There are 3 factions players can choose from in New World. The Marauders, The Covenant, and the Syndicate.
The Marauders are a ruthless military force bent on establishing a free nation where anyone with the strength to do so can prosper and profit.
The Covenant is a fervent group of individuals that has charged itself with cleansing the land of heretics and defilers so that its true holy nature can flourish and justice can be restored.
The Syndicate is a secretive organization of immeasurable cunning and intellect in search of forbidden knowledge to usher in a new age of enlightenment.
For more on the Lore of the 3 Factions check out our Factions Video!
How to Join a Faction in New World
Once you wash up on the shores of Aeternum you’ll be guided through a series of beginner quests on the beach. You will need to complete those quests. If you do not complete those quests you will not be able to access the quests in town. So, do not skip these.
Once you complete the first few quests you will then be directed to the closest town. You will need to continue to progress through the quest line and you’ll eventually be directed to your first faction leader for a series of a faction quests. Once you have completed the faction quests for all 3 faction leaders you are then free to choose which faction you wish to join.
If you want to see the series of quests you’ll need to complete based on which starter area you spawn into check out the quest database here.
You must reach level 10 (which you will by completing all the quests) and have completed the applicable quests to then have the option to choose one of the 3 factions.
Bear in mind that once you choose a faction you are then locked to that faction and will not be able to switch.
If you wish to play on a different faction you will have to start over on that server or join a different server.
Company and Your Chosen Faction
It’s also important to mention that the governor or leader of your company will determine what faction you company fights for. So, whatever faction the governor chooses you will want to make sure you choose that same faction so that you can be in your chosen company.
Open World Faction PvP
Anyone from any faction can opt-in to PvP while in the open world. Bear in mind that if you are NOT in a faction then you CAN NOT flag for PvP in the open world.
The ultimate goal for any person in any faction should be to help enable your faction to control as much of Aeternum as possible, because as you do so, you will gain buffs that include more damage against certain creatures of Aeternum, you’ll be able to find higher quantities of resources while gathering, you will be able to craft higher tier items, and have a little more luck while looting. So, basically the more territories your faction controls the more powerful you will become as a player.
So, how does a faction control territory? Well, though war. But, before you can actually declare war on another faction, that faction’s control on their territory must first be undermined, and if you are a faction that’s trying to maintain control then you, as a member of that faction, must help with actively reinforcing that faction’s influence.
This is done by completing PvP missions in that specific territory.
Upon accepting a PvP mission you will be tasked with delivering messages or items into another territory, recovering tactical information, or patroling a specific area. It’s very important to note that upon accepting a PvP mission you will be auto-flagged for PvP. If you unflag yourself that will automatically make you fail that mission and if you wish to continue with PvP missions you will have to start over with that mission. If you die at any time during the mission you will also fail the mission and will have to start the mission over from square one.
Upon successful completion of a PvP mission you will be rewarded with faction currency used to purchase faction specific gear, and more importantly as previously mentioned you will generate influence for your faction within that territory. This will reduce the control of the faction owning that territory bringing it closer to being vulnerable to war declaration.
Please note, you can also do PvE missions for your faction which include things like crafting supplies, defeating mobs, and gathering resources. When you complete a PvE mission your are rewarded with faction currency which can be used to purchase faction specific gear.
Once a territory is undermined to the extent of becoming vulnerable to war declaration then any company in the undermining faction can then declare war on the territory. Once this is done, one of the companies that has declared war will then be randomly selected to be the Vanguard.
So, what’s the Vanguard? Well, It is the responsibility of the leaders of the selected company to be the Vanguard to build out their forces with players who volunteer to fight, and the vanguard will be the company who controls the territory if the war is won.
This system gives smaller companies an opportunity to control territories. So, even if you have a 10 man company you will still have the chance to own a territory. If your 10 man company declares war and is selected as the vanguard you will then pull in 40 other players that have volunteered to fight to help you complete your 50 man team for the siege battle.
So, yes, even if you’re a 1 man company you will still have the opportunity to own a territory.
It’s worth noting that you can not declare war against a company in the same faction as you, but you do have the option to just not help them if they need more troops for a siege or need help in some other way.
It’s also very important to mention that even if you do not want to participate in PvP in New world you can still be a valuable contributor to your faction by making sure your faction is well supplied and supported.
Do I Have to Join a Faction?
No, you are not forced to join a faction in New World, but keep in mind that if you do not then you will not be able to participate in a lot of the aspects of the game. You will not be able to flag for open world PvP or join a Company. You will not be able to help undermine or help control a territory.