The life staff is a base weapon in New World that scales with focus. It is currently the only healing weapon available in New World which means people interested in the support role will want to slot the life staff. In this guide, we will discuss the life staff's mastery tree, recommended skills, and techniques to optimize the healing and support role in New World.
MASTERY TREE OVERVIEW
The two skill trees for the Life Staff are the Healing and Protector trees.
This skill tree is focused around its name sake, healing. The primary healing skill in this tree is Divine Embrace. It is a single target heal for 150% weapon damage that upgrades into a chain heal if allies in the area are under 50% health. Sacred Ground is an AOE Heal over time that restores 10% weapon damage every second for 12 seconds. When upgraded it also increases the rate of mana and stamina regen of allies by 100 % and increases healing received by 30%. Splash of Light is the third active skill in the healing tree and it is a group heal with some built-in sustain with the Shared Recovery upgrade. The main strength of Splash of Light comes from the Purify upgrade. This allows Splash of Light to remove a debuff from any ally that it heals. Even though it was nerfed in the June Update, Splash of Light is a good ability in the healers arsenal.
Most of the passives in the Healing tree focus on making your heavy attack a support machine. Absolved makes your light and heavy attacks free to cast. Blissful Touch allows you to "attack" allies to heal them for 20% of your weapon damage. One of the best passives in the Healing tree is Mending Touch. Mending Touch allows your heavy attack to cleanse all debuffs off your allies on hit. The highlight of the Healing tree is the passive Desperate Speed. This abilityallows you to stack your heal over time AOE's including Beacon and Sacred Ground!
The key passive in the Healing tree is Divine Blessing, which grants a 30% increase to healing to allies below 50%.
The Protector skill tree is centered around buffing your allies. The first ability is Orb of Protection which is a projectile attack/heal that grants a 15% fortify buff for 20 seconds and applies a small heal over time. It is an aimed shot so it requires some degree of accuracy. But if you land the orb it also grants you the fortify buff as well and can grant the fortify buff to allies that surround the ally you hit. Beacon is also a projectile ability that creates an AOE that heals allies for 20% weapon damage each for 10 seconds. When upgraded the AOE also applies a 20% Haste buff to allies within the area for 30 seconds as well as increases in size and time. The last ability in the protector tree is Lights Embrace a quick heal that scales off of the amount of buffs that are applied to your target ally.
The passives of the protector tree follow the same theme giving you increased benefits for applying buffs and improving your healing when targeting buffed allies. Protectors Touch is a powerful defensive passive that grants you fortify when you land light and heavy attacks with the life staff. Protectors Touch pairs well with the passive Surrounding Light and heavy attacks in the healing tree (Absolved, Mending touch, and Blissful Touch). It also pairs well with another passive in the Protectors tree, Protectors Strength. This passive allows you to heal for 10% more if you have a buff.
The key passive in the Protector tree is Magnify. Magnify directly ties to Lights Embrace, extending the buffs on each ally healed by Lights Embrace by 2 seconds.
The three active abilities you will use in this build will be Sacred Ground, Lights Embrace, and Beacon.
Sacred ground is a powerful AOE heal over time that buffs all incoming healing on targets inside the AOE by 30%. This includes the healing from sacred ground itself. Sacred ground also doubles the stamina and mana regen of allies inside of the area. This is perfect for helping a tank maintain stamina for blocking and increasing your healing on tank. This pairs well with Lights embrace to not only keep your tank up, but to give him and endless supply of stamina to block, since lights embrace also restores stamina. You can also drop it on yourself or dps to top of Health. Sacred Ground also pairs well with the Spirits United. Together, these greatly improve mana regen and overall sustain of your party. You can also just save your Sacred Ground to drop when burst healing is required during heavy damage phases, since It boosts healing received by a whopping 30%. All around sacred Ground is a powerful AOE Heal with a TON of utility.
Beacon is a projectile damage ability that creates an AOE heal on whatever targeted hits. You can also cast beacon on the ground. The upgrades to Beacon greatly improve its size and durability, As well as applying a haste buff to people within the AOE. Beacon is another good tank heal that you can either apply to the tank or to an Enemy or boss. This is good for fights that require a lot of mobility as the tank doesn’t have to worry about staying in the AOE since it will most likely be attached to him or the enemy he’s tanking. Stacking beacon and sacred ground Combines for insane area of effect healing that can keep any and all group members at full health.
Your main healing ability for this build will be Lights embrace. This ability heals a target for 75% weapon damage +30% more for each buff on the target. As discussed above, both of your other abilities apply buffs to allies while standing in the AOE. Spirited Ground and Sacred Protection (increase base health of all group members by 10%) also both count as buffs on target. These make it easy for divine embrace heals go from 75% weapon damage to 165 or even 195% weapon damage very easily. With a decent amount of focus, lights embrace can heal for 3000-4000 hit points with a 4 second cool down and a cost of only 15 mana. When upgraded, lights in brace can restore 25 stamina to your target (as mentioned above). It can also help keep active buffs on your group members by extending life staff buffs by 2 seconds every time you heal a party member with active buffs.
Some of the key passes for this build involve making your light and heavy attacks cost zero mana, and transforming them into tools to improve your support. Mending Touch Transform your heavy attack into a cleanse that removes all the buffs when you hit an ally. Blissful Touch transforms your light attack into a free heal that heals allies for 20% weapon damage while you hit them. Bend light will get you started down the protector tree and can provide a strong increase to healing output (20% more) after dodging. The last mastery point you spend will probably spend on Intensify, which gives a 10% buff to healing for each heavy attack landed. This stacks 3 times and is easy to maintain at full stacks since the buff lasts for 10 seconds. This also counts for a buff on you when healing yourself with Light’s Embrace. Another solid choice is Desperate speed, but It's easily outclassed by Intensify with a little preparation as Desperate speed is a little too reactive, only giving you a benefit if you let a party member get below 50%.