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Buffs Debuffs and Damage Over Time Effects in New World

Updated as of last patch on 09/08/2021

The below is a quick reference guide to all Buffs, Debuffs, and Damage Over Time Effects in New World. 

Buffs: 
Effect | Description
Cleanse | Removes and provides immunity to all debuffs.
Empower | Increases attack damage.
Fortify | Increases damage absorption.
Haste | Increases run and/or sprint speed.
Heal | Restores health over time.

Debuffs: 
Effect | Description
Slow | Reduces run and/or sprint speed.
Rend | Reduce damage absorption.
Weaken | Reduces attack damage.
Disease | Reduces healing.
Exhaust | Reduces stamina regeneration.
Silence | Disables abilities but allows basic attacks.
Root | Disables movement but allows basic attacks and abilities.
Stun | Disables all actions.

Damage Over Time Effects:
Effect | Description
Burn | Applies Fire damage over time.
Bleed | Applies Standard damage over time.
Poison | Applies Magic damage over time.
Shock | Applies Stamina damage over time.


It's important to note that the generic status effect categories are capped so they'll never exceed certain values no matter how many different status effects are applied. See the caps below:
  • Rend 30%
  • Fortify 50%
  • Haste 50% (the Haste Elixir from the siege armory ignores the cap)
  • Slow 50%
  • Empower 50%
  • Weaken 50%
  • Disease 50%

-- BDLG