Name Slot Description
Abyssal II MainHand & TwoHand 30.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Abyssal III MainHand & TwoHand 40.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Abyssal IV MainHand & TwoHand 50.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Electrified I MainHand & TwoHand 20.0% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Electrified III MainHand & TwoHand 40.0% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Electrified IV MainHand & TwoHand 50.0% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Empowered I MainHand & TwoHand 20.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Empowered II MainHand & TwoHand 30.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Empowered III MainHand & TwoHand 40.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Ignited I MainHand & TwoHand 20.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Ignited II MainHand & TwoHand 30.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Ignited IV MainHand & TwoHand 50.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Frozen I MainHand & TwoHand 20.0% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
Frozen II MainHand & TwoHand 30.0% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
Frozen III MainHand & TwoHand 40.0% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
Frozen IV MainHand & TwoHand 50.0% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
Arboreal II MainHand & TwoHand 30.0% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
Arboreal III MainHand & TwoHand 40.0% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
Arboreal IV MainHand & TwoHand 50.0% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
Brash I MainHand & TwoHand +15.0% damage against targets with full Health.
Brash II MainHand & TwoHand +20.0% damage against targets with full Health.
Brash III MainHand & TwoHand +25.0% damage against targets with full Health.
Brash IV MainHand & TwoHand +30.0% damage against targets with full Health.
Opportunist II MainHand & TwoHand +12.0% damage against targets with less than 30.0% Health.
Opportunist III MainHand & TwoHand +16.0% damage against targets with less than 30.0% Health.
Opportunist IV MainHand & TwoHand +20.0% damage against targets with less than 30.0% Health.
Retaliate I MainHand & TwoHand +6.0% damage after receiving 3 hits.
Retaliate II MainHand & TwoHand +9.0% damage after receiving 3 hits.
Retaliate III MainHand & TwoHand +12.0% damage after receiving 3 hits.
Retaliate IV MainHand & TwoHand +15.0% damage after receiving 3 hits.