The Life Staff is a base weapon in New World that scales with focus. It is currently the only healing-centric weapon available in New World. For everything you need to know about the Life Staff in New World, continue reading our New World Life Staff Guide
The Life Staff deals nature damage with light attacks dealing 100% nature damage and heavy attacks dealing 140% nature damage.
The Life Staff in New World uses mana when using both light and heavy attacks, and abilities. Light attacks cost 2 mana and Heavy attacks cost 5 mana. Mana does not regenerate while you are attacking, but there are ways to manage your mana, and there are mana potions that can be consumed to recover mana quickly.
The two skill trees for the Life Staff are Healing and Protector.
The Healing tree is centered around healing players and gaining additional effects if the target is below 50% health. The abilities in this tree are a mixture of single target and AoE.
Divine Embrace is a single target heal that heals for a huge amount of your Life Staff’s damage with the cost per cast being reduced minorly with the first perk. The second and third perks allow this heal to bounce to one additional target if the person being healed is below 50% health allowing it to heal up to 3 people assuming they are all within 8 meter of each other. Additionally, this heal is very hard to non-target cast and is generally cast using the party targeting option. If you do desire to target a non-party member the size is about the same size as your character model; additionally, there is a short cast time making it possible for the intended target to move out of the cast.
The next ability in this tree is Sacred Ground. A targeted AoE that you place on the ground that will create a 3-meter radius healing ground that lasts for 12 seconds. Allies are healed for a small amount of the weapon damage every second, gaining a 50% stamina regen and bonus healing from all sources with the passives. You can free target cast this or cast it on a target ally. Free target casting is suggested if the party is on the move. A great healing ability if your allies are paying attention to their surroundings.
The last ability in this tree is Splash of Light. A self-targeting spell that heals you and your allies for a mediocre amount of your Life Staff’s weapon damage over a 100-meter radius gaining the ability to remove 1 debuff from the healed target and restoring 5% of your max mana, per target, if your target is below 50% health. There is a short, but quick cast time to use this spell.
Healing tree passives include; Absolved, Mending Touch, Blissful Touch, Desperate Speed, Revitalize, Enchanted Justice, Intensify, and Sacred Protection which will do things that will change the effects of your light/heavy attacks, additional effects if the target is below 50% health, and much more. The most important one to make note is the Sacred Protection as it will increase the overall healing by 5% while you have the Life Staff out.
The key passive in this tree is the Divine Blessing. This passive will heal targets by a decent amount more when the target is below 50% health. This key passive is the most common in the community Life Staff builds. With this passive, you are almost guaranteed to fully heal any target that is below 50% health.
The Protector skill tree and its passives are centered around basic healing and buffing allies. All of the abilities on this side of the tree interact with buffs in some form or another. Two of the abilities are skill shots requiring you to have a good aim in order to effectively use them.
Orb of Protection shoots out a projectile that grants Fortify for 20 seconds and heals a small amount of the weapon’s damage to friendly targets hit by the projectile. This will gain an additional healing buff to friendlies that are hit by the projectile causing Recover for 10 seconds and a splash of buffs to allies within 3m as well as the caster. If the projectile hits a hostile target it will deal a massive amount of weapon damage.
The second ability in this tree is Lights Embrace. Heals the target for a large amount of weapon damage; increased a reasonable amount for each buff on that target, gaining a 25 stamina increase for that target and 2% max mana returned to the caster for each buff on the target.
The last ability in this tree is Beacon. Shoots out a projectile that attaches to its target and heals all allies in its radius for a small amount of weapon damage each second for 10s (increasing to 15s and its radius by 50%) and applies 20% haste for all party members in the AoE for 3s. If this projectile hits an enemy it deals a huge amount of weapon damage.
Protector tree passives include; Bend Light, Defensive Light, Protector’s Touch make your light and heavy attacks grant you Fortify for 3s. Protector’s Strength increases your heal by a small amount if you have a buff. Balance, Spirits United, and Glowing Focus cause your buffs to last 20% longer.
The key passive in this tree is Magnify this passive will extend the duration of active life staff buffs on the target healed by Light’s Embrace by 2s
The three active abilities you will use in this build will be Sacred Ground, Lights Embrace, and Beacon.
Sacred ground is a powerful AOE heal over time that buffs all incoming healing on targets inside the AOE by 24%. This includes the healing from sacred ground itself. Sacred ground also doubles the stamina and mana regen of allies inside of the area. This is perfect for helping a tank maintain stamina for blocking and increasing your healing on tank. This pairs well with Lights embrace to not only keep your tank up, but to give him an endless supply of stamina to block, since lights embrace also restores stamina.
You can also drop it on yourself or dps to top of Health. Sacred Ground also pairs well with the Spirits United. Together, these greatly improve mana regen and overall sustain of your party. You can also just save your Sacred Ground to drop when burst healing is required during heavy damage phases, since It boosts healing received by a whopping 50%.
Beacon is a projectile damage ability that creates an AOE heal on whatever target it hits. The upgrades to Beacon greatly improve its size and durability, As well as applying a haste buff to people within the AOE. Beacon is another good tank heal that you can either apply to the tank or to an Enemy or boss. This is good for fights that require a lot of mobility as the tank doesn’t have to worry about staying in the AOE since it will most likely be attached to him or the enemy he’s tanking. Stacking beacon and sacred ground Combines for insane area of effect healing that can keep any and all group members at full health.
This ability heals a target for 80% weapon damage +30% more for each buff on the target. As discussed above, both of your other abilities apply buffs to allies while standing in the AOE. Spirits United (Increased mana regen of all group members by 3%) and Sacred Protection (increase base health of all group members by 10%) both count as buffs on target as well.
These make it easy for divine embrace heals to go from 80% weapon damage to 140 or even 200% weapon damage very easily. With a decent amount of focus, lights embrace can heal for 3000-4000 hit points with a 4 second cool down and a cost of only 18 mana. When upgraded, lights in brace can restore 25 stamina to your target (as mentioned above). It can also help keep active buffs on your group members by extending life staff buffs by 2 seconds every time you heal a party member with active buffs.
Some of the key passes for this build involve making your light and heavy attacks cost zero mana, and transforming them into tools to improve your support. Mending Touch Transform your heavy attack into a cleanse that removes all the buffs when you hit an ally. Blissful Touch transforms your light attack into a free heal that heals allies for 16% weapon damage while you hit them.
Bend light will get you started down the protector tree and can provide a strong increase to healing output (20% more) after dodging. The last mastery point you spend will probably spend on Intensify, which gives a 10% buff to healing for each heavy attack landed. This stacks 3 times and is easy to maintain at full stacks since the buff lasts for 10 seconds. This also counts for a buff on you when healing yourself with Light’s Embrace. Another solid choice is Desperate speed, but It’s easily outclassed by Intensify with a little preparation as Desperate speed is a little too reactive, only giving you a benefit if you let a party member get below 50%.
The Life Staff scales off of Focus, so pairing the Life Staff with another weapon that scales off Focus is recommended (Sadly the Life Staff is the only weapon in which Focus primarily scales.)
You can reference our builds section for specific Life Staff pairings and builds that other players in the community are using.
In order to effectively level the Life Staff it’s recommended to take the absolve passive that makes your light and heavy attacks not require mana. This will allow you to save your mana for heals. You will want consider grouping with someone to take the hits for you so you can just light and heavy attack while healing your friend since healing does not generate Life Staff experience. Life Staff doesn’t have any AoE abilities which is why it is recommended to group for leveling the weapon.
Every Weapon Ability in New World has a corresponding Perk that can be found on armor and weapons. Most of the perks scale in power with the Gear Score of the item they are on. It’s important to note that you can only benefit from one instance of a weapon ability perk at a time. You can obtain the weapon perks randomly from drops or you can craft gear with the specific perk on it. You can enhance your chance at obtaining a specific perk by utilizing mods. Additionally you can enhance your chance at obtaining your perk with the right stats by using the timeless shards.
It is recommended that you apply the specific weapon perks to your armor because these perks can be applied to either the weapon the perks pertain to or any piece of armor. There are other perks, such as, enchanted and vicious that can only be applied to weapons. So, your perk slots for your weapons should be reserved for the perks that can only be applied to weapons.
The Ability perks for the Life Staff in New World are as follows:
| Ability Perk Name | Crafting Mod Item | | Accelerating Light's Embrace | Reinforced Starmetal Life Staff Charm | | Mending Protection | Reinforced Steel Life Staff Charm | | Revitalizing Beacon | Reinforced Orichalcum Life Staff Charm | | Refreshing Divine Embrace | Steel Life Staff Charm | | Fortifying Sacred Ground | Starmetal Life Staff Charm | | Energizing Splash of Light | Orichalcum Life Staff Charm |
The type of gem you will want to slot into your Life Staff is heavily dependent upon your build and what you’re trying to accomplish. Generally, you will want to go with Diamond. (You can check our quick reference guide for gems for a full list of gems and their effects, or just look below).
A few good overall recommendations for Life Staff would include:
– Diamond: +X% damage and outgoing healing while at full health
– Emerald: +X% damage against targets with less than 30% health
– Onyx : +X% damage against targets with full health
With a Life Staff the damage type you will be dealing is Nature! Our Damage Type vs Mob Types Quick Chart guide as a complete breakdown for every weapon, but for this one you will do the most damage against The Lost. Nature does the most damage to them than any other damage type in the game. The Corrupted also take extra damage from Nature. Nothing is resistant to Nature.
That Concludes our New World Life Staff Guide. For more on where to level your Life Staff, check out our Weapon Leveling Locations.