New World Dev Tracker

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[Focus Feedback & Bug Reporting] Summer Medleyfaire Event

Luxendra

I ran into this issue and tried using someone else’s camp instead. I lagged out each time I tried crafting one from someone else’s tent but once I restarted the client, the ones I was able to craft were there. Maybe that will help you in the meantime? Otherwise, the team is aware and already working on a fix!



[Focus Feedback & Bug Reporting] Combat Changes & Balance Tuning

Luxendra

Greetings Adventurers,

With this PTR release, we’ve made a metric ton of changes to all weapons — including some vast reworks for Bow and Hatchet both!

Due to the scope of changes across the board, it is advised to read all of the Combat changes in full listed within our release notes (PTR: Summer PTR Release Notes) and try them out in our PTR.

Please let us know how you enjoyed these balance changes on the PTR! Please keep feedback relating to the impact of these changes specifically, and the observed evolutions to both PvE and PvP combat balance. Such as, do these changes feel appropriate and fun or do they seem not enough/too much? In addition, please let us know if you encounter any technical issues that may have arisen due to these adjustments, such as gameplay bugs, exploits, or client stability/performance problems.

Thank you for your insight and valuable input during our early build preview phase!


### If you are experiencing a bug, please utilize the following template:
  • What is your character name in the PTR:
  • What server/world did you experience your issue on:
  • Describe the issue you are experiencing:
  • Is this a bug or an exploit:
  • (if a bug) How did the issue effect your gameplay:
  • (if a bug) Were you able to recover from the issue:
  • (if a bug) Please include a screenshot or video of the issue that you have experienced:
  • What are the steps to reproduce the issue as you experienced:

You can find resources on how to leave good feedback in the How to Give High Quality Feedback post.

Your help in keeping feedback unrelated to the issue above regarding the Player vs Player Reward Track out of this focus thread is much appreciated!

Thank you for helping make New World the best game it can be!

See you in Aeternum!



[Notice] Group Finder & Barnacles and Black Powder

Luxendra

Greetings Adventurers,

Please look forward to the Group Finder and the new Expedition, Barnacles and Black Powder, being available next week!

Thank you!



AGS need to focus on PvP

Luxendra

While we appreciate the feedback from OP’s post, this thread has devolved to violate our Code of Conduct. Please take some time to review it.

Thanks!



PTR: Welcome and Thank you - Summer Medleyfaire 2022 PTR

Luxendra

PTR is now opened! We’ll see you there!



What a nice community we got. So sending death threats is not a banable offense i guess? :D

Luxendra

Reached out to OP via DMs.



[Event] Bonus XP Event: Character Leveling

Luxendra

Greetings Adventurers,

Welcome to the New World June Bonus XP event! Throughout June, we’ll be hosting a variety of bonus XP events for adventurers to maximize their characters’ potential through leveling up weapons, trade skills, and more.

Starting 2022-06-23T07:01:00Z until 2022-06-27T06:59:00Z, Weapons will receive a Double XP boost!

To learn more, check out our article here: Wöchentlicher Bonus-Kalender zum New World EP-Extravaganzen-Event - Neuigkeiten | New World

See you in Aeternum! Happy Leveling!



Why no Cov in backstory?

Luxendra

You’ll be able to switch factions once you create your character regardless of which level 60 backstory you create.



[Megathread] Summer PTR: Bug Reporting

Luxendra

Greetings Adventurers,

If you encounter a bug while playtesting the PTR, please post it here in this thread using the template below so we can get as much information possible to provide to the team:

  • What is your character name in the PTR:
  • Describe the issue you are experiencing:
  • Is this a bug or an exploit:
  • (if a bug) How did the issue effect your gameplay:
  • (if a bug) Were you able to recover from the issue:
  • (if a bug) Please include a screenshot or video of the issue that you have experienced:
  • What are the steps to reproduce the issue as you experienced:
  • When did you experience it? (Date and Relative Time - include your timezone)

We thank you for helping us improve New World and for helping us keep this thread focused solely on the bugs and exploits you are experiencing in the PTR!



For the love of god do not push the split stat gear change

TigerCr4ne

In the PTR the new amount of total attribute stats you can earn if you have a 625 dual attribute items in all slots is 320 (currently 270 in Live). This is enough to get you to an additional 50 attribute point threshold bonus. Again, experimental in PTR, so please check it out and give feedback.

Also please share any feedback on the other perk balance changes as we polish those up before release.



Ice shower description wrong after change

Aenwyn

We will be correcting the description in an upcoming patch.

image



Not letting me leave OPR queue

Aenwyn

Thank you for reporting this! I’ll look into it!



June PTR ༼ つ ◕_◕ ༽つ summon patch notes ༼ つ ◕_◕ ༽つ

Luxendra

Pah, thanks!



For the love of god do not push the split stat gear change

TigerCr4ne

This is a very experimental change and we are looking for feedback through you all playtesting on PTR to evaluate the balance and impact of these changes before we consider them going live. Please check them out in-game and continue to share your feedback. If these dual stat changes become desirable we will appropriate updates to Timeless Shard Recipes.



June PTR ༼ つ ◕_◕ ༽つ summon patch notes ༼ つ ◕_◕ ༽つ

Luxendra

Perks are up. There are a lot of them :sweat_smile:



PTR: Summer PTR Release Notes

Luxendra

Economy/Progression/Perks

  • Changed the way perks roll, they now first roll by label then by perk. This will increase the diversity of perks on weapons. For example the trade skill drop chance on earrings now have a very low drop chance on drops to increase the combat focused perks players get from earrings. These can still be a controlled craft using their specific craft mods.
  • Re-balanced all perk drop chances and normalized the perk chances across family creatures and dungeons. For example Refreshing was not dropping on most family and dungeon tables and it can now drop from all dungeons and families.
  • Skill perks now have a greatly increased effect when on a weapon vs armor. This will be displayed in update notes as 10…20…30% the first two numbers being the min/max on armor and the last being the max on weapons.
  • All enemies now have a chance to drop items at +100 gearscore higher then normal. Level 59-63 have an increased chance. (The 600 max and expertise still applies to these rolls.)
  • All weapons, armor and tools have a chance to salvage into new crafting materials called Scrap and Fragments, these new materials can be used to learn TradeSkill experience, fabricate new items, extract resources, and create Gypsum Orbs.
  • Refinement materials no longer have 3 tiers, all crafting and refinement recipes now only drop at Tier 5 and use the Tier 5 potency. All lower tiers can be salvaged into T5.
  • All Crafting and refining clothing have now had their gearscore fixed to make searching and buy orders on the trading post easier
  • Crafting Clothing drop locations have been changed
  • Charcoal now can only be made from unrefined wood.
  • Non arena patterns crafting costs have been reduced by 66%.
  • High level crafting materials and their refinement materials rarity has been updated so the refinement materials are now epic(purple) and the refined materials are legendary(orange).
  • Increased the drop chances of Briar buds and reduced the drop chances of Reeds
  • Increased the drop chances of Briar buds and reduced the drop chances of Thorny Vines

Stats Perks

  • Fighter Attributes: The total stats provide by this stat combination have been increased.
  • Monk Attributes: The total stats provide by this stat combination have been increased.
  • Spellsword Attributes: The total stats provide by this stat combination have been increased.
  • Cavalier Attributes: The total stats provide by this stat combination have been increased.
  • Duelist Attributes: The total stats provide by this stat combination have been increased.
  • Assassin Attributes: The total stats provide by this stat combination have been increased.
  • Zealot Attributes: The total stats provide by this stat combination have been increased.
  • Priest Attributes: The total stats provide by this stat combination have been increased.
  • Artificer Attributes: The total stats provide by this stat combination have been increased.
  • Battlemage Attributes: The total stats provide by this stat combination have been increased.
  • Mage Attributes: The total stats provide by this stat combination have been increased.
  • Trickster Attributes: The total stats provide by this stat combination have been increased.
  • Strength Threshold 50: Now effects both light and heavy attacks by 10%
  • Dexterity Threshold 50: Critical Chance increased from 5% to 10%
  • Focus Threshold 50: Now reduces skill recharge by 5%
  • Intelligence Threshold 50: Now increased Critical Damage by 10%
  • Strength Threshold 100: Now grants 5% more damage to Slashing and Strike damage
  • Intelligence Threshold 100: Now grants 10% more damage to magic basic attacks

Tools Perks

  • Durable: This perk now prevents any durability lost on the item.

Armor Perks

  • Reinforced: This perk has been renamed to Indestructible, and now prevents any durability lost on the item and reduced the chance this perk will be generated in crafting or drops
  • Corruption Resistance: This now reduces the rate in which corruption builds up. Also a reduced chance this perk will be generated in crafted or drops
  • Blight Resistance: This now reduces the rate in which blight builds up. Also a reduced chance this perk will be generated in crafted or drops
  • Freedom: increased reduction from 3…7.8% to 3…10.6%
  • Vigor: increased reduction from 3…7.8% to 3…10.6%
  • Invigorated: increased reduction from 3…7.8% to 3…10.6%
  • Refreshing Ward now triggers after 4 hits instead of 5
  • Refreshing evasion bonus has been reduced from 0.98% to 0.75%
  • Reinforced Logging Luck: Reduced the chance this perk will spawn on random dropped and crafting gear by a significant amount
  • Reinforced Mining Luck: Reduced the chance this perk will spawn on random dropped and crafting gear by a significant amount
  • Reinforced Harvesting Luck: Reduced the chance this perk will spawn on random dropped and crafting gear by a significant amount
  • Reinforced Skinning Luck: Reduced the chance this perk will spawn on random dropped and crafting gear by a significant amount
  • Ancient Ward: Can now roll on shields. Reduced the chance this perk will be generated in crafting or drops by a small amount
  • Angry Earth Ward: Can now roll on shields. Reduced the chance this perk will be generated in crafting or drops by a small amount
  • Beast Ward: Can now roll on shields. Reduced the chance this perk will be generated in crafting or drops by a large amount
  • Corrupted Ward: Can now roll on shields. Reduced the chance this perk will be generated in crafting or drops by a small amount
  • Lost Ward: Can now roll on shields. Reduced the chance this perk will be generated in crafting or drops by a small amount

Weapons Perk

  • Reduced the chance this perk will be generated in crafting or drops
  • Keenly Jagged: Changed the damage and cooldown from 7% weapon damage (10s cooldown) to 10% weapon damage (7s cooldown)
  • Keen Speed: changed the move speed duration and cooldown from 30% 3s (5s cooldown) to 20% 10s (10 cooldown)
  • Siphoning Blow: reduced the cooldown from (10s) to (2s) and reduced the chance this perk will be generated in crafting or drops
  • Chain Lightning: increased the damage from 11% to 15%
  • Chain Fire: increased the damage from 11% to 15%
  • Chain Arcane: increased the damage from 11% to 15%
  • Chain Void: increased the damage from 11% to 15%
  • Chain Ice: increased the damage from 11% to 15%
  • Chain Nature: increased the damage from 11% to 15%
  • Mortal Lifesteal: increased the health gained and lowered cooldown from 3…5% (5s cooldown) to 3…7% (1s cooldown) and reduced the chance this perk will be generated in crafting or drops
  • Mortal Siphoning: increased the mana gained and lowered cooldown from 3…4.9% (5s cooldown) to 3…11% (1s cooldown) and reduced the chance this perk will be generated in crafting or drops
  • Mortal Energy: increased the stamina gained and lowered cooldown from 5…15% (5s cooldown) to 5…35% (1s cooldown) and reduced the chance this perk will be generated in crafting or drops
  • Mortal Refreshment: increased cooldown reduction from 5% (5s cooldown) to 10% (1s cooldown) and reduced the chance this perk will be generated in crafting or drops
  • Mortal Fortification: decreased the cooldown and increased the duration and effectiveness from (5s cooldown), 3s duration, 10% fortify to (1s cooldown) 10s duration, 15% fortify. Also reduced the chance this perk will be generated in crafting or drops
  • Mortal Power: decreased the cooldown and increased the duration from (2s cooldown) 5s duration to (1s cooldown) 20s duration. Also reduced the chance this perk will be generated in crafting or drops
  • Hated: increased the threat levels from 5-15% to 50-150% and reduced the chance this perk will be generated in crafting or drops
  • Kind: Increased the threat reduction from 5-15% to 15…45% added a max reduction of 99% from all sources and reduced the chance this perk will be generated in crafting or drops
  • Shirking Flames: increased the damage and duration from 5s 20% to 6s 30% and the Exclusive label from Proc to Elemental
  • Shirking Nature: increased the damage and duration from 5s 20% to 6s 30% and the Exclusive label from Proc to Elemental
  • Shirking Frost: increased the damage and duration from 5s 20% to 6s 30% and the Exclusive label from Proc to Elemental
  • Shirking Lightning: increased the damage and duration from 5s 20% to 6s 30% and the Exclusive label from Proc to Elemental
  • Shirking Abyss: increased the damage and duration from 5s 20% to 6s 30% and the Exclusive label from Proc to Elemental
  • Shirking Arcane: increased the damage and duration from 5s 20% to 6s 30% and the Exclusive label from Proc to Elemental
  • Flame Attunement: reduced cooldown and increased damage from 15% (2s) to 18% (1s) from Proc to Elemental
  • Frost Attunement: reduced cooldown and increased damage from 15% (2s) to 18% (1s) from Proc to Elemental
  • Arboreal Attunement: reduced cooldown and increased damage from 15% (2s) to 18% (1s) from Proc to Elemental
  • Abyssal Attunement: reduced cooldown and increased damage from 15% (2s) to 18% (1s) from Proc to Elemental
  • Thwarting Counter: increased damage bonus from 15% to 20%
  • Trenchant Strikes: increased damage bonus from 15% to 20%
  • Trenchant Crits: increased damage bonus from 5…19% to 5…30%
  • Trenchant Recovery: increased damage bonus from 10…29% to 10…41%
  • Rogue: Reduced the chance this perk will be generated in crafting or drops by a small amount
  • Beast Bane: Reduced the chance this perk will be generated in crafting or drops
  • Ancient Bane: Reduced the chance this perk will be generated in crafting or drops by a small amount
  • Angry Earth Bane: Reduced the chance this perk will be generated in crafting or drops by a small amount
  • Beast Bane: Reduced the chance this perk will be generated in crafting or drops
  • Corrupted Bane: Reduced the chance this perk will be generated in crafting or drops by a small amount
  • Lost Bane: Reduced the chance this perk will be generated in crafting or drops by a small amount
  • Accuracy: Reduced the chance this perk will be generated in crafting or drops
  • Flame Shield Ward: Increased the % absorption from 2…5% to 4…10%
  • Frost Shield Ward: Increased the % absorption from 2…5% to 4…10%
  • Void Shield Ward: Increased the % absorption from 2…5% to 4…10%
  • Thrust Shield Ward: Increased the % absorption from 2…5% to 4…10%
  • Slashing Shield Ward: Increased the % absorption from 2…5% to 4…10%
  • Arcane Shield Ward: Increased the % absorption from 2…5% to 4…10% and Reduced the chance this perk will be generated in crafting or drops
  • Lightning Shield Ward: Increased the % absorption from 2…5% to 4…10% and Reduced the chance this perk will be generated in crafting or drops
  • Strike Shield Ward: Increased the % absorption from 2…5% to 4…10%
  • Sure Footing: Reduced the chance this perk will be generated in crafting or drops

Amulet Perk

  • Flame Protection: increased the damage reduction from 2…4.9% to 2…10%
  • Frozen Protection: increased the damage reduction from 2…4.9% to 2…10%
  • Nature Protection: increased the damage reduction from 2…4.9% to 2…10%
  • Void Protection: increased the damage reduction from 2…4.9% to 2…10%
  • Thrust Protection: increased the damage reduction from 2…4.9% to 2…10%
  • Slash Protection: increased the damage reduction from 2…4.9% to 2…10%
  • Arcane Protection: increased the damage reduction from 2…4.9% to 2…10%
  • Lightning Protection: increased the damage reduction from 2…4.9% to 2…10%
  • Strike Protection: increased the damage reduction from 2…4.9% to 2…10%
  • Alacrity: increase duration bonus from 5…15% to 5…30%
  • Empowered: increase duration bonus from 5…15% to 5…30%
  • Fortified: increase duration bonus from 5…15% to 5…30%
  • Mana Recovery: decreased cooldown reduction from (60s) to (30s) and reduced the chance this perk will be generated in crafting or drops
  • Adored Logging Luck: Reduced the chance this perk will spawn on random dropped and crafting gear by a significant amount
  • Adored Harvesting Luck: Reduced the chance this perk will spawn on random dropped and crafting gear by a significant amount
  • Adored Mining Luck: Reduced the chance this perk will spawn on random dropped and crafting gear by a significant amount
  • Adored Skinning Luck: Reduced the chance this perk will spawn on random dropped and crafting gear by a significant amount
  • Shirking DoT Cleanse: decreased the cooldown from (15s) to (7s)
  • Shirking Debilitate Cleanse: decreased the cooldown from (15s) to (7s)

Ring Perk

  • Siphoning: deceased the cooldown from (10s cooldown) to (2s cooldown) and reduced the chance this perk will be generated in crafting or drops
  • Poisoning: increased the duration from 5…15% to 10…30%
  • Crippling: increased the duration from 5…15% to 10…30%
  • Enfeebling: increased the duration from 5…15% to 10…30%
  • Infected: increased the duration from 5…15% to 10…30%
  • Focused: Increased the effectiveness from 5…9.8% to 25…49%
  • Brilliant: increased max mana from 5…10% to 10…20% and reduced the chance this perk will be generated in crafting or drops

Earring Perk

  • Focused: reduced the mana regeneration rate from 5-9.8% to 15-29.4% and reduced the chance this perk will be generated in crafting or drops
  • Despised: increased the threat levels from 5-15% to 50-150% and reduced the chacne this perk will be generated in crafting or drops
  • Beloved: Increased the threat reduction from 5-15% to 15…45% added a max reduction of 99% from all sources and reduced the chance this perk will be generated in crafting or drops
  • Evasion: reduced the chance this perk will be generated in crafting or drops
  • Health Toast: reduced the chance this perk will be generated in crafting or drops
  • Mana Toast: reduced the chance this perk will be generated in crafting or drops
  • Arcanist Mastery: reduced the chance this perk will be generated in crafting or drops
  • Armor Mastery: reduced the chance this perk will be generated in crafting or drops
  • Cooking Mastery: reduced the chance this perk will be generated in crafting or drops
  • Engineer Mastery: reduced the chance this perk will be generated in crafting or drops
  • Jewelcrafter Mastery: reduced the chance this perk will be generated in crafting or drops
  • Weaponsmithing Mastery: reduced the chance this perk will be generated in crafting or drops

Skill Perks

Hatchet

  • Empowering Rending Throw: Ranged hatchet attacks now deals 10…21…31% more damage vs Rending Throw targets.
  • Vorpal Distancing Throw: has been renamed to Refreshing Distance Throw and now reduces cooldown by 10…30…49% if your within 6m of your target.
  • Mending Infected Throw: now triggers when a target with Infected throw dies and heals for 10…21…31% max health.
  • Energizing Feral Rush: has been renamed to Crippling Feral Rush and now causes a 10…20…30% slow for 3s when it hits.
  • Refreshing Torrent: Recharge increased while on a hatchet to 1…4.8%…8.5%.
  • Keen Berserk: Now has increased critical chance while on a hatchet (1…14…27%.)

Hammer

  • Refreshing Mighty Gravel: Might Gravel now recharges 5…9.8…14% on hit (max 3 targets.)
  • Repulsing Clearout: now has increased effectiveness (50…146…209%) while on a hammer.
  • Penetrating Wrecking Ball: now has increased effectiveness (5…19…33%) while on a hammer.
  • Sundering Shockwave: now has increased effectiveness (5…9.8…14%) while on a hammer.
  • Leeching Path of Destiny: now has increased effectiveness (10…29…47%) while on a hammer.
  • Empowered Armor Breaker: now has increased effectiveness (3…29…50%) while on a hammer.

Musket

  • Refreshing Power Shot: now has increased effectiveness while on a musket and the cooldown increased from 3…20% to 8.5…54…98%
  • Energizing Stopping Power: has been renamed to Repulsing Stopping Power and now increases knockback distance by 25…97…151%.
  • Accelerating Traps: now has an increased effectiveness (5…19…33%) while on a musket and the duration increased from 3s to 5s.
  • Mending Sticky Bombs: now has an increased effectiveness (10…21…31%) while on a musket and Mending Sticky Bomb now heals based on damage done by sticky bomb.
  • Empowering Shooter Stance: now has an increased effectiveness (4…23…41%) while on a musket.
  • Crippling Powder Burn: now has an increased effectiveness (5…24…42%) while on a musket.

Bow

  • Energizing Evade Shot: now has increased effectiveness while on a bow 4…19…34 also reduces cooldown by 3…14…25%
  • Fortifying Rain of Arrows: renamed to Lasting Rain of Arrows and now causes Slows and bleed from Rain of Arrows to last 10…20…30% longer
  • Enfeebling Poison Shot: weakness is now increased when on a bow (3…14…25%) also increased the duration from 4s to 6s.
  • Explosive Arrow: now deals increased damage when on a bow 4…19…34%
  • Penetrating Rapid Fire: now effects all rapid fire attacks and the armor penetration is increased while on a bow 5…19…33%
  • Refreshing Penetrating Shot: cooldown is increased while on a bow 3…14…25%.

Rapier

  • Energizing Flourish: is now renamed Deadly Flourish: which now deals 10…25…39% more damage vs targets below 50%.
  • Omni Direction Evade: now also deals 1…10…19% bonus damage after using evade.
  • Keen Tondo: now has increased critical chance while on a rapier 2…12…21%.
  • Sundering Riposte: now has increased rend while on a rapier 5…15…24%.
  • Leeching Flurry: now has increased lifesteal while on a rapier 10…29…47%
  • Refreshing Fleche: now has increased cooldown while on a rapier 5…19…33%

Life Staff

  • Refreshing Divine Embrace: Fixed a bug that causes this not to function and added a bonus effect, now grants 12…41…69% recharge and 1…3.5…5.8% mana when triggered.
  • Energizing Splash of Light: has been renamed to Purity of Light: now heals for 10…48…85% of weapon damage if splash of light removes a condition.
  • Accelerating Light’s Embrace: Increase the duration of this buff from 3s to 5s and modifier now scales higher when on a lifestaff 5…18…30%
  • Revitalizing Beacon: Renamed to Vicious Beacon: now when Beacon heals a player grants 2…6.1…10% critical chance for 6s.
  • Fortifying Sacred Ground: now has increased fortify while on a lifestaff 3…9.7…16%.
  • Mending Protection: now increased the healing effectiveness while on a lifestaff 5…24…42%.

Fire Staff

  • Empowering Meteor Shower: now grants 1…2…2.9% damage per hit for 10s. (max stacks 10)
  • Siphoning Incinerate: has been renamed to Stable Incinerate: This perk now grants grit to incinerate, and causes Incinerate to deal deals 3…12…20% more damage.
  • Accelerating Flamethrower: Now also increases burn duration from flamethrower by 10…15…19%.
  • Efficient Burnout: now grants a 5…19…33% more damage and grants 20…77…132% mana regen. This effects ends on your first hit.
  • Refreshing Pillar of Fire: now has increased cooldown 3…14…25% while on a firestaff.
  • Empowering Fireball: now has increased damage 5…32…58% while on a firestaff.

Sword/Shield

  • Empowering Whirling Blade: now deals more damage 10…30…50%.
  • Repulsing Shield Bash renamed to Diminishing Shield Bash: reduce buffs duration by a 15…30…45%
  • Fortifying Shield Rush: increased fortify 5…19…33% while on a shield and the duration increased from 4s to 6s.
  • Accelerated Defiant Stance: duration has been increased from 5s to 6s. Movement speed has been reduced from 5…30% to 5…20…33% and incoming healing is increased by 2…7.7…13% while on shield.
  • Contagious stab: Now also increases Reverse Stab damage by 5…10…15%.
  • Empowering Leaping Strike: now only increases sword damage and increases damage 3…17…31% while on a sword.

Great Axe

  • Refreshing Charge: If Unpredictable Strike hits it recharges 5…30…54% charge faster.
  • Mending Execute: Execute now has 10…30…50% lifestealing.
  • Crippling Reap: increased slow speed 5…31…50% while on a great axe. Also the duration increased from 2s to 4s.
  • Fortifying Whirlwind: Now grants 3…6.6…10% damage and damage absorption for 2s. (Max 5 stacks)
  • Maelstrom: increased damage reduction 3…14…25% while on a great axe and increased weaken duration from 4s to 8s.
  • Insatiable Gravity Well: damage bonus increased 15…34…52% while on a great axe.

Ice Gauntlet

  • Unbroken Winds: now has grit and increases damage 10…25…40%.
  • Unending Thaw: now increases ice storm damage by 1…5.9…10%
  • Pylon Burst: Also increases Pylon’s damage by 1.5…5.8…10%
  • Healing Tomb: Now heals for 5…18…30% of base health when Entomb ends.
  • Deadly Frost: Now recharges Ice Shower by 5…9.8…14%.
  • Iced Refresh: has increased cooldown 20…77…100% while on an ice gauntlet.

Spear

  • Bleeding Sweep: increases the bleed damage while on a spear 2…9.6…17% also the duration from 4s to 8s .
  • Enfeebling Skewer: Increased the effectiveness of the weakness to 3…24…44%.
  • Keen Vault Kick: increased critical chance bonus 2…19…36%.
  • Fortifying Perforate: increased fortify 2…9.6…17% while on a spear.
  • Sundering Javelin: increased rend effectiveness 5…19…25% while on a spear.
  • Leeching Cyclone: increased cyclone lifestealing 10…32…53 while on a spear.

Void Gauntlet

  • Empowering Rupture: increased empower 10…31…49% also increased the duration from 5s to 10s and now triggers when the target dies for any reason.
  • Nullifying Oblivion: now recharges Oblivion 5…9.8…14% faster.
  • Putrefying Scream: increased healing effectiveness 10…29…40% while on a void gauntlet also now lasts 8s instead of 10s.
  • Voracious Blade: increased healing effectiveness 10…31…51% while on a void gauntlet.
  • Slowing Tether: increased slow effectiveness 20…31…40% while on a void gauntlet.
  • Diminishing Orb: increase buff reduction 20…51…70 while on a void gauntlet.

Blunderbuss

  • Resupplying Mortar Charge: now also grants empower for 3…8.7…14% on kill.
  • Crippling Blast: increased slow effectiveness 5…19…33% while on a blunderbuss.
  • Plague Splitting Grenade: increased disease effectiveness 5…15…24% while on a blunderbuss.
  • Exhaustive Net: increased exhaust effectiveness 10…34…57% while on a blunderbuss.
  • Venturing Claw Shot: increased empower effectiveness 5…19…33% while on a blunderbuss.
  • Leeching Shrapnel Blast: increased lifesteal effectiveness 5…15…24% while on a blunderbuss.


June PTR ༼ つ ◕_◕ ༽つ summon patch notes ༼ つ ◕_◕ ༽つ

Luxendra

Working on it



June PTR ༼ つ ◕_◕ ༽つ summon patch notes ༼ つ ◕_◕ ༽つ

Kay

omg.



Why is AGS not taking advantage of june...?

Luxendra

They’re already up! Check out the PTR forum category for the deets.



June PTR ༼ つ ◕_◕ ༽つ summon patch notes ༼ つ ◕_◕ ༽つ

Luxendra

It’s up :eyes:



Stream Team

Dev Tracker