perk by utilizing timeless shards.

Some perks can be applied to both weapons and armor. Other perks can only be applied to one or the other. There are also weapon specific perks for each weapon. Weapon specific perks have increased effectiveness if they are applied to your weapon vs your armor. However, there are situations where you do not want to have the weapon perk on your weapon, but instead on your armor.

You can reference our builds section for specific fire staff pairings and builds.

The Ability perks for the fire staff in New World are as follows:

Weapon Ability PerkCrafting Mods
Accelerating FlamethrowerReinforced Starmetal Fire Staff Charm
Stable IncinerateReinforced Steel Fire Staff Charm
Efficient BurnoutReinforced Orichalcum Fire Staff Charm
Refreshing Pillar of FireSteel Fire Staff Charm
Empowering Meteor ShowerStarmetal Fire Staff Charm
Empowering FireballOrichalcum Fire Staff Charm

The type of gem you will want to slot into your fire staff is heavily dependent upon your build and what you’re trying to accomplish. It’s also going to vary based on PvP vs PvE activities (You can check our quick reference guide for gems for a full list of gems and their effects).  

A few good overall recommendations for Fire Staff would include:

  • Opal: +X% damage while your stamina is not full
  • Emerald: +X% damage against targets with less than 30% health
  • Onyx : +X% damage against targets with full health

The Opal is a universally recommended choice due to the uptime of the damage increase you’ll receive.

Enemy types the Fire Staff is strong/weak against

Angry Earth are the monsters most affected by fire damage. Fire does the most damage to them than any other damage type in the game. The Ancients on the other hand are highly resistant against Fire damage. Our Damage Type vs Mob Types Quick Chart guide as a complete breakdown for every weapon.

  • Angry Earth: Takes 30% MORE damage from fire attacks
  • Ancients:  Takes 40% LESS damage from fire attacks

New World Fire Staff Guide Conclusion

That concludes our New World Fire Staff Guide. For more on where to level your Fire Staff, check out our Weapon Leveling Locations.

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