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August 24, 2020
New World Faction Guide
Guide last updated: April 25th, 2022 for Patch 1.5 - Bugs and Balance Update
In this guide you will find: An Introduction the New World Factions How to Join a Faction in New World How to Switch Factions Open World Faction PvP Faction Missions Declaring War How to Increase Faction Rank The Faction Store Do I Have to Join a Faction? The Faction Quiz
An Introduction the New World Factions
There are 3 factions players can choose from in New World. The Marauders, The Covenant, and the Syndicate.
The Marauders are a ruthless military force bent on establishing a free nation where anyone with the strength to do so can prosper and profit.
The Covenant is a fervent group of individuals that has charged itself with cleansing the land of heretics and defilers so that its true holy nature can flourish and justice can be restored.
The Syndicate is a secretive organization of immeasurable cunning and intellect in search of forbidden knowledge to usher in a new age of enlightenment.
How to Join a Faction in New World
Once you wash up on the shores of Aeternum you’ll be guided through a series of beginner quests on the beach. You will need to complete those quests. If you do not complete those quests you will not be able to access the quests in town. So, do not skip these.
Once you complete the first few quests you will then be directed to the closest town. You will need to continue to progress through the quest line and you’ll eventually be directed to meet the leaders of each faction. Once you have met each one you will then be faced with a choice of which faction to join.
It’s also important to note that the governor or leader of your company will determine what faction you company fights for. So, whatever faction the governor chooses you will want to make sure you choose that same faction so that you can be in your chosen company.
How to Switch Factions
In order to change factions you simply need to press the default key of "K" and navigate to the first tab called Bio. In the bottom left hand corner there is a Change Faction button. If you are in a company you must first leave the company before you can join a different faction. You can change your faction once every 60 days. Upon changing factions you will auto complete the faction advancement quests, so you will not have to regaining faction reputation again. Additionally, any faction gear that you have purchased from your old faction will be yours to keep.
Open World Faction PvP
Anyone from any faction can opt-in to PvP while in the open world. Bear in mind that if you are NOT in a faction then you CAN NOT flag for PvP in the open world. Once you have joined a faction you can flag up for PvP in any settlement, outpost, or at any spirit shine by pressing the default key of "U." There is a cooldown period once you leave the safe zone before your PvP Flag becomes enabled. You can learn more about open world PvP in our open world PvP guide.
The ultimate goal for any person in any faction should be to help enable your faction to control as much of Aeternum as possible, because as you do so, you will gain buffs that include more damage against certain creatures of Aeternum, you’ll be able to find higher quantities of resources while gathering, you will be able to craft higher tier items, and have a little more luck while looting. In order to do this you must flag for Open World PvP and run Faction Missions in order to undermine a particular territory and throw it into a conflict state.
In order to control territory you must win a war. But, before you can actually declare war on another faction, that faction’s control on their territory must first be undermined, and if you are a faction that’s trying to maintain control then you, as a member of that faction, must help with actively reinforcing that faction’s influence.
This is done by completing PvP missions in that specific territory.
Upon accepting a PvP mission you will be tasked with recovering tactical information, or patrolling a specific area, killing other faction members, seizing control of the fort, and more. It’s very important to note that upon accepting a PvP mission you will be auto-flagged for PvP. If you unflag yourself that will automatically make you fail that mission and if you wish to continue with PvP missions you will have to start over with that mission. If you die at any time during the mission you will also fail the mission and will have to start the mission over from square one.
Upon successful completion of a PvP mission you will be rewarded with faction currency used to purchase faction specific gear, and more importantly as previously mentioned you will generate influence for your faction within that territory. This will reduce the control of the faction owning that territory bringing it closer to being vulnerable to war declaration.
Please note, you can also do PvE missions for your faction which include things like crafting supplies, defeating mobs, and gathering resources. When you complete a PvE mission your are rewarded with faction currency which can be used to purchase faction specific gear.
Once a territory is undermined to the extent of becoming vulnerable to war declaration then any company in the undermining faction can then declare war on the territory. Once this is done, one of the companies that has declared war will then be selected to be the Vanguard.
The most active Companies in the influence race will have a higher chance of being selected as the Vanguard.
All companies in a Faction are not eligible to declare war when a territory is thrown into a conflict state.
To be eligible, a Company must have contributed at least 10% of the total influence required to throw the territory into conflict.
In the unlikely event that no Company contributes over 10%, any Company will be eligible to declare War.
The War declaration button now indicates a Company’s eligibility to declare war.
If more than one Company declares War on the same territory during conflict, the amount of influence a Company contributed toward the conflict increases its chance to be selected as the Vanguard.
It is the responsibility of the leaders of the selected company to be the Vanguard to build out their forces with players who volunteer to fight, and the vanguard will be the company who controls the territory if the war is won.
This system gives smaller companies an opportunity to control territories. So, even if you have a 10 man company you will still have the chance to own a territory. If your 10 man company declares war and is selected as the vanguard you will then pull in 40 other players that have volunteered to fight to help you complete your 50 man team for the siege battle.
So, yes, even if you’re a 1 man company you will still have the opportunity to own a territory. It will be much more difficult as a smaller company to contribute the necessary amount of influence, but it is possible.
It’s worth noting that you can not declare war against a company in the same faction as you, but you do have the option to just not help them if they need more troops for a siege or need help in some other way.
It’s also very important to mention that even if you do not want to participate in PvP in New world you can still be a valuable contributor to your faction by making sure your faction is well supplied and supported.
How to Increase Faction Rank in New World
In order to progress within your faction you will need to run faction missions and perform other faction activities that grant you faction reputation. As you gain faction reputation you will hit milestones within your faction. Once you reach these milestones you will then be directed to your faction representative to complete a faction specific "trial" quest. Upon completion of the quest you will be rewarded with the next rank within your faction.
These quests will automatically appear in your quest log under the "side quest" category once you reach the necessary reputation to unlock the next milestone. From the quest log you can view the quest information and the area in which you need to go in order to complete the trial quest.
It's important to rank up within your faction so you can increase the cap of faction tokens that you can have, and unlock the higher tier faction gear that's available you within the faction store. The faction rank milestones are as follows (These are the Syndicate names, the names will vary per faction but the ranks will not):
Rank 1 Adept - 0 Repuation Rank 2 Scrivener - 3,000 Reputation and unlocks 36 new shop items Rank 3 Chronicler - 11,000 Reputation and unlocks 39 new shop items Rank 4 Cabalist - 26,000 Reputation and unlocks 35 new shop items Rank 5 Alchemist - 49,000 Reputation and unlocks 37 new shop items
The Faction Store
Each faction representative will allow you to spend your faction tokens and gold to purchase faction specific items. There's also valuable resources available from the faction vendors, such as Chunk of Consecrated iron that's used to apply the Resilient perk to your items when crafting. The faction vendor is also the only place you can obtain Runes of holding which you need to increase your storage space when crafting storage related items, and chisels which are used to craft tuning orbs.
Along with the resources you can also purchase faction specific gear. The faction specific gear is a good way to grab some starting competitive PvP gear because the PvP gear in the faction store contains some good perks including Resilient and Refreshing. You can also grab some decent PvE gear from the faction vendor as well.
It's also important to note that all the faction gear comes equipped with set attributes. However, you change your desired attributes by purchasing a faction seal from the faction vendor. The seals only cost faction tokens and are cheap to buy. They are located in the first tier of the store. You must not have the piece of gear equipped, and you can only change your attributes once per piece of gear, so make sure you don't apply the wrong seal to the wrong item.
In order to apply the faction seal you need to first purchase the seal and then make your way to the appropriate crafting station. For example, if you purchase a piece of light armor you would need to have the seal and be at the Outfitting Station to apply the seal. If you purchase heavy armor then you would need to be at the forge.
Do I Have to Join a Faction?
No, you are not forced to join a faction in New World, but keep in mind that if you do not then you will not be able to participate in a lot of the aspects of the game. You will not be able to flag for open world PvP or join a Company. You will not be able to help undermine or help control a territory.
If you're having a tough time trying to decide which faction to join you can always take the Faction Quiz to help you determine which Faction to fight for.
About the Author:
BDLG is 1 of the 3 founders of StudioLoot. You can find BDLG on Twitch every Tuesday - Friday from 8:00am CST to 1:00pm CST, and creating content on the StudioLoot YouTube channel.