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Are you still having this issue today, or was it just yesterday around 9AM? Thanks!
Do you have a skin on your tent? We have a known issue attached to the Herbalist skin that should be fixed very soon!
Thanks for your report! We currently have a fix in testing for the issue with the Mortal Refreshment perk!
The fix for the issue here, where the cooldown is the same regardless of the receiving player’s health, is incoming soon!
What we announced in the June dev update, all tuning orbs in your inventory (including mutator orbs) will be transformed into item caches that roll on Expedition specific bosses. Since mutator orbs are agnostic of expedition they will roll on multiple bosses. They still won’t be as valuable as running an expedition outright, but more details will come in our patch notes.
Thank you for your feedback on our latest dev announcement, specifically regarding the removal of Expedition tuning orbs and the new rate limits.
The limitations of an entry mechanic for Expeditions allows us to provide great loot and progress on the expertise system. For example, acquiring tuning orbs required players to utilize the game’s other activities, such as crafting, Faction Missions, and closing Corruption Breaches. Those activities make instanced farming inefficient for bots. It also makes economic and power progression less severe between players who have time to play dozens of expeditions a day from those players who don’t have as much time.
Looking back, we missed the mark with the initial implementation which had much more friction to daily play than intended. After hearing your initial feedback on tuning orbs, we added them to the faction shop as an interim step while we worked toward goal of removing the orb requirement altogether.
The intention behind daily/weekly limitations was to remove all the friction from entering the Expeditions, and give players an ample opportunity to optimize their reward gain while leveling the playing field with players.
On average, our data shows that less than 5% of players who run mutated Expeditions run more than 25 mutated Expeditions in a given week. The majority of our players that do run mutated Expeditions complete 5-20 each week. We initially chose 20 per week as that accounts for 85% of the mutated expedition runs per week. We’ve heard your feedback and are raising the limit on mutator runs from 20, to 25 per week to better accommodate the 95% of players running mutated Expeditions each week. This limit ensures a more equitable progression for players who do not have time to run more than 25 per week versus those that do.
We hope that this increase will give more players easier access to Expeditions and their loot, along with keeping the progression disparity acceptable between players who can play dozens of hours per week and those who cannot. Our PTR with these changes opens soon and we look forward to hearing your feedback on the new changes.
We’re aware this is still a bug. It looks like it should be fixed in the next patch, but please understand that it’s still in testing and could be pushed out further as necessary.
The durability bug should be resolved in one of our upcoming/very near future patches.
Not done, no. We are always reviewing world metrics, and discussing which worlds would benefit from a merge.
That being said, Lux is correct that we do not have merge plans right now, but this may change, and if it does, the Community Managers will give everyone notice so impacted folks can plan for it.
If you hover over the “Play” button, does it say anything? And does relogging into the game fix it?
Can you confirm if this might be what you’re experiencing?
If you try to dodge cancel a bow reload immediately after leaving ADS, you won't dodge.
If so, it looks like we have a fix in testing. If not, I can see if there’s more we should be looking into!
Was this just a visual bug, or did you actually receive double the gold? Thanks for reporting!
Thank you for the information you’ve provided regarding your experience with titles and achievements. We are actively looking into what’s causing this for certain players and how to implement a fix.
We have pushed a new update at 2022-06-15T16:45:00Z for the following fix:
The download size is ~781.5 MB.
Should anyone have trouble downloading this update, please try verifying your game files by following the instructions here: Steam Support :: Verify Integrity of Game Files
Thank you for your patience and understanding!
Checking in on this, it looks like there’s a fix for this quest in our current testing cycle (which is typically roughly 30-45 days). Thank you for your continued reports and information regarding this quest!
Can you elaborate on this comment a bit? We’ve done some testing internally, and having this perk on your lifestaff doesn’t increase threat generation in a way that isn’t consistent with how healing threat generation functions. It does increase threat generation by 5% due to the fact that outgoing healing is increased by 5%. This effect is not applying threat to self-healing that individual players do such as using potions (basically, if Player A is a healer with this perk and Player B uses a potion, Player A is not gaining threat.) We are also not seeing passive threat generation due to this perk, which I’ve seen reported elsewhere.
If there’s any other discrepancies you’re seeing here, please let us know so that we can take a look and investigate further.
We are creating a weekly thread in order to track new bugs that popped up due to the most recent update, the 1.5.3 Update.
Please use the template below so we can get as much information possible to provide to the team:
- What is your character name in New World:
- What server/world did you experience your issue on:
- Describe the issue you are experiencing:
- Is this a bug or an exploit:
- (if a bug) How did the issue effect your gameplay:
- (if a bug) Were you able to recover from the issue:
- (if a bug) Please include a screenshot or video of the issue that you have experienced:
- What are the steps to reproduce the issue as you experienced:
- When did this happen? (Relative time and timezone)
We thank you for helping us improve New World and for keeping this thread solely on the bugs and exploits you are experiencing.
We are creating a weekly thread in order to track feedback that popped up due to the most recent update, 1.5.3.
You can find resources on how to leave good feedback in the How to Give High Quality Feedback post.
You can find our Update 1.5.3 Bug Megathread here.
Your help in keeping feedback unrelated to the Update 1.5.3 out of this Megathread is much appreciated!
Thank you for helping make New World the best game it can be!
See you in Aeternum!
Rafflebones is definitely around!
As mentioned in the May Dev Video, we’ll be focusing on weekly updates this month.