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Can someone PLEASE clear this up for us that have the free pre-order?

LegionCM

A lot of us have pre-ordered the game while it was free and will still be getting it free. However what hasn't been officially detailed yet, is what version/edition pre-order we will be getting.

Some of us might want to pay for the deluxe version if all we are getting is the standard version, right?Well someone has already made a reddit post asking how one could upgrade from the free pre-order to deluxe, and we got a reply from u/LegionCM saying the following:

>The free copy of the game you'll receive IS the Deluxe Edition.

That's great. Except when I contacted amazon support via live chat, I was told that the free pre-order version is actually only the standard edition, and that we needed to cancel it to buy the deluxe edition if we wanted it.

Can someone please clear this confusion up for good and verify which of this conflicting information is valid? It's been bothering me for a while now, not knowing whether or not I need to buy the deluxe edition if I want it.

Let me look into this with Customer Service and get back to this thread. I want to make sure I provide the correct information.

[source]

Can someone PLEASE clear this up for us that have the free pre-order?

LegionCM

A lot of us have pre-ordered the game while it was free and will still be getting it free. However what hasn't been officially detailed yet, is what version/edition pre-order we will be getting.

Some of us might want to pay for the deluxe version if all we are getting is the standard version, right?Well someone has already made a reddit post asking how one could upgrade from the free pre-order to deluxe, and we got a reply from u/LegionCM saying the following:

>The free copy of the game you'll receive IS the Deluxe Edition.

That's great. Except when I contacted amazon support via live chat, I was told that the free pre-order version is actually only the standard edition, and that we needed to cancel it to buy the deluxe edition if we wanted it.

Can someone please clear this confusion up for good and verify which of this conflicting information is valid? It's been bothering me for a while now, not knowing whether or not I need to buy the deluxe edition if I want it.

You will receive a Steam key for the Deluxe Edition if you were a part of the cohort who pre-ordered the game back in the day and have received an e-mail confirming it.

I'll work to make sure Customer Service has the same and correct information for players. It is confirmed that you will receive the the Deluxe Edition.

[source]

March to Battle: Factions

LegionCM

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https://preview.redd.it/porobf2x4bk41.jpg?width=1920&format=pjpg&auto=webp&s=3315043caa06d13995b8dfdb72b0df354b70e780

https://www.newworld.com/en-us/news/articles/march-to-battle-factions

Factions are powerful organizations locked in the struggle to control Aeternum. After reaching a particular milestone during the early parts of your adventure, you must choose a side in this conflict. As you adventure, you will be introduced to these three Factions: the Marauders, the Syndicate, and the Covenant. Each Faction has a set of principles and a unique motivation for wanting control of Aeternum.

The Marauders are a ruthless military force bent on establishing a free nation where anyone with the strength to do so can prosper and profit.

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The Syndicate is a secretive organization of boundless guile and intellect in search of forbidden knowledge to usher in a new age of enlightenment.

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The Covenant is a fanatical order that has charged itself with cleansing the land of heretics and defilers so that its true holy nature can flourish and justice can be restored. When we made the decision to remove always-on open-world full-loot PvP from New World, it was not a decision to remove Player vs. Player (PvP) combat from the game. In fact, we wanted to focus it, to create stakes that everyone in Aeternum could invest in, even if they aren’t directly interested in PvP themselves. The three Factions form the spine of PvP gameplay in Aeternum. They create clear sides and motivations for conflict. Even if you are a lone explorer braving the wilds of Aeternum on your own, being part of a Faction means you always have someone on your side and you always have a clear view of the opposition. While anyone in a Faction can opt-in to PvP while adventuring for some added excitement, danger, and bonuses, the ultimate goal for any Company should be to enable its Faction to control as much of Aeternum as possible. As your Faction controls more Territories, your attacks against the creatures of Aeternum will be more effective, you will find higher quantities of resources when gathering, craft equipment at higher base qualities, and find yourself luckier when looting. The more Territories your faction controls, the more powerful you become.

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Once you choose a Faction, you are free to create or join a Company in your chosen Faction. Choosing a Faction shouldn’t be taken lightly, as your decision will be locked. That’s why you have the opportunity to explore the game and the social landscape on the server before you make your decision. After selecting a Faction, you can accept missions from your Faction representative in any Settlement and complete them in exchange for rewards. Factions offer specialized equipment, act as a source of income, and are the group you work with to wage War on other Territories to expand your Faction’s control of Aeternum.

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While a Company is responsible for the day-to-day goings on of a Territory, that Company’s Faction is ultimately the one in control. If your Company wants to conquer a Territory occupied by an opposing Faction, it must declare War on that Territory. In order to declare War, the Territory your company seeks to conquer must be vulnerable. A Territory is not vulnerable to a Declaration of War unless it has been sufficiently Undermined by an opposing Faction. In order for a Faction to retain control of a Territory, its members must actively Reinforce that Faction’s Influence within that Territory. Similarly, if members of another Faction want to take control of a Territory, they must Undermine the controlling Faction’s Influence by raising their own. Reinforcing and Undermining Faction Influence is done by completing PvP Faction Missions in that specific Territory. There are two types of Faction Missions: PvE and PvP. PvE Missions ask you to do things like defeat creatures, craft supplies, or stockpile resources. Completing a PvE Mission rewards Faction currency, which can be used to purchase Faction-specific equipment and items. PvP Missions ask you to do things like recover tactical information, deliver critical messages or items to another Territory, or patrol an area for opposing Factions. In addition to rewarding Faction currency, completing a PvP Mission also generates Influence for your Faction within that Territory. As mentioned above, generating Influence for the controlling Faction of a Territory Reinforces its control, while generating Influence for a Faction that is not in control Undermines the controlling Faction and brings the Territory closer to being vulnerable to a War Declaration.

https://preview.redd.it/pj95oteb2bk41.jpg?width=1920&format=pjpg&auto=webp&s=fe3304daf90b6c1a186178c5df6f193fd0e2fb9f

Once a Territory becomes vulnerable by being Undermined by an opposing Faction, all Companies in the Undermining Faction are able to declare War on the Territory. After a short time which allows for multiple companies in the same Faction to make a War Declaration, one of the Companies is selected as the vanguard of the attacking forces. As the vanguard, it is up to the leaders of the selected Company to build out their forces with players who volunteer to fight (more on that in our upcoming Development Blog that details Territory War). Of course, these forces can also include members of the company that was selected as the vanguard in the first place.

https://preview.redd.it/n4cnk0hd2bk41.jpg?width=1920&format=pjpg&auto=webp&s=dade281f2fe39fe121e2aadba725041de25ee553

We want everyone interested in War and Territory Control to have a shot at it, so the selection process for the vanguard is random. This way, even smaller Companies have an opportunity to control Territories. If a smaller Company is selected as the vanguard for the War, they can build out their forces with any player that volunteers to fight on their side, so a full-sized army is always possible even for a Company with a single player in it.

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As a member of a Faction, you can be an incredibly valuable contributor. You can supply arms and armor, you can complete Faction Missions, you are a critical member of their standing forces, and you will work to increase your Faction’s Influence in a given territory and Aeternum overall. In times of War, you can recruit fellow Faction members to help you defend your Territory or attack a rival Faction. You cannot declare war against a Company in the same Faction as you… but if you don’t like how that Company is governing a particular Territory, you can always choose not to help them defend!

Your Faction choice impacts your play experience, positively and potentially even negatively. The 3 Factions that are in conflict over Aeternum are directly competing with one another for resources, power, and influence. This means that over time, one Faction might fall into a “last place” of sorts. To avoid that feeling like a total defeat, we’ve been careful about tuning the benefits of being in a Faction that controls the majority of the Territories, while paying extra attention to making the Factions that control fewer Territories feel like underdogs, not the losing side. No matter who is winning in the moment, we’ve built the system in a way that makes strong comebacks an exhilarating part of the game.

There was a slight oversight in the blog that we’ll get updated today. A useful bit of info that was left out is accepting a PvP Faction mission will auto-flag you for PvP. Unflagging yourself will automatically abandon the mission. Dying during your PvP mission will cause you to fail it and you’ll have to go back and take another.

[source]

Faction Info is Here!!!!

LegionCM

I feel the same way for the most part and I guess I'm curious if "pvp missions" require you to be pvp-flagged to do them. If they don't, well then that's just silly. If they do, it MIGHT not be as bad as 1 would think. It could potentially create hotspots if you have to travel certain areas or get certain items while flagged.

Thanks for calling this out. It was a slight oversight in the blog that we’ll get updated today. Accepting a PvP Faction mission will auto-flag you for PvP. Unflagging yourself will automatically abandon the mission. Dying during your PvP mission will cause you to fail it and you’ll have to go back and take another.

[source]

March to Battle: Factions

website-news Factions are powerful organizations locked in the struggle to control Aeternum. After reaching a particular milestone during the early parts of your adventure, you must choose a side in this conflict. [source]