Last Updated: August 14, 2022 Reading Time: 7 min

New World Hatchet Spear Build

Introduction

This is a New World Hatchet Spear Build,, and the primary purpose of this build is Outpost Rush and Arenas. This build is a fast paced playstyle that pumps out tons of damage. It’s also viable for solo PvE and group PvE play. It’s not ideal for wars unless your group composition allows it, ex: a flank team with a lot of CC to allow you to burn down single targets.

With this build you can burst down squishy targets very quickly and lay down enough pressure on tanky targets to remove them from the fight or outright kill them. It excels at dueling but is mostly melee so you can be kited by mages and other ranged users.

Pros:
High single target damage
High mobility in light armor
Rewards aggressive playstyle

Cons:
Can be kited by good ranged players
Low mitigation in light armor
Lack of AoE damage

Mastery Points

Hatchet

For this build you are going to utilize your hatchet for damage, crowd control breaks, weakening your target, reducing you target’s healing, and self sustain. The recommended active abilities for the hatchet are the following:

Feral Rush

Berserk

Infected Throw

Berserk is the staple of your hatchet abilities. You will want to fully upgrade this ability. By doing so you will gain additional speed, self healing, crowd control break upon activation, and uninterruptible attacks. You will want to upgrade Feral Rush to maximum as well. This will provide you with additional damage from the ability and root if you hit your target in the back.

Infected throw will be taken, but will not be upgraded. You will be taking additional passives that increase your damage and mitigation versus spending the points to fully upgrade infected throw. Infected throw will be utilized during your combos to weaken and disease your targets making them easier to take down.

The hatchet has low blocking stability making this an ineffective weapon to block with. Therefore, you will want to forego your block in place of the aimed throw passive. This will provide you with a decent mid range option that can be used to take down fleeing targets. It can also be utilized to deal some poke damage at targets trying to kite you.

You will also want to take the defy death key passive or ultimate. This passive is incredibly strong. You can utilize to bait opponents into being overly aggressive, or get your self out of sticky situations.

The remaining passives will help increase your damage and mitigation.

hatchet pvp build new world

Spear

For this build you are going to utilize the entire Impaler tree. This is going to allow you to apply consistent damage, rends, weakens, damage over time, and a good stun to set up your other abilities. The recommended active abilities are as follows:

Skewer

Perforate

Vault Kick

You will want to upgrade all three of the active abilities. This will give you great rend from your perforate, some nice damage over time and increased damage from your skewer, and additional empower, a stun, and some good cooldown reduction from your vault kick.

Exploited weakness will give you even more damage against targets with a debuff. You will have multiple debuffs on your targets at a time with your other spear abilities allowing you to deal tons of damage to your target.

spear pvp build new world

Attributes

For this build you are going to to do a 100 strength, 200 dexterity, 200 constitution split. Both your spear and hatchet are dual stat weapons. You will be dealing most of your damage with your spear for this build so pushing your dexterity to the 200 mark will help you dish out more damage with the spear.

You will also get some much needed attribute bonuses from those thresholds. If you feel like your self sustain is good and you want to push out more damage you can push down to 150 constitution and put the 50 points into dexterity for the additional damage against crowd controlled enemies.

With this build you do not want to push below the 150 constitution mark. You want the reduction of critical damage and the additional health. However, 200 constitution is recommended.

Equipment

In this section of the Build, we will break down what equipment you will use. This includes armor perks, weapon perks, and equip weight.

You will want to be in the light equip weight category. This gives you additional damage and mobility with the light dodge roll. The way to obtain light equip weight for this build is the following:

Medium chest with light helmet, gloves, legs, and boots.

Barrier to Entry

Obtaining best in slot gear can is very difficult. The below recommendations are what you should shoot for, however, if you’re just getting started with the build you would want 5 piece resilient and the necessary perks of fortifying perforate and keen vault kick.

This will allow you to be competitive as you progress into better gear.

Armor

Most of the armor you need to run this build will be obtained through crafting or random drops. Below are the recommended perks for your setup:

Berserk has a fairly long cooldown. You will want your berserk available as much as possible to break CC. For this reason, refreshing is an excellent perk to have on your armor for this build. The CC break of berserk is is also why freedom is forgone on this build in favor of refreshing.

You could also opt to switch out keen shirking energy for keen berserk if you choose. This build already has a good amount of critical chance build in, so keen berserk isn’t required.

You could also opt to have a weapon perk on your weapon versus your armor. The only recommended perks for your weapon would be fortifying perforate or enfeebling skewer. The other weapon perks are better suited for your armor versus taking up a weapon perk. If you opt to go this route you can then put another refreshing or shirking fortification perk on your armor.

Weapons

There are a few weapons you can farm versus crafting that work great with this build.

Hatchet

For your hatchet the following are all great options:

The Tiger’s Instinct – Dropped from Borvarn

Accursed End – Farmed from the Dynasty Shipyard Expedition (mutated version only)

Dreadwake – Farmed from the Dynasty Shipyard Expedition (mutated version only)

Spear

There are also some great farmable options for your spear.

The Javelin of Dryadic Empowerment – Farmed from the Garden of Genesis

The Farseer’s Spear – Farmed from the Dynasty Shipyard Expedition (mutated version only)

Jewelry

Amulet – Shirking EmpowerDivineHealth A good alternate option that is farmable is the Blessing of Forefathers Amulet. It can be farmed from the Depths mutation.

Ring – For your ring, you can farm out Smooth Bone Ring from the Caretaker in Garden of Genesis

Earring – For your earring, you can farm out the Doom’s Chance from the Lazarus Instrumentality Expedition.

Consumables

You’ll want to utilize the following consumables for this build:

Honing Stone

Infused Health Potion

Infused Regeneration Potion

Hearty Meal

Along with a stat food depending on your attribute distribution from your gear. You can check a full list of consumables by checking out our consumables guide.

How to Use the Build

This build is a very fast pace playstyle. You will be utilizing your spear for most of your damage, and your hatchet will be utilized for self sustain, CC breaking, and your defy death ability.

This build will critical hit a lot which will trigger some empower bonuses for you. For example, if your skewer critical hits you will gain increased damage for 10 seconds. Your procs are important to think about when utilizing the abilities on your opponents.

Ideally, you will want to land an infected throw on your target early. Then, vault kick into a perforate into a skewer. Your vault kick will stun your opponent giving you time to land the full stack of rend from the perforate. The keen vault kick perk will give you increased critical chance as well. Now your opponent is rended and you have increased critical chance to set you up for a nice skewer. Ideally this will also proc the empower from the skewer allowing you to continue to apply pressure with the spear.

If you get pressured or counter CC’d you can switch over to your hatchet and berserk out of the CC. You can also apply consistent damage with your light attacks from the hatchet and some good damage to finish off opponents with your feral rush. The feral rush ability can also serve as a nice setup to a spear combo if you land one on the back of your opponent.

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