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PTR: Summer PTR Release Notes

Luxendra

Expeditions

Expedition Key Changes & Updates

General

  • Standard and Mutated Expeditions no longer require Expedition Tuning Orbs, and as such, they should no longer be acquirable nor their respective materials.

Gold Changes

With the accessibility changes to expeditions, we’ve moved roughly 80% of coin generated from expedition bosses and have instead spread it out to coin drops from elite chests and darkness breach completion bonuses to help compensate for the reduction.

  • Reduced coin given from bosses in expeditions by ~80%.
  • Added Lost Sack of Coins to darkness breaches and elite chests.
  • Each Lost Sack grants 500.00 coins.
  • Players can obtain a maximum of 2 Lost Sacks daily, regardless of source.
  • Minor Darkness breaches have a 10% chance of dropping a Lost Sack upon completion.
  • Major Darkness breaches have a 100% chance of dropping a Lost Sack upon completion.
  • Elite chests have a 35% chance to contain a Lost Sack upon being opening.

Expedition Key and Crafting Materials

  • Expedition keys and their crafting materials are no longer obtainable, except for breach fragments.
    • We want to keep the different tiers of breach fragment items from breaches for use in crafting — starting with Territory Supplies (detailed under Economy)— that can be crafted at the stonecutting station.
  • Expedition keys have been replaced with armament chests.
    • Normal Expedition armaments provide loot rolls on each of the potential bosses from its respected expedition.
    • Mutated Expedition armaments provide loot rolls on each of the final bosses for each expedition that can be mutated at mutation level 7.
    • Mutated Expedition armaments provide 1250 Umbral Shards.
    • All armaments will provide coin value equal to roughly 50% of the equivalent coin cost to purchase expedition orbs from the faction shop.
  • The following expedition key crafting materials no longer exist and will be converted into different types of breach fragments.
    • Genesis, Lazarus and Tempest’s Cores will be converted into Corrupted Fragments
    • Undying Hearts, Earth Totems, Corrupted Runes, Molten Runes, and Glowing Spores will be converted into Corrupted Slivers.
    • Blight Seeds will be converted into Corrupted Splinters. This is the only way to obtain Splinters which convert up to Slivers.

Expedition AI

  • Fixed an issue causing Captain Thorpe (Restless Shores) to not apply appropriate distance scaling to his Pull-In ability.
  • Fixed an issue causing Timeless Shards to not drop from all expedition bosses. Timeless Shards should now be dropping from all end-game expedition bosses, including mutators.

Starstone Barrows

  • Fixed an issue that resulted in skeletons spawning outside of the Greundgul arena.

The Depths

  • Fixed a lighting issue where the water would sometimes flicker.
  • Fixed collision gap at the entrance that allowed players to get out of bounds.
  • Fixed an issue where the Carapace blocking the teleporter was not able to take damage from status effects and some AoEs.

Dynasty Shipyard

  • Blocked a climbable area which was not intended to be playable.
  • Fixed an issue where players could reset AI by climbing onto cliffs in the Eastern Pier area.
  • Fixed an issue where the loot from Oro and Joven could become unreachable in the arena cages.
  • Fixed an issue where Isabella would fire her pistol in random directions. Will now always fire at a player.
  • The Dynasty Maidens’ Dragon Dive attack no longer adjusts aim after the tell, and instead fires straight out from the Maiden.
  • Added team wipe ability to Joven and Oro to finish groups that have all fallen to Death’s Door.

Garden of Genesis

  • Closed off access to a ledge before the Alluvium Marl fight.
  • Fixed an exploit where certain AI were retreating in an unintended way.
  • Greenskeeper will no longer target downed players prior to starting their attack sequence.

Lazarus Instrumentality

  • “Chardis’ Rolling Hands” is now unblockable.
  • Cleaned up the collision on Cilla’s boss arena.
  • Fixed an issue where Cilla could wipe a party prematurely
  • Adjusted the collision around the broken bridge on Cilla’s arena.
  • Fixed an issue where the status “Arcane Rend” could persist after Cilla’s encounter had ended.
  • Fixed an exploit where certain AI were retreating in an unintended way.

Tempest Heart

  • Finessed and added missing collision to throughout Tempest’s Heart.
  • Fixed a collision gap in Neishatun’s arena that was causing players to perform a heroic hop movement.
  • Removed access to a ledge in the Neishatun arena in Tempest’s Heart that would sometimes allow players to avoid ranged attacks.
  • Fixed an issue where the status effect “Corrupted Soul” could persist after Neishatun was defeated.
  • Updated name displayed on icon from Corrupted Naga to Corrupted Neishatun.
  • Fixed an issue allowing Neishatun to spawn a Corruption Core just before his phase transition.
  • Fixed an issue that could cause Neishatun’s mesh to flicker if players were extremely close to him.
  • Fixed an issue where some enemies would be auto culled when the Destroy Monolith encounter was completed.
  • Improved the Heretic’s visual dialogue.
  • Void Tunnel Music now plays ending cue when leaving the Void Tunnel.
  • Isabella will no longer stay stuck on players that are body blocking her.
  • Fixed a bug where Isabella could stop attacking and become unresponsive
  • Isabella’s VO is now heard clearly, as opposed to sounding muffled when obstructed by an object.
  • Isabella’s cannons should now correctly mutate when playing a mutated expedition.
  • Fixed a bug where the Isabella cinematic wouldn’t play in some circumstances.

Global Mutators

  • Difficulty levels at which loot unlocks has been adjusted.
  • The system was originally intended to give players a sense of rewarding progression as you play through the difficulty levels — which it does accomplish — but at lower levels it didn’t feel particularly good as rewards were too sparse. Therefore, this change should result in players seeing a larger variety of items given at lower levels. No loot has been removed, but specific items and item types you may expect may have been shifted to different brackets and unlock groups.
  • Added another accessory reward to each mutator. Previously, each mutator dropped 2 of the 3 types of accessory. Now each mutator can drop 1 of each type.
  • Fixed a Frenzied mutator status effect that showed a debug string.
  • Fixed an issue that was causing the Toxic mutation not to track the player.
  • Fixed an issue where the Toxic effect was showing incorrect values in the Overgrown mutation tooltip.
  • Fixed an issue where some status effects were not set to be removed when exiting the Expedition.
  • Fixing an issue allowing Overcharged to proc when the player has less than 3 stacks applied as it expires.
  • Fixing an issue causing Orbs to no longer appear for Unstable/Overcharged after a player has been downed or revived.
  • Reduced the base stamina damage reduction applied to some AI in expeditions from 50% → 25%:
    • Reduced value of Shattering 1 effects from 75% → 40% (10% net reduction)
    • Reduced value of Shattering 2 effects from 125% → 75% (25% net reduction)
    • Both Shattering 1 and 2 remove the base stamina damage reduction applied to enemies in Expeditions and also increase stamina damage output.
  • Updated the tooltips for the Desiccated curse Combustible and Shriveled which showed inaccurate values and did not have the correct effect icons.
  • Updated VFX for the Unstable and Overcharged mutators.
  • Fixed an issue where attacks that are dealt from spawned enemies didn’t always scale properly when under-geared in a Mutator 10.

World Experience

Exploration

  • Fixed an issue in which some fishing hotspots did not appear on the map after discovery.
  • Fixed an issue with several hotspots in Restless Shores not giving the correct amount of resources.
  • Moved a few misaligned fishing locations to actual water.
  • Fixed an issue where occasionally world textures would appear black for some players.
  • Fixed a bug with dynamic resolution scaling where in situations of heavy smoke a feint shadow silhouette could become visible.
  • The following list of named enemies have been updated to level 63 so that they have the potential to grant 600 Gear Score drop rewards for players:
    • Edengrove - Baines, Cael, Adjorjan
    • Old Mykgard Forest - Unhallowed Soul of Mykgard
    • Nihilo Visage - High Priest Oseguera
    • Balebane Maw - Articulon the Unshackeld, Mozrul the Herald
    • Caminus - Caminus Gate Lord, Overseer Levy
    • Spilaio Cavern - Tzi-Wang the Immovable, Dau-Shen the Unstoppable
    • East Illurmin - Corrupted Excubitor Luca
    • West Illurmin - Pit Lord Daehi
    • The Congregation - Mirepaw
    • Lambent Muskeg - The Blight Bringer
    • Maria’s Rest - Smoothbore Samuel
    • Ska Makogai - Thorn of the Heartwood
    • Serenity Monastery - Gnasher
    • Skysong Crypt - Ivan the Inevitable, Mordici the Mortician, Slayer Rosellen, Farley
  • Fixed an issue where Thorpe could make a surprise appearance in the cathedral outside Tempest’s Heart.
  • Fixed Skysong Shrine POI in Ebonscale Reach from being undiscoverable.
  • Adjusted placement of the “Recipe for Disaster” lore note, which should now make it visible.
  • Adjusted distribution of Black Bears in Greyvale (Brightwood) to alleviate difficulty in exploring that area.
  • Fixed Bison AI getting stuck in a shack in Reekwater.
  • Fixed floating AI Pistoleers in Restless Shores.
  • Fixed bug where AI could be pushed into geometry in Sorcerer’s Delve.
  • Fixing an issue where players would burn in Caminus despite not having touched the molten material.
  • Fixed floating Maudlinbug Swarm locations in Weavers Fen.
  • Fixed pixilation on water inside the Shattered Obelisk POI.
  • Simon Grey’s footsteps can be heard again at the end of Amrine’s Excavation.

Quests

  • Added clarification for Arena quest
  • Fixed several typos and grammatical errors found within lore notes and quest text.
  • Incomplete text for “Relic Reclamation” quest note will now reference part of the final line, reminding players of the direction of the quest.
  • Increased drop rates for “Song of the Sea” quest in Mourningdale.
  • Increased size of the trigger volume used to target the shipwreck for the “Sea Dreams” quest. This should now include the location of the chest, making it easier to progress.
  • Made it easier for players to get kill contribution for “Joan the Faithless”.
  • Made it so the gifted Agents for the Shrouded Armor set cannot be dropped.
  • Made it so the Transference for enhancing the Protective Wyrd armor sets cannot be dropped.
  • Made it so the Sparks for enhancing the Battle’s Embrace armor sets cannot be dropped.
  • Set all quests in the ‘Last Argument’ weapon quest arc to allow Reset instead of Abandon. This should prevent players from becoming stuck due to quest abandonment, and brings this weapon questline into parity with existing weapon questlines.
  • Fixed an issue where sometimes quests could be incorrectly labeled as Crafting type within the Objectives view of the map.
  • Updated quest description and tracker text for “Sturgeon Song” to specify that three sturgeon are required for the quest. Also restructured the quest tasks to allow for advancement based on each sturgeon catch.
  • Updated the “Mother Ocean” quest pin to reflect the location of the ghosts of Billiam’s old crew, since they have moved to a slightly different island and no longer lurk directly next to the ship.
  • Resetting the Void Gauntlet weapon quest “Grasping at Shadows” should no longer cause players to become stuck, and players who may already be stuck can now advance properly.
  • Fixed Warden Scout Titus’ lip-sync in the quest “Into the Depths.”
  • Quest marker for Mourning Grizzly trophy hunt mission has been adjusted to more accurately reflect the location of the Mourning Grizzly

Economy/Progression

Gear/Items

  • Fixed an issue where Crafted Faction Armor would have a different level requirement than the purchased version.
  • Changing a hatchet skill perk to Refreshing and removing the Gem Slot from the Quest Reward Lightstorm’s Protector.
  • Fixed a number of grammatical errors on varying items. Hyphenated terms are now properly hyphenated, and words that were previously split and should be a single word are now a single word.
  • Fixed an issue where the rarity of an item was not correctly matching the number of perks on the item.
  • Fixed an issue with incorrect icon appearance for Flamewake Firestaff, both Tier 4 and Tier 5
  • Fixed an issue where Mana regeneration foods were not categorized properly, resulting in them being removed by other foods.
  • Blessed Crucible description was corrected to say it comes from supply containers instead of Starmetal veins.
  • Fixed an issue with Beast’s Demise icon.
  • Fixed an issue with Hellfire Blunderbuss’s inventory icon.
  • Fixed an issue with some of the icons in the Overgrown weapon set.
  • Fixed an issue with the icons of some of the Overgrown armor set pieces.
  • Fixed an issue with Tundra Warden’s Rifle icons.
  • Fixed an issue with War War Hammer of the Soldier’s icons.
  • Fixed a visual issue with Skinner Shirt cape.
  • Fixed a visual issue with the Deepwarden’s Battleplate of the Nomad.
  • Fixed a visual issue with the Expedition Captain’s Gauntlet.
  • Fixed a visual issue with the Golden Rage cape.
  • Fixed a visual issue with the Marine’s Breastplate.
  • Fixed a visual issue with the Metal Raven cape.
  • Fixed a visual issue with the Metal Raven Chestcover.
  • Fixed a visual issue with the Nereid Bow.
  • Fixed a visual issue with the Obelisk Priest’s Robe.
  • Fixed a visual issue with the Pauldroned Fears Breastplate.
  • Fixed a visual issue with the Pirate Light cape.
  • Fixed a visual issue with the Pirated Ice Gauntlet of the Scholar.
  • Fixed a visual issue with the Reinforced Shatterer’s Heavy Gauntlets of the Sentry.
  • Fixed a visual issue with the Ribald Rigger chestpiece.
  • Fixed a visual issue with the Skinner Shirt.
  • Fixed a visual issue with the Smyhle Breastplate.
  • Fixed a visual material issue with Greundgul’s cape.
  • Fixed a visual stretching issue with Grendgul’s cape.
  • Fixed a visual stretching issue with the Brined Chestguard of the Sentry.
  • Fixed a visual issue with Empress Zhou’s Embroidered Tunic.
  • Fixed a visual issue with Ranger Eintou Madaki’s shoulder pads.
  • Fixed a visual issue with the Admiral’s Peg.
  • Fixed a visual issue with the Brined Chestguard of the Sentry.
  • Fixed a visual issue with the Brined Skirt of the Sentry.
  • Fixed a visual issue with the Brined Skirt of the Sentry.
  • Fixed a visual issue with the Eternal Medium Gloves.
  • Fixed a visual issue with the Fanciful Capelet skin.
  • Fixed a visual issue with the Holly Regent Robe.
  • Fixed a visual issue with the Medium Smyhle apparel set.
  • Fixed a visual issue with the Overgrown Gloves of the Ranger.
  • Upgraded Isabella’s Amulet to Epic quality, better reflecting its importance both as a preorder bonus and in lore. Stats remain unchanged.

Salvaging

  • As part of larger Salvage changes, Expedition Replica Fire/Life Staves have been changed to salvage into Wood (their main ingredient) to be consistent with other crafted items.
  • Blunderbuss from Gypsum casts no longer salvage into materials.
  • Fixed an issue where salvaging stacked Housing Items caused the UI to no show the amount of Repair Parts earned.

Housing

  • Fixed clipping issue with Dragon Sconce furniture item.
  • Fixed an issue in which furniture rarity was not being set properly.

Progression

  • Expertise: Fixed an issue where opening multiple Gypsum Casts in one session would show only the Expertise gained from the last Cast opened on the Banner after closing your inventory, instead of the total Expertise gained.
  • Expertise: The Gypsum Kiln has been changed to only allow level 60 players to use it.
  • Certain items will gain an additional generated perk upon upgrading to 600 gear score.
  • Fixed an issue where the Topaz Gypsum Attunement potion triggered the cooldown of other consumables.
  • Improved Expertise presentation by increasing Expertise shown in the level up banner, craft roll screen, box opening animation, and the loot ticker while also slightly adjusting colors to match Expertise text.

PvP Track

  • Fixing an issue preventing trinkets from the PvP Rewards Track from slotting gems.
  • Higher amounts of Umbral Shards are now offered on the PvP Rewards Track for the same Salt price.
  • We now properly clear the PvP value of downed players on death to prevent occurrences of kill-trading.
  • Fixed the notification text when buying an emote through the PvP Rewards track.

Rewards/Loot

  • Hidden Stashes have taken a hiatus while the Summer Medleyfaire takes center stage. Not to worry however, as Diamond Gypsum and gold coin can instead be gathered at Town Centerpieces 3x per day for the duration of the festival.
  • Perks can now reroll if initial perks became ineligible.
  • Fixing the name for Elemental Mutator Medium Weight Foot Armor to be “Boots” instead of “Shoes” to better differentiate them from Elemental Mutator Light Weight Foot Armor.
  • Fixed an issue where the Invasion Tower Shield of the Fighter icon did not display properly.
  • Fixed an issue causing trinkets coming from Trials to not allow gem slotting, even on empty slots.
  • Fixed an issue preventing Replica Shields from Tempest’s Soul from rolling at Epic rarity. New, valuable perks have been added to the potential pool of rewards for that Expedition.
  • Added four new Ice Gauntlets to the game: Crystal Floe, Frosted Tips, Borealis, and Black Ice.
  • Fixed an issue where damaged items could be salvaged for the maximum coin amount.
  • Fixed an issue where luck bonuses from Turkey Dinner and Defiled Rabbit Foot could stack. This was not intended.
  • Changed the name of “Mass produced” Blunderbusses to now read as “mass-produced”.
  • Quest reward rapier “Vorpal Blade” previously had a non-functional perk on it. This has been replaced with the “Leeching Flurry” instead.
  • The sword “Occult’s Razor” previously had a non-functional perk. This has been replaced with the “Chain Void” perk instead.

Economy

  • PvP Perks are now searchable in the Trading Post
  • Added an “X” button to the end of search boxes within Crafting Stations, to be consistent with other search boxes within the Trading Post and Inventory.
  • Added a display to show the First Light Refining Bonus when looking at affected recipes in the Crafting Screen.
  • Added Territory Supplies:
    • Players can now craft four different tiers of territory supplies which provide the player with large amounts of territory standing in their current territory.
    • Territory Supplies will cost different tiers and volumes of corrupted fragments, stone, and wood depending on the tier of the supplies.
    • Players can craft each tier of territory items 8 times per week
  • Added a confirmation notification when initiating a trade while at the coin cap (which would result in a refund of coins back to the other player).
  • Added a warning notification before crafting an item while near the item limit.
  • Renamed Housing Taxes to Housing Upkeep.
  • Territory Upkeep and penalty related timers will now pause during maintenance mode.

Trade Skills

  • Doubled the amount of ammo received when crafting shot and arrows from 50 count to 100 count.
  • Fixed a display issue causing patterns dropped by Trial bosses to appear as Common items in the crafting screen and in the wrong category. They’ll now properly appear as Legendary within the Pattern Recipes category.
  • Fixed an issue causing Blunderbuss expedition replicas to have different expedition-specific material requirements than other expedition replicas. Replica Blunderbuss expedition material requirements are now in-line with other replicas.
  • Updated descriptions on pattern items to read more clearly and to better imply that they are not the only requirement for that recipe.
  • References to Tuskgorer have been removed from crafting menus. Description changed on item to remove references to crafting.
  • Removed several invalid items that were listed on the Trading Post erroneously.
  • Correcting the recipe item’s name “Blackened Mandje Mandje with Corn Succotash” to “Blackened Lava Barb with Corn Succotash”.
  • Fixed an issue where the Trade Skill XP preview in the Crafting menu was not factoring in the Faction Control Point buff for Monarch Bluffs.
  • Fixed an issue where trying to craft with ingredients with a gear score was being blocked due to mismatched gear scores.

UX/UI/Social

In-Game Store

  • Fixed occurrences where the “Unlocked” text can overlap an item’s name while in localized languages.
  • Fixed broken VFX on Fenrir’s Fury Great Axe.
  • Fixed an issue where bundles in the store had a semi-opaque discount banner when viewed in the list.
  • Fixed an issue where Store discount tags were misaligned in multiple languages.

Loading Screens

  • Potential fixes for infinite loading screen some players are seeing in War, Invasion, and Outpost Rush.

Notable Fixes

  • Fixed an issue where equipping tools mid-use caused undesired behavior. Players can no longer access their inventory through the Esc menu when gathering.
  • Fixed an issue where using the Esc menu to enter a menu (like Skills or Journal) while Fishing would cause the Fishing UI to be hidden when exiting the menu.
  • Fixed an issue where Settlement and Fast Travel Shrine icons would not appear on a respawn map.
  • Fixed an issue where items sold in shops were not displaying the correct variable numeric values.
  • Fixed an issue where the Settings menu had a green box with a section header and a white box with a description when in specific resolutions.
  • Fixed an issue where the UI for “Recall to Inn” button did not roll over properly while the player was in a menu. The “Recall to Inn” button now reactivates when cooldown timer expires, without requiring the user to re-open the menu.
  • Fixed an issue where town project task coin rewards were rounded slightly different from how they’re displayed in journal objectives.
  • Fixed an issue where you could see the gathering skill required on the gathering interact when showing the “Inventory is Full” message.
  • Fixed an issue where client would be spammed with old area-chat messages as they were approaching a new area.
  • Fixed an issue where the region name displayed in the Character Transfer window did not use the localized name.
  • Fixed an issue where weapon abilities could be swapped while on cooldown but only the icons changes. Players now will get a notification that they are unable to swap weapon abilities out while on cooldown.
  • Fixed an instance where the internal name of a region was used instead of the public name on the World Merge notification.
  • Fixed an issue where “[Region Transfer] Buy/Sell Requirement” text did not start red when the requirement was not met.
  • Fixed incorrected messaging when trying to place camp during Outpost Rush.
  • Fixed an issue where linking several items in the same chat message could result in a failure to link the items or send the message.
  • Fixed an issue where online and offline friends did not appear in alphabetical order.
  • Fixed an issue where after fast traveling to a town the Faction Territory Border appeared incorrectly on the Map and varying zoom levels.
  • Fixed an issue where Main Menu icons were misaligned on the Character Selection screen.
  • Fixed an issue with item icon resolutions when completing all town board turn-ins.
  • Fixed a bug where hitting Enter during the Amazon Games logo could cause a soft lock. You are now free to skip the Amazon Games logo, no judgement.
  • Fixed an issue causing trades to fail if traded gems were attached to an item during the trade.
  • Fixed an issue when experiencing a connection error, the string ‘Retry’ appears unlocalized in the pop-up window for all languages.
  • Fixed an issue where the Attribute window flickered when committing points.
  • Fixed an issue where the Azoth Vial icon in the Weapon Mastery respec pop-up was too small. It is now appropriately sized.
  • Fixed an issue where Captain Thorpe’s subtitles were not localized.
  • Fixed an issue where Company Treasury error messages would not show properly shown when withdrawing and depositing.
  • Fixed an issue where holding left click on an item did not always activate dragging state.
  • Fixed an issue where if you were in the Crafting menu, and had a recipe with a cooldown selected, and the cooldown timer reset while you were in the menu, the menu wouldn’t update to allow you to craft the item unless you switched recipes. It now refreshes in that case to show you the correct status.
  • Fixed an issue where salvaging items would cause the Map to open by disabling fast travel interact when in inventory to prevent double actions firing.
  • Fixed an issue where scrolling down to upgrade items with umbral shards did not work properly.
  • Fixed an issue where the split stack slider was displaying the wrong amount due to a rounding value error.
  • Fixed an issue where the background bled through at the top edge of Crafting screens.
  • Fixed an issue where the highlighted rings and lock icon for an Ultimate ability node was removed when performing a respec.
  • Fixed an issue where the post-War/Outpost Rush rewards screen wasn’t showing all received items.
  • Fixed an issue where the proper name was not being used during the Siren Queen fight.
  • Fixed an issue where the reload bar did not show any progress on the turret HUD.
  • Fixed an issue where the Temporary Ban message showed broken mark-up tags.
  • Fixed an issue where Weekly Mutation Tooltips would flicker on the screen when hovering over Mutation icons on the Map.
  • Fixed duplicate message when trying to store an item in a full storage shed.
  • Fixed the fishing loot ticker showing the wrong amount of bait.
  • Fixed an issue where players with the rank of Settler in their guild could click the “Invite to Guild” button and receive an error stating they didn’t have permission to invite.
  • Fixed an issue where some healing elixirs were showing incorrect healing values.
  • Fixed language inconsistencies in pop-ups.
  • Players will no longer receive group finder invites from blocked players.
  • The text of completed missions on the Town Project Board is now grammatically correct when only having one mission completed.
  • Borders around Challenges on the Menu pane now behave properly when clicked.

QoL

  • Added a visual cooldown timer for intra-region character transfers.
  • Added a visual cooldown timer to the World Transfer button. It updates appropriately based on expected region and world transfer behavior and is disabled while the world transfer timer is active.
  • Added a pre-match notification reminder about checking equipped 3v3 Arena consumables and gear.
  • Adjusted the Inventory search bar field to extend properly when extending past the default field of view.
  • Added an animation as Inventory slots become unlocked upon leveling up.
  • Added a bait counter while fishing, displaying how much of the selected bait currently remains.
  • Added functionality to the bait selection window so it scrolls when the amount of bait exceeds one row.
  • Added coin amount when salvaging close to the Repair Parts cap.
  • Added new audio preferences to the Settings Menu
    • Menu music slider
    • Performance music slider
    • Combat music check-box
  • Adjusted Starmetal and Platinum Map/Compass icons to better distinguish readability between the two.
  • Adjusted UI on Turret Options to have adequate room and be legible for players to easily read.
  • Daily Mission Bonus UI should now always update, even if you have the Faction Mission window open when it resets.
  • Fixed an issue where the Health Bar and Status tool-tips where visible in the Setting Menu.
  • Removed Dye message that states player will lose the dye when choosing the same color as the player does not lose the dye.
  • Simplified Repair tooltip by removing the quantity owned and only showing what is required to repair.
  • When opening the Modes menu, it will default to the last mode that the player had recently selected instead of always defaulting to Outpost Rush.
  • Removed the Camp button from the Equipment screen. You can still change the skin of your camp from the interaction menu on the camp itself.
  • Removed duplicated word “Bait” in bait select window.
  • “Waiting” emote now loops.


PTR: Summer PTR Release Notes

Luxendra

Spotlight Features and Major Updates

Summer Medleyfaire Event

Amidst the tragedy and violence of Aeternum, a Medleyfaire Maestro has declared it’s time to party away your woes! Summer Villages have been erected in Brightwood, Everfall, Weaver’s Fen, and Monarch’s Bluffs. Raise your reputation with the Maestro through quests, catching fish like the famed Aeternum Sturgeon with Maudlinbugs, and more to net special holiday rewards. You can even frame your favorite catches for your home at new Mount-A-Catch stations found in every village! Come let loose and celebrate life on the island of Eternal Life!

Musical Instruments

Musical Instruments are a rhythm-action based trade skill coming to Aeternum that make the world a stage! There are 5 instruments for players to pick up and learn, plus an initial 31 songs to collect and master! You can play solo, or as a group with up to 5 Adventurers. These musical instruments include:

  • Guitar
  • Mandolin
  • Upright Bass
  • Drums
  • Azoth Flute

Songs are unlocked by salvaging pages hidden throughout Aeternum. Complete the Summer Medleyfaire quests to earn a special set of pages and starter instruments. Better instruments can be crafted through the Furnishing trade skill. Furnishing can also roll new Music trade skill specific perks.

Press the F5 key to initiate a performance. Each one will reward players with trade skill XP and various buffs. Better performances receive stronger buffs and more trade skill XP. Spectators enjoying the show will also receive a buff and can toss a coin to the performers as a tip.

More buffs unlock as your trade skill XP increases. The buffs (in order of progression) are:

  • Decidedly Dexterous: Gathering Speed increases by 75% for 30-90min.
  • Territorial Triumph: Territory Standing Bonus increases by 10%-30% for 30-90min.
  • All Together Now: Group Character XP Sharing Bonus increases by 4%-15% for 30-90min.
  • Song in your Step: Reduces Player Encumbrance by 200-1,000 for 30-90min.
  • Fortune’s Favor: Gathering Yield increases by 3%-10% for 30-90min.
  • Luck’s Labor: Gathering Luck increases by 2% - 5% for 30-90min.

Barnacles & Black Powder

A dark tide rises in Aeternum with the arrival of Admiral Blackpowder and his dastardly crew! Quest givers in the Cutlass Keys settlement and the new docks on the territory’s eastern shore will be looking to offer you loot and renown for defeating the despicable evil within the new Barnacles & Black Powder expedition.

Rumors suggest there might be an even greater power within the Admiral’s hold. Not to mention, more than meets the eye… as with most things in Aeternum, of course. Barnacles & Black Powder is an endgame expedition. The entrance can be found at the small docks in south east Cutlass Keys.

  • Expedition Mutators
    • Barnacles & Black Powder will be mutated 2 weeks after it releases into the live game.
    • 3 new mutations will also join the mutation rotation!
      • Icebound: A mutation that focuses on Ice elemental effects related to incoming and outgoing damage. It can also apply Slow status effects!
      • Oppressive: A promotion set that includes mana drains and zones of silence, which prevent ability usage for a short period of time.
      • Frenzied: This variant applies Curses to players that dodge. Curses stack and deal damage over time. Max stacks also damage nearby allies.

Expedition Enhancements

New quality of life features have been introduced to alleviate some points of friction for our expedition explorers!

Expedition Group Finder (Same World)

Finding a group to run expeditions with while solo isn’t always easy when you need to ask through Chat. So we are excited to release our first version of the Group Finder tool for expeditions! With this feature, you’ll be able to access a specific Group Finder for each expedition (accessed through expedition entrance UI or related expedition map icons), browse listings created by other players, or post your own request. The tool allows players to declare their preferred team role — such as DPS, Tank, or Healer — and recruit based on those roles. You can also set minimum Gear Score and Level, then inspect members to learn their average GS, weapons, and mastery levels.

Expedition Tuning Orb Removal

In this update, we’ve removed Expedition Turning Orbs and replaced them with daily limits for Normal and Weekly mutated expedition runs to make all expeditions easier to access. This new system features:

  • 15 Normal Expedition Runs per player per day or 105 per week, per player.
  • 20 Mutated Expedition Runs per week.

For concerned players, this is how we plan on introducing it after the PTR:

In order to honor the value you’ve put into acquiring existing Tuning Orbs, any orbs in your inventory upon the update will be replaced with caches that give loot appropriate for their expedition. While you won’t get a full run’s worth of coin and drops, the rolls will include boss drops for weapons and armor in addition to opportunities for Expertise bumps.

  • For Normal expeditions, caches will reward a roll from the sub-boss and main boss found in that specific expedition, and grant coin equal to 50% the cost previously associated with buying that specific type of orb from the Faction Shop.
  • For Mutated expeditions, caches will reward 4 boss rolls off the final boss of 4 eligible mutators, and coin equal to 50% the cost previously associated with buying that specific type of orb from the Faction Shop.

More details can be found below.

Loot Rebalance

With the accessibility changes to expeditions, we’ve moved roughly 80% of coin generated from expedition bosses and have instead spread it out to coin drops from elite chests and darkness breaches completion bonuses to help compensate for the reduction. Twice a day, players can loot elite chests in the open world or complete minor and major darkness breaches to earn a bag of coins. Each bag contains 500 coins.

Along with that, we have introduced a new method to help the player overcome the randomness of Expedition Loot. Materia is a new type of resource , Materia, that can be used to craft your desired drop. There are two ways to obtain this resource. Any named item obtained from an expedition can now be salvaged into Materia of its corresponding expedition type (Amrine Materia, Depths Materia etc.). The player will also receive Materia when defeating the main boss of an expedition.

Mutator Loot Shift

We’ve shifted the difficulty levels at which loot unlocks. The system was originally intended to give players a sense of rewarding progression as they play through the different difficulty levels — which it did accomplish — but the lower levels didn’t feel particularly good due to sparse rewards. We’ve therefore changed what items unlock at which difficulty level, which should result in a wider variety of lower level rewards. No loot has been removed, as specific items have shifted to unlock at different brackets and in certain groups.

We’ve also added another accessory to each mutator. Previously, each mutator dropped 2 of the 3 types of accessory. Now every mutator can drop all available types.

Instanced Wars

Previously while one or more wars were ongoing, server performance could become degraded. This could result in latency spikes for players in the war and surrounding areas of Aeternum. We have rearchitected the underlying technology for wars and are happy to report that wars should no longer pose risk of such a drastic negative performance impact to participants nor the world around them!

Loot, Perks, and Trade Skills

Note that all tuning values on the PTR are still in flux and may change before retail release into the live game. Please experiment, have fun, and send us your feedback!

Perk Rebalance

We have examined the meta and its issues impacting endgame viability. With this update we adjusted over 150 perks to help make them more useful and competitive compared to the best perks in the game. Skill-specific weapon perks are now more powerful, with some receiving substantial rework to be more viable. For example, we buffed the Durability perk and renamed it to “Indestructible” because players will no longer take durability damage when it is equipped.

We also tweaked how perks are calculated in order to provide players with more options for better perk combinations. For example, the trade skill drop chance on earrings now has a very low drop chance on drops to increase the combat focused perks players get from earrings. These perks can still be controlled via crafting using their specific craft mods to make specific items.

Dual Stat Change

In order to improve the quality of crafted and looted items, we’ve made some changes to dual stat attribute combinations. We’ve changed the scaling of the primary stat to scale higher, giving these stats larger impact. We’ve also made a number of changes to the 50 threshold bonuses to encourage more stat splitting across all builds. This is a very experimental change and we are looking for feedback through the PTR to evaluate the balance and impact of these changes before going live.

Loot Quality

The overall quality of drops has been improved based on player/expertise level. That means at level 60, players should earn more Epic and Rare loot than Uncommon loot. The Epic and Legendary loot also have a higher chance of receiving more viable stat combinations (e.g. increased chances for Keen, lower chances for Beast Bane). Perks that roll are all still random for non-named items, but players should see better combinations of perks overall. We’ve also improved the chances that higher Gear Score items can drop from lower level creatures, giving a small chance 600 Gear Score items can come from level 59+.

Bonus Loot Drops

The loot players rolled from Gypsum Casts were not very rewarding, so we improved the likelihood that you’ll roll Epic and Rare loot. We’ve also increased the range at which Expertise can be gained off these rolls.

Perfect Salvage

We heard the feedback, and recognize that salvage became much less interesting at endgame. With this update we made salvaging more rewarding through the introduction of Perfect Salvages. Whenever you salvage an item you will now have a chance to perform a Perfect Salvage. Perfect Salvages can reward players with the following:

  • Research materials (such as weapon scraps) that can be used to gain crafting trade skill experience.
  • Special orbs that can be converted into gypsum casts which bypass the normal daily limit.
  • Materials to fabricate special items.
  • Other valuable resources.

Trade Skill Changes

Improvements to trade skills are being made to reduce friction and speed up leveling for many Gathering, Refining, and Crafting trade skills:

Gathering

  • Reduced Logging XP required to level from 1 to 50 by 15%.
  • Reduced Logging XP required to level from 51 to 200 by 20%.
  • Reduced Fishing XP required to level from 1 to 200 by 50%.

Refining

  • We are removing tiers from reagents (Tannins, Fluxes, Sandpapers, Weaves, and Solvents). Our goal is to simplify these to a single tier, giving them the potency of T5 reagents to help players progress trade skills more efficiently and reduce the friction of converting reagents. Plus, remove the confusion around what tier of reagent to apply when crafting.
  • Reduced Leatherworking XP required to level from 1 to 200 by 10%.
  • Reduced Smelting XP required to level from 1 to 200 by 10%.
  • Reduced Weaving XP required to level from 1 to 200 by 15%.
  • Reduced Woodworking XP required to level from 1 to 200 by 15%.
  • Reduced Stonecutting XP required to level from 1 to 200 by 20%.

Crafting

  • Improving the trade skill XP on tier 4 and tier 5 crafted items for all skills.
  • Reduced furnishing XP required to level from 1 to 200 by 20%.
  • Reducing the trade skill XP required for Weaponsmithing and Furnishing for levels 1-200 (not yet in this build).

Crafting, Gathering & Refining Clothing

  • We’ve rebalanced the drop chance and locations of all trade skill clothing to better improve their availability.

Please note that this list is not all encompassing and is intended as an early look into a number of changes included within the most recent PTR build. This change list will be regularly updated, up through retail release of the game version.

Combat/AI

General

  • Adjusted healing flyout numbers to no longer be limited to if the healing is greater than 5% of your HP. They are now manually set based on what is preferred.
  • Set all persistent healing status effects that are either small ticks of healing, or inactive healing to not show healing number flyouts.
  • Health display will no longer show 0 if player is still alive.
  • Increased the number of decimal places shown in a weapon’s Critical Damage Multiplier tooltip so that Fire Staff and Blunderbuss can display their correct multipliers.
  • Reduce stamina damage increase from the 150 Strength Attribute Bonus from 50% → 25%. Also limited the Attribute Bonus to only apply to light attacks.
  • Updated the 200 Constitution Attribute Bonus to also increase elemental armor by 10%. Now increases physical and elemental armor by 10%.
  • Updated tooltip for the 250 Dexterity Attribute Bonus to indicate that it only triggers on random critical hits.
  • Removed 1s mana regeneration delay that triggers when mana is consumed.
  • Removed stamina regeneration while in a jump.
  • Allowed stamina regeneration when rolling after landing from a jump.
  • Made several updates to the revive animation (does not apply to reviving a downed player inside of a duel):
    • Added invulnerability frames while a player is standing up after being revived to help prevent them from being killed before they have control of their character.
    • Fixed an issue where the cancel window was not functioning properly so players were stuck in the animation longer than intended.
    • Reduced the recovery cancel window from 45 frames → 30 frames. Previously, this did not function properly and would only allow a player to transition out after the animation was complete at around 50-60 frames.
  • Updated descriptions for several weapon abilities to specify that they grant Grit:
    • Blunderbuss: Blast Shot
    • Great Axe: Maelstrom (“No Reprieve” upgrade)
    • Sword/Shield: Defiant Stance, Shield Bash, Shield Rush
    • Warhammer: Clear Out, Shockwave, Wrecking Ball

Notable Fixes

  • Fixed a bug where projectiles may sometimes land behind the player.
  • Fixed an issue where if a player stood in place after dodging while a reload was pending for the Musket/Blunderbuss, there would be an additional delay before the reload started again.
  • Fixed an issue when transitioning from prone to stand while moving forward would play the incorrect weapon run animation.
  • Fixed an issue where certain attacks could trigger the “Paranoia” effect on the attacking AI when blocked with specific weapons.
  • Fixed an issue where players could respec Berserk and Ice Gauntlet while active, resulting in the cooldowns being permanently stuck for on the player. Activating these two abilities will now trigger the combat state to prevent respecs.
  • Fixed an issue where various abilities that spawned an entity not scaling gem perk and other status effect damage properly if the damage was triggered via the entity. (Sticky Bomb, Azoth Shrapnel Blast, etc.)
  • Fixed an issue with stuns not being removed on hit taken from various player attacks. (Like Flamethrower, Windchill, etc)
  • Fixed desyncs that could occur after getting stunned.
  • Fixed an issue with animation pausing when sheathing Sword/Shield while starting to run.
  • Fixed an issue where luck bonuses were being applied from inactive weapons.
  • Fixed a rare issue where sometimes magic spells effects would appear to jump around on the ground.
  • Fixed an issue that caused players to stop moving if they ran into a loot bag while their inventory was open.

Perks

  • Fixed “Shirking Empower” not properly refreshing when re-applied, and being improperly labeled as a debuff instead of a buff.
  • Fixed a bug where status effect reduction perks would not activate properly with multiple perks. (Freedom, Vigor, and Invigorated)
  • Fixed an issue where generic weapon perks could trigger while using the “Finger Guns” emote.
  • Fixed an issue that allowed the “Duplicating Toast” perk prevented the Topaz Gypsum Attunement Potion from being consumed.
  • Fixed an issue where the “Mortal Empowerment” perk was being removed while traversing the open world.
  • Fixed an issue where the “Mortal Empowerment” perk was not triggering properly when loading into game modes, such as 3v3 Arenas or OPR.
  • Fixed an issue where the “Sturdy Energy” perk can be applied and remain active while the player was exhausted. Updated tooltip to describe intended functionality.
  • Fixed an issue where the “Vicious” perk was not applying properly to headshots.
  • Fixed an issue with the “Evasive” perk not reporting accurate information in the status effect tooltip and flyout.
  • Fixed an issue with the “Shirking Energy” perk being able to be placed on heavy Leg Armor, resulting in the perk not being able to function.
  • Replaced the “Shirking Energy” perk on all existing heavy Leg Armor with the “Flame Conditioning” armor perk instead, due to the above bug correction.
  • Updated description of the “Resupplying Mortar Charge” perk to specify that it will not activate after the final mortar shot is fired.
  • Updated description of the following perks to specify that they do not trigger on blocked hits:
    • Refreshing Ward
    • Stamina Recovery
    • Mana Recovery
    • Purity
    • Fortified Recovery
    • Siphoning
    • Siphoning Blow
  • Updated description of “Arboreal Attunement” to specify that it does not increase the damage of persistent or Damage over Time effects.
  • Fixed a typo with the “Steel Great Axe Charm” perk.
  • Fixed an issue where several buffs were not properly labeled, resulting in them not properly triggering the damage increase for the “Invigorating Punishment” Perk.

Weapons

Blunderbuss

  • Fixed an issue where activating and deactivating mortar charge without firing a shot would trigger the Unload ultimate. It will now only trigger the unload ultimate upon exiting mortar charge after firing a shot.
  • Fixed a text issue with the buff applied by Unload (Ultimate).

Bow

  • Added a cancel window to the “Rapid Shot” ability to allow users to dodge cancel out of of the ability after the first shot as long as they are not actively firing the subsequent shots.
  • Added ability for player to zoom in the camera when using the “Rapid Shot” and “Explosive Arrow” abilities.
  • Fixed an issue that would prevent dodge canceling while reloading if you were exiting ADS.
  • Fixed an issue where Bow would leave ADS while rapidly shooting in settlements.
  • Fixed an issue where “Archer’s Speed” passive effect was not being removed when the bow was sheathed.
  • Fixed an issue where “Rapid Shot” and “Explosive Arrow” abilities had too long of a duration between when the cooldown was triggered and the active frames started.
  • Reduced “Poison Shot’s” “Direct Hit” passive’s damage from 150% → 100%.
  • Removed stagger from “Penetrating Shot”.
  • The “Splinter Shot” ability has had a complete rework and is now “Explosive Arrow”:
    • Explosive Arrow - Fire an arrow that will explode on impact dealing 50% weapon damage on hit, and an additional 125% damage to all targets within a 2.5m radius.
    • Flame Arrow - Direct Explosive Arrow hits inflict Burn, dealing 8% weapon damage every second for 10s.
    • Contained Detonation - Explosion damage increased to 150% damage, but AOE radius is decreased to 1.5m.
    • Updated the Empowering Splinter Shot Perk text to state Empowering Explosive Arrow, functionality for the perk remains the same.“

Fire Staff

  • Fixed an issue where the “Efficient Burnout” perk was triggering even if the “Burnout” ability was interrupted.

Great Axe

  • Fixed an issue where the “Charge” ability would detect targets behind the player and trigger the auto attack.
  • Fixed an issue where “Insatiable Gravity Well” was dealing the incorrect damage type.
  • Fixed an issue where “Mauler’s Fury” (Ultimate) was not triggering properly if a player had a “Slash Damage” perk on a ring.
  • Fixed an issue where the passive “Gravity Well” tooltip had unused space at the bottom of the window.
  • “Gravity Well” now pulls downed players to the center of the ability upon cast.

Hatchet

  • Fixed an issue where hatchet light attacks were sometimes causing desyncs.
  • Extended the subsequent hatchet light attack hitboxes to make them more in line with the first hit to make the light attack chain more consistent.
  • Fixed the “Infected Throw Mortal Power” tooltip showing incorrect values.
  • Made a number of Hatchet Throwing skill tree updates:
    • General
      • Allowed all throws to no longer need a passive unlocked to be able to crit
      • Slightly reduced block stamina damage on all thrown attacks
      • Adjusted placement of the hatchets as they are thrown to be more in line with the player character and reticle.
    • Rending Throw
      • Increase base dmg from 110% to 120%
    • Targeted Impact upgrade
      • Updated functionality to extend the duration of the rend by 4s instead of increasing power.
      • Decreased the distance required to trigger from 8m to 6m
    • Social Distancing
      • Increased dodge back distance
      • Added a stagger to Distancing Throw
      • Reduced damage from 130% to 100%
      • Slightly Increased iframes during backwards dodge
      • Updated tooltip to indicated the ability had invulnerability frames.
      • Increased base slow effectiveness from 15% for 3s to 25% for 5s.
    • Quick Power upgrade
      • Adjusted values from 30% for 3s to 20% for 6s
    • Stay back upgrade
      • Updated functionality to root players for 1s if target is farther than 6m away.
    • Infected Throw
      • Sped up Infected Throw attack animation
      • Increase dmg from 150% to 165%
    • Mortal Power
      • Increased HP requirement to trigger from 30% to 50%
      • Increased the speed of the thrown projectile.
    • Aimed Throw
      • Updated to not interfere with movement when throwing
      • Increased movement speed while aiming from 1.65 to 2.25 (Also what the throw move speed is)
      • Improved cancel windows when transitioning from throw into abilities to match standard light attack cancels. (3 frames after throw fragment starts)
      • Increase dmg from 95% to 100%
      • Removed stamina cost of throws.
      • Increased the speed of the thrown projectile.
    • Passives
      • Critical Throws
        • Updated it so all throws can perform crits by default, this passive is no longer required.
        • Updated passive to grant a 5% crit chance on all melee attacks, and 10% crit chance on all ranged attacks.
      • On Fire
        • No longer requires Critical Throw to unlock
      • Rejuvenating Crits
        • No longer requires Critical Throw to unlock
      • Exploitation
        • Reduced damage bonus from passive from 15% to 10%.
        • “Boot and Rally” renamed to “Hurling Force”
        • Reworked to increase damage of all throws based on how far away the target is from the player.
        • Up to a max of 20% dmg at 20 meters and beyond.
      • Persistent Hindrance
        • Reduced debuff extension time from 30% to 20%
        • Updated to also deal 3% additional dmg per debuff on the target, up to a max of four debuffs.“
      • Adrenaline Rush
        • Now triggers off a hit with an ability instead of on ability activation.

Ice Gauntlet

  • Added a 1s cooldown to “Pylon Dodge” upgrade.
  • Allowed sprinting when afflicted with “Frostbite”.
  • Fixed an issue where “Ultimate Chill” would not trigger when a target was hit with the “Windchill” or “Ice Shower” ability.
  • Fixed an issue where gaining haste bonuses would result in “Windchill” being canceled early due to transitioning to a sprint.
  • Fixed an issue where “Pylon” consumed mana if it didn’t spawn on cast.
  • Fixed an issue where some Damage over Time effects were triggering the “Frozen Touch” passive.
  • Fixed a typo in the description of “Ice Shower”.

Life Staff

  • Fixed an issue where dodging would not cancel casting “Life’s Embrace” and “Divined Embrace”.
  • Fixed an issue where other hotkeys could be assigned to Targeted Healing hotkeys.
  • Fixed an issue where the “Protector’s Strength” passive was not showing the correct value; the displayed value was showing as 10% in the tooltip, but is functionally was actually 20%.

Musket

  • Fixed a visual discrepancy bug where impact effects for the musket may play on the client even if the server invalidated the client’s shot.
  • Fixed an issue with “Shooter Stance” camera not getting reset correctly when entering an Arena.
  • Fixed an incorrect idle animation when the character was exhausted.
  • Fixed an issue with the shoot action installing earlier than intended after a reload.
  • Fixed an issue where shots were firing too soon when entering “Shooter Stance” from a dodge.
  • Updated Musket reload to not have to play through the first half of the reload if the reload was interrupted after that portion of the animation played. After being interrupted and completing the first half of a reload, only the 2nd half of reload animation will need to play.

Rapier

  • Fixed an issue with “Riposte” taunt’s duration not matching the ability description of 4s.
  • Updated the homing on Rapier’s “Flourish” and “Finish” attacks, to match more closely to the ability’s hit areas.

Spear

  • Fixed an issue where javelin throws were triggering the incorrect impact effects against various material types.
  • Removed pushback from base “Spear Cyclone” ability functionality
  • Grit is now on “Spear Cyclone” by default, and is no longer tied to the “Strong Momentum” upgrade.
  • The “Strong Momentum” upgrade now has the pushback as an optional upgrade for “Spear Cyclone”.

Sword & Shield

  • Fixed an issue where “Defensive Formation” wouldn’t always trigger if you blocked immediately after dodging.
  • Fixed an issue where Sword heavy attacks were not obtaining Grit from the 300 Strength Attribute bonus throughout the duration of the attack.
  • Updated “Defiance Stance” ability description to match the correct taunt duration of 8s.

Void Gauntlet

  • Fixed an issue where the “Empowering Proximity” passive was not being gained if an ability was triggered too quickly after swapping weapons.
  • Reduced “Oblivion’s” “Empower” from from 20% → 15%.
  • Reduced light attack damage of “Void Blade” from 100% → 90% and heavy attack damage from 150% → 140%.

World AI

  • Fixed a bug where Spewspitter (and potentially other AI characters) could spawn inside walls.
  • Fixed a rare issue that could cause the Spriggan to become unresponsive.
  • Fixed an issue causing Corrupted Hounds not play their stun animation.
  • Fixed an issue causing Dryad Shaman’s Rolling Vine spell not to fully reach the player.
  • Reduced pushback and reaction on Dryad Shaman’s Overhead Staff Swipe and Projectile attacks.
  • Fixed an issue causing Shackled Wraith’s stun status effect to not be removed after subsequent hits.
  • Fixed an issue causing Varangian Knight enemies to not properly play directional death animations.
  • Fixed the attack types of 2 grenades thrown by the Undead Grenadier — changing them from Light and Heavy to Magic, allowing Rime to proc.
  • Updating damage type of the Disease Grenade from Strike to Nature.
  • Reduced damage area for Corruption Tendril’s ranged Burrow Attack and added a warning telegraph for the incoming damage.
  • Increased the buffer distance for AI to target players outside of the AI’s navigable areas, therefore allowing the AI to more reliably attack players on edges and corners of terrain.

Game Modes

War

  • Fort gates now upgrade outside of wars.
  • Fixed bug with siege supply generators not working properly in war and invasions.
  • Fixed an issue where a company would be able to gain influence during the influence race, and then be eligible to declare war after any subsequent influence race if they did not gain any more influence in the meantime. Companies can only declare war if your company met the influence threshold during the current race and it meets the other eligibility criteria.

Invasion

  • Fixed an issue causing invasion brutes to stutter when attacking the invasion claim.
  • Fixed an issue where boss AI would sometimes have their animations stuck when attacking the invasion claim.
  • Fixed an issue causing the Priest mini boss to sometimes spawn facing sideways.

Outpost Rush

  • Changed the mesh on the Protection Ward. The ward should now be much more difficult to hit from outside of the fort walls.
  • Fixed a bug where gate structures could have separated interact options when destroyed in the middle of an upgrade.
  • Fixed a bug where Protection Wards would prevent a capture point’s capture percentage and would return back to 0 when built in the middle of a capture.
  • Increased the width of most fort stairs in forts and fixed collision issues on ramparts. Forts should now be smoother to navigate.
  • Reduced the rate at which repeater turrets accumulate heat.
  • Reduced the time players must wait prior to repeater turrets losing heat by 10%.
  • Sped up the building time of buildables. Minimum build time is now 4s across the board, with the exception of Azoth contribution to the Corruption Portal which remains at 10s.

PvP Arena

We’ve reworked how consumables work in 3v3 Arenas. Instead of granting players consumables upon joining each match, players are now able to bring their own consumables. These consumables are not consumed on use, so players are able to use them as they wish without worrying about the cost associated with the consumable. This will allow highly requested items, like split-attribute food, to be used in 3v3 Arenas.

  • For example: If I enter the Arena with 3 health potions and my Dexterity attribute food, consuming these items in the arena will grant me their respective benefits without taking them out of my inventory.

There will not be a limit to how many consumables you can use or how many types of consumables you can use. Provided that you are in the PvP arena, as long as you have that type of consumable, you will be able to use it as many times as you want provided the cooldown is up.

  • Invites are now sent by the game mode, instead of a blank player.
  • Passive ability perks are now no longer applied for any players who has died in an arena match and in the Spectator Area. Those perks will start working again once the round is over and they respawn for the next round.
  • Bag perks will now continue to be functional when watching the remainder of a round from the spectator box, so players are not temporarily encumbered if their item load exceeds their non-perked maximum carry weight.
  • Status effects applied by consumables within the open world are now saved when entering the Arena, and restored upon exiting; however, while in the arena match, players won’t receive the benefits of these status effect
  • Fixed an issue where players would not receive the special Arena-only consumables if their inventory had too many items.
  • Made it so players can not use any abilities that result in extra survivability to reduce damage from the Arenas Ring of Fire.
  • Fixed an issue where “Moving to Spectator Box” message displayed for the last player killed on a team in PvP Arenas.
  • Fixed an issue where PvP Arena death notifications didn’t state that the Ring of Fire killed the player.
  • Fixed various messages that incorrectly referred to Wars when trying to leave PvP Arenas.


[Event] PTR Chaos!

Luxendra

Greetings Adventurers,

Have you heard stories of random pigs spawning in Windsward or massive Spriggans that appear on top of wells?

Get your chance to experience this first hand every Friday from 4-5pm PT / 11pm-12am UTC until the update goes to the Live client!

The first event will start on 2022-07-01T23:00:00Z.

Who knows what kind of chaos the PTR will get up to?



[Megathread] Summer PTR Feedback

Luxendra

Greetings Adventurers,

We are creating a thread to track feedback from the Summer Medleyfaire PTR.

You can find resources on how to leave good feedback in the How to Give High Quality Feedback post.

You can find our upcoming PTR Bug Reporting Thread here.

As a reminder, we are solely looking for feedback for the upcoming PTR, not the Live game. Your help in keeping feedback unrelated to the Summer Medleyfaire PTR out of this Megathread is much appreciated!

Thank you for helping make New World the best game it can be!

See you in Aeternum!



Over 70 house decorations gone, relog doesn't help

Kay

We are looking into this.



[Focus Feedback & Bug Reporting] Musical Instruments

Luxendra

Greetings Adventurers,

This new PTR release should be music to your ears! We’ve introduced the new social game system of musical instruments and performance! Bards, rejoice!

Musical Instruments

Musical Instruments are a rhythm-action based trade skill coming to Aeternum that make the world a stage! There are 5 instruments for players to pick up and learn, plus an initial 31 songs to collect and master! You can play solo, or as a group with up to 5 Adventurers. These musical instruments include:

  • Guitar
  • Mandolin
  • Upright Bass
  • Drums
  • Azoth Flute

Songs are unlocked by salvaging pages hidden throughout Aeternum. Complete the Summer Medleyfaire quests to earn a special set of pages and starter instruments. Better instruments can be crafted through the Furnishing trade skill. Furnishing can also roll new Music trade skill specific perks.

Press the F5 key to initiate a performance. Each one will reward players with trade skill XP and various buffs. Better performances receive stronger buffs and more trade skill XP. Spectators enjoying the show will also receive a buff and can toss a coin to the performers as a tip.

More buffs unlock as your trade skill XP increases. The buffs (in order of progression) are:

  • Decidedly Dexterous: Gathering Speed increases by 75% for 30-90min.
  • Territorial Triumph: Territory Standing Bonus increases by 10%-30% for 30-90min.
  • All Together Now: Group Character XP Sharing Bonus increases by 4%-15% for 30-90min.
  • Song in your Step: Reduces Player Encumbrance by 200-1,000 for 30-90min.
  • Fortune’s Favor: Gathering Yield increases by 3%-10% for 30-90min.
  • Luck’s Labor: Gathering Luck increases by 2% - 5% for 30-90min.

Please let us know how you enjoyed this piece of content on the PTR! In particular, due to the complex nature of this new system, we’re especially keen on feedback relating to its overall sense of fun and engagement, its state clarity and usability (especially while in a performance with others), mode presentation, sense of difficulty versus reward, and any potential technical issues such as gameplay bugs, exploits, or client stability/performance problems.

Thank you for your insight and valuable input during our early build preview phase!


If you are experiencing a bug, please utilize the following template:

  • What is your character name in the PTR:
  • What server/world did you experience your issue on:
  • Describe the issue you are experiencing:
  • Is this a bug or an exploit:
  • (if a bug) How did the issue effect your gameplay:
  • (if a bug) Were you able to recover from the issue:
  • (if a bug) Please include a screenshot or video of the issue that you have experienced:
  • What are the steps to reproduce the issue as you experienced:

You can find resources on how to leave good feedback in the How to Give High Quality Feedback post.

Your help in keeping feedback unrelated to the issue above regarding the Player vs Player Reward Track out of this focus thread is much appreciated!

Thank you for helping make New World the best game it can be!

See you in Aeternum!



[Focus Feedback & Bug Reporting] Global Expedition Enhancements & QoL

Luxendra

Greetings Adventurers,

With this PTR release, we’re rolling out a series of additional quality-of-life improvements that should make your time in the new Barnacles & Black Powder expedition (and more) that more worthwhile!

Expedition Group Finder (Same World)

Finding a group to run expeditions with while solo isn’t always easy when you need to ask through Chat. So we are excited to release our first version of the Group Finder tool for expeditions! With this feature, you’ll be able to access a specific Group Finder for each expedition (accessed through expedition entrance UI or related expedition map icons), browse listings created by other players, or post your own request. The tool allows players to declare their preferred team role — such as DPS, Tank, or Healer — and recruit based on those roles. You can also set minimum Gear Score and Level, then inspect members to learn their average GS, weapons, and mastery levels.

Expedition Tuning Orb Removal

In this update, we’ve removed Expedition Turning Orbs and replaced them with daily limits for Normal and Weekly mutated expedition runs to make all expeditions easier to access. This new system features:

  • 15 Normal Expedition Runs per player per day or 105 per week, per player.
  • 20 Mutated Expedition Runs per week.

For concerned players, this is how we plan on introducing it after the PTR:

In order to honor the value you’ve put into acquiring existing Tuning Orbs, any orbs in your inventory upon the update will be replaced with caches that give loot appropriate for their expedition. While you won’t get a full run’s worth of coin and drops, the rolls will include boss drops for weapons and armor in addition to opportunities for Expertise bumps.

  • For Normal expeditions, caches will reward a roll from the sub-boss and main boss found in that specific expedition, and grant coin equal to 50% the cost previously associated with buying that specific type of orb from the Faction Shop.
  • For Mutated expeditions, caches will reward 4 boss rolls off the final boss of 4 eligible mutators, and coin equal to 50% the cost previously associated with buying that specific type of orb from the Faction Shop.

More details can be found within the release notes.

Loot Rebalance

With the accessibility changes to expeditions, we’ve moved roughly 80% of coin generated from expedition bosses and have instead spread it out to coin drops from elite chests and darkness breaches completion bonuses to help compensate for the reduction. Twice a day, players can loot elite chests in the open world or complete minor and major darkness breaches to earn a bag of coins. Each bag contains 500 coins.

Along with that, we have introduced a new method to help the player overcome the randomness of Expedition Loot. Materia is a new type of resource , Materia, that can be used to craft your desired drop. There are two ways to obtain this resource. Any named item obtained from an expedition can now be salvaged into Materia of its corresponding expedition type (Amrine Materia, Depths Materia etc.). The player will also receive Materia when defeating the main boss of an expedition.

Mutator Loot Shift

We’ve shifted the difficulty levels at which loot unlocks. The system was originally intended to give players a sense of rewarding progression as they play through the different difficulty levels — which it did accomplish — but the lower levels didn’t feel particularly good due to sparse rewards. We’ve therefore changed what items unlock at which difficulty level, which should result in a wider variety of lower level rewards. No loot has been removed, as specific items have shifted to unlock at different brackets and in certain groups.

We’ve also added another accessory to each mutator. Previously, each mutator dropped 2 of the 3 types of accessory. Now every mutator can drop all available types.

Please let us know how you enjoyed these changes on the PTR! In particular, due to the complex nature of these adjustments and new systems, we’re especially keen on feedback relating to overall sense of balance and fairness, level of work/reward, and any potential technical issues such as gameplay bugs, exploits, or client stability/performance problems.

Thank you for your insight and valuable input during our early build preview phase!


If you are experiencing a bug, please utilize the following template:

  • What is your character name in the PTR:
  • What server/world did you experience your issue on:
  • Describe the issue you are experiencing:
  • Is this a bug or an exploit:
  • (if a bug) How did the issue effect your gameplay:
  • (if a bug) Were you able to recover from the issue:
  • (if a bug) Please include a screenshot or video of the issue that you have experienced:
  • What are the steps to reproduce the issue as you experienced:

You can find resources on how to leave good feedback in the How to Give High Quality Feedback post.

Your help in keeping feedback unrelated to the issue above regarding the Player vs Player Reward Track out of this focus thread is much appreciated!

Thank you for helping make New World the best game it can be!

See you in Aeternum!



[Focus Feedback & Bug Reporting] Summer Medleyfaire Event

Luxendra

Greetings Adventurers,

With this PTR release, we’re rolling out a preview of the upcoming seasonal world event!

Summer Medleyfaire Event

Amidst the tragedy and violence of Aeternum, a Medleyfaire Maestro has declared it’s time to party away your woes! Summer Villages have been erected in Brightwood, Everfall, Weaver’s Fen, and Monarch’s Bluffs. Raise your reputation with the Maestro through quests, catching fish like the famed Aeternum Sturgeon with Maudlinbugs, and more to net special holiday rewards. You can even frame your favorite catches for your home at new Mount-A-Catch stations found in every village! Come let loose and celebrate life on the island of Eternal Life!

Please let us know how you’ve enjoyed this piece of content on the PTR! In particular, we’re especially keen on feedback relating to story narrative, world integration and set-dressing, reward-for-effort balance, objective clarity, and any potential technical issues such as gameplay bugs or client stability/performance problems.

Thank you for your insight and valuable input during our early build preview phase!


If you are experiencing a bug, please utilize the following template:

  • What is your character name in the PTR:
  • What server/world did you experience your issue on:
  • Describe the issue you are experiencing:
  • Is this a bug or an exploit:
  • (if a bug) How did the issue effect your gameplay:
  • (if a bug) Were you able to recover from the issue:
  • (if a bug) Please include a screenshot or video of the issue that you have experienced:
  • What are the steps to reproduce the issue as you experienced:

You can find resources on how to leave good feedback in the How to Give High Quality Feedback post.

Your help in keeping feedback unrelated to the issue above regarding the Player vs Player Reward Track out of this focus thread is much appreciated!

Thank you for helping make New World the best game it can be!

See you in Aeternum!



Account skins have been lost

Luxendra

Try relogging. May be related to this thread: All my skins are gone store skins, twitch/prime drops etc



[Focus Feedback & Bug Reporting] Global Loot & Perk Changes

Luxendra

Greetings Adventurers,

With this PTR release, we’ve made further changes to the way loot and perks work across the game!

Perk Rebalance

We have examined the meta and its issues impacting endgame viability. With this update we adjusted over 150 perks to help make them more useful and competitive compared to the best perks in the game. Skill-specific weapon perks are now more powerful, with some receiving substantial rework to be more viable. For example, we buffed the Durability perk and renamed it to “Indestructible” because players will no longer take durability damage when it is equipped.

We also tweaked how perks are calculated in order to provide players with more options for better perk combinations. For example, the trade skill drop chance on earrings now has a very low drop chance on drops to increase the combat focused perks players get from earrings. These perks can still be controlled via crafting using their specific craft mods to make specific items.

Dual Stat Change

In order to improve the quality of crafted and looted items, we’ve made some changes to dual stat attribute combinations. We’ve changed the scaling of the primary stat to scale higher, giving these stats larger impact. We’ve also made a number of changes to the 50 threshold bonuses to encourage more stat splitting across all builds. This is a very experimental change and we are looking for feedback through the PTR to evaluate the balance and impact of these changes before going live.

Loot Quality

The overall quality of drops has been improved based on player/expertise level. That means at level 60, players should earn more Epic and Rare loot than Uncommon loot. The Epic and Legendary loot also have a higher chance of receiving more viable stat combinations (e.g. increased chances for Keen, lower chances for Beast Bane). Perks that roll are all still random for non-named items, but players should see better combinations of perks overall. We’ve also improved the chances that higher Gear Score items can drop from lower level creatures, giving a small chance 600 Gear Score items can come from level 59+.

Bonus Loot Drops

The loot players rolled from Gypsum Casts were not very rewarding, so we improved the likelihood that you’ll roll Epic and Rare loot. We’ve also increased the range at which Expertise can be gained off these rolls.

Perfect Salvage

We heard the feedback, and recognize that salvage became much less interesting at endgame. With this update we made salvaging more rewarding through the introduction of Perfect Salvages. Whenever you salvage an item you will now have a chance to perform a Perfect Salvage. Perfect Salvages can reward players with the following:

  • Research materials (such as weapon scraps) that can be used to gain crafting trade skill experience.
  • Special orbs that can be converted into gypsum casts which bypass the normal daily limit.
  • Materials to fabricate special items.
  • Other valuable resources.

Please let us know how you enjoyed these changes on the PTR! In particular, due to the complex nature of these adjustments and new systems, we’re especially keen on feedback relating to overall sense of balance and fairness, level of work/reward, and any potential technical issues such as gameplay bugs, exploits, or client stability/performance problems.

Thank you for your insight and valuable input during our early build preview phase!


If you are experiencing a bug, please utilize the following template:

  • What is your character name in the PTR:
  • What server/world did you experience your issue on:
  • Describe the issue you are experiencing:
  • Is this a bug or an exploit:
  • (if a bug) How did the issue effect your gameplay:
  • (if a bug) Were you able to recover from the issue:
  • (if a bug) Please include a screenshot or video of the issue that you have experienced:
  • What are the steps to reproduce the issue as you experienced:

You can find resources on how to leave good feedback in the How to Give High Quality Feedback post.

Your help in keeping feedback unrelated to the issue above regarding the Player vs Player Reward Track out of this focus thread is much appreciated!

Thank you for helping make New World the best game it can be!

See you in Aeternum!



Lost all my skins, including bought and Twitch drops

Luxendra

Sweet, glad to hear it.



"Can't chat in this channel until your account is older than 72 hours," but this account and character have been active since the game launched and I have 1000+ hrs

Luxendra

Try relogging! It should be fixed now.



What happened to the costumes? Does Amazon disrespect its players?

Luxendra

And it’s also been fixed. Please relog and give it another try.



Lost all my skins, including bought and Twitch drops

Luxendra

We just implemented the fix so it’s highly possible that you wrote your post right before it was put in. Seems to be working for others on that other post.



Pls help! trade doesnt work

Aenwyn

Hello! Please relaunch your game, this should be fixed now!



Can't use global/faction/recruitment chat

Aenwyn

Hello! Please relaunch your game, this should be fixed now!



Unable to type in any channel apart from Local and Company

Aenwyn

Hello! Please relaunch your game, this should be fixed now!



All my skins are gone store skins, twitch/prime drops etc

Luxendra

Relog as in go back to the desktop and try again. You shouldn’t need to reinstall it.



All my skins are gone store skins, twitch/prime drops etc

Kay

the transfer error is related - relog and you should be able to transfer. Let me know if the issue persists after relog.



All my skins are gone store skins, twitch/prime drops etc

Luxendra

It sounds to be related but if it’s not fixed with the relog, let me know.



Stream Team

Dev Tracker