This New World sword shield and hatchet build is intended for PvP. It is most suitable for outpost rush and 3v3 PvP arenas. This build excels at pressuring your opponents and dishing out high amounts of sustained damage. You can single out targets and take them down quickly.
For this build you will utilize the sword and shield for a very good gap closer (or escape), to stun your target, to weaken your target, block, and to gain fortify and empowerment buffs. The recommended abilities are:
Leaping strike is a very strong gap closing ability. It has a very quick animation making it tough to dodge or predict. You will want to upgrade it fully in order to take advantage of the increased damage and slow the upgrades provide.
You only want to upgrade shield bash once. The increased duration of the stun does not help the build. Once you hit a stunned opponent they are free from the cc. Therefore, the increased duration will not help you set up kills or have much value. You will want to save that point for an additional passive that will have more value to the build.
Shield rush will provide you with some additional cc to help you control your opponent. It also provides you with some decent damage, and weakens your target. You will want to upgrade this ability further in order to enhance the cc capabilities even more with the slow the final upgrade provides.
Most of you passives will be placed into the swordmaster side of the tree. This is done so you can enhance you damage and reach the key passive called leadership. Leadership will increase your and your group’s damage by 10%.
The remaining passives you are going to take will enhance your damage and your damage mitigation.
For this build you are going to utilize your hatchet for damage, crowd control breaks, weakening your target, reducing you target’s healing, and self sustain. The recommended active abilities for the hatchet are the following:
Berserk is the staple of your hatchet abilities. You will want to fully upgrade this ability. By doing so you will gain additional speed, self healing, crowd control break upon activation, and uninterruptible attacks. You will want to upgrade Feral Rush to maximum as well. This will provide you with additional damage from the ability and root if you hit your target in the back.
Infected throw will be taken, but will not be upgraded. You will be taking additional passives that increase your damage and mitigation versus spending the points to fully upgrade infected throw. Infected throw will be utilized during your combos to weaken and disease your targets making them easier to take down. You can pair this ability with the weaken from shield rush to further reduce the amount of damage your opponent will be dealing.
The hatchet has low blocking stability making this an ineffective weapon to block with. Therefore, you will want to forego your block in place of the aimed throw passive. This will provide you with a decent mid range option that can be used to take down fleeing targets. It can also be utilized to deal some poke damage at targets trying to kite you. You can utilize your shield to block attacks.
You will also want to take the defy death key passive or ultimate. This passive is incredibly strong. You can utilize to bait opponents into being overly aggressive, or get your self out of sticky situations.
The remaining passives will help increase your damage and mitigation.
Both the hatchet and sword scale primarily from strength and secondarily from dexterity. Therefore, we are going to utilize a split stat option for this build.
You will want to push into 200 strength, 150 dexterity, and 150 constitution. This will give you plenty of damage and some great bonuses from the attributes.
Constitution is pushed to 150 to help mitigate critical damage from the 150 bonus. You have quite a lot of fortification built into this build, so it’s not necessary to push constitution any higher. However, if you are having issues surviving then take 50 points from dexterity and move it to constitution.
In this section of the Build, we will break down what equipment you will use. This includes armor perks, weapon perks, and equip weight.
You will want to be in the light equip weight category. This gives you additional damage and mobility with the light dodge roll. The way to obtain light equip weight for this build is the following:
Light chest, helmet, gloves, legs, and boots. Round Shield
Obtaining best in slot gear can is very difficult. The below recommendations are what you should shoot for, however, if you’re just getting started with the sword shield and hatchet build you would want 5 piece resilient and the weapon perks of empowering leaping strike and fortifying shield rush. Ideally you will want to get empowering leaping strike on your sword at some point.
This will allow you to be competitive as you progress into better gear.
Most of the armor you need to run the sword shield and hatchet build will be obtained through crafting or random drops. Below are the recommended perks for your setup:
One of the key abilities to this build is your leaping strike. You will want to get empowering leaping strike on your sword versus your armor for the increased damage that you will receive when performing this ability. Fortifying shield rush is also a perk you will want on your shield versus your armor for increased fortify you will receive.
Having 4 piece refreshing evasion will greatly help with your cooldown reduction. You will be dodging more than you block so your cooldowns will be greatly reduced. Having Berserk up as much as possible in order to CC break when needed or proc a nice self heal to stay alive during the fight is important. Also being able to utilize your leaping strike quicker is key as well.
Crippling feral rush will give you another nice slow to allow you to stay on your targets much easier. This will synergize well with the sword slows from you passives allowing you stay on your target with your light attacks.
Fortifying shield rush coupled with shirking fortification and procing fortify with some of the shield perks will make you fairly tank despite being in light armor. You will want diminishing shield bash as well in order to reduce the buff durations of your opponent. This is useful for reducing the uptime of empower and fortify that you opponents may have.
You will be utilizing a round shield in this sword shield and hatchet build. The perks you will be shooing for on the shield are fortifying shield rush, sturdy, enchanted. Sturdy is taken to help you manage the block break of a round shield. If your block is broken you are left vulnerable to follow up attacks.
If you can not craft the shield you can obtain several random round shield drops from running expeditions. They often drop with good perks. The perk pool for round shields is not huge so it’s fairly easy to obtain a good one.
For your hatchet the following are all great options listed in order:
If you can not obtain the above then you would want to have empowering leaping strikes on your armor in place of a refreshing move perk. There are some great alternatives that you can farm versus craft:
(1) Slicing Zephyr
(2) Primordial Edge
Ring – For your ring, you can farm out Smooth Bone Ring from the Caretaker in Garden of Genesis or the Featherweight Ring from the Lazarus Instrumentality. However, you would ideally want slash damage on your ring in place of keen awareness. For that reason, both Herald’s Finger Curse and the Forgotten Vow are great options as well.
Earring – For your earring, you can farm out the Doom’s Chance from the Lazarus Instrumentality Expedition. However, you ideally would want to shoot for Nimble in place of Regenerating for the earring.
The types of gems you will depend upon the PVP meta. If in doubt, Onyx in your armor is the best choice since physical damage is the most prevalent damage type in New World.
For your weapons you will want to slot an opal in both. You will be dodging quite a lot so the opal will enhance your damage output.
You’ll want to utilize the following consumables for this build:
Along with a stat food depending on your attribute distribution from your gear. You can check a full list of consumables by checking out our consumables guide.
This build is centered around high pressure high single target gameplay. You will want to open up with your leaping strike. Ideally you will want to hit your opponent in the back for massive opening damage. When hit in the back you do additional damage from your rogue perk and empowering leaping strike will enhance the damage even more.
Once your target has been hit with leaping strike they will likely dodge roll away. If they do, you then need to dodge roll after them and hit them with your shield rush. This will weaken them and grant you fortify giving you some much needed tankiness. You’ll then follow up with a shield bash, stunning the target. From here, switch to your hatchet and land your feral rush into an infected throw.
This will again weaken you target, and also place a disease on them. After the infected throw you can continue to apply pressure with your light attacks if needed.
If you are caught in a crowd control ability during the fight you can utilize your berserk to break free. However, if you have already baited out all your opponents CC options then utilize the berserk for additional damage output and self healing.
If you’re caught in a sticky situation you can also utilize your leaping strike to get away. You will utilize your shield to block attacks. It’s important to utilize during a fight to gain your empower and fortify stacks from your passives that you have taken. However, it is very easy to have your block broken leaving you vulnerable so make sure you are always aware of your stamina.
Also bear in mind that landing a heavy attack with the sword will also give you the empower buff. If you can weave one in during a fight that would be ideal.