New World Armor Guide

Introduction


Amor in Amazon’s New World MMORPG plays a huge role in how your overall character functions in the game. It doesn’t just provide mitigations, but also determines how agile or slow your character becomes during combat. 

New World has 3 different armor categories, light, medium, and heavy, and you can mix and match pieces of gear in order to obtain your desired build. Armor in New World can also provide your character with special bonuses and additional attribute points through the use of perks and gem slots. 

Tiers of Armor 


The gear system in New World is based on different tiers and gear scores. As your character progresses in level you will be able to equip higher tier gear. The progression is as follows:

Level 01: Tier II
Level 20: Tier III
Level 35: Tier IV
Level 50: Tier V

Gear Score


Gear score in New World is important to the overall strength of your build. Higher gear score means better armor mitigations. Gear score follows a range per tier of gear:

Tier II:  Gear Score 200-300
Tier III: Gear Score 300-400
Tier IV: Gear Score 400-500
Tier V:  Gear Score 500-600

Both your Physical and Elemental resistances scale with the gear score. The higher the gear score the higher your mitigations.

For example, let’s say you just looted a Tier II Soldier's Breastplate with a gear score of 200. The modifier for this particular item for physical armor is 1.0 and the modifier for elemental armor is .11111, and it has a .3 Armor Rating Scale Factor. 

Therefore, the total mitigations would be:

173.12 Physical Resistance
19.24 Elemental Resistance

Now, let's say you looted that same Tier II Soldier’s Breastplate, but this time it had a gear score of 280. Your resistances would then be:

259.25 Physical Resistance
28.81 Elemental Resistance

As you can see with the above example, that’s a pretty significant increase with the same tier of gear simply because the gear score on the item increased from 200 to 280. 

Physical vs Elemental Armor


Amor in New World is composed of 2 different types of resistances, Physical and Elemental. Physical resistance helps mitigate all physical damage types, such as melee, ranged musket, ranged bow, axe throws, etc.

Elemental resistance helps mitigate all magic damage types, such as, fire, void, lightning etc.

It’s important to note that there are perks that can be applied to weapons that will convert a certain percent of your damage into magical damage, such as the Abyssal Perk, which converts a percent of your damage into void damage. 

For example, if a sword had the Abyssal III perk applied to it then 50% of the damage would be converted into magic damage. In this example, both your physical and elemental resistances would be a factor when mitigating the damage even though it’s a melee weapon, because now the weapon is dealing 50% physical and 50% void (magical) damage. 

Each armor category in New World has varying degrees of mitigations. 

Light Armor is heavily geared towards mitigating elemental damage, but has a small amount of physical resistance. The physical and elemental modifiers vary based on the piece of armor, but most light armor in the game are comprised of the following modifiers:

Elemental: .818
Physical:  .25

So, for example if you have tier II duelist’s boots with a gear score of 200 your mitigations would be: 

Physical: 21.64
Elemental 70.80

The ratio above between physical and elemental resistances for light armor is the case for most light armor pieces in New World. If you choose to wear all light armor you’ll have high elemental resistance, but at a cost of physical mitigation. 

Medium armor in New World takes a more balanced approach, but typically leans into physical resistance a little more heavily.  Most pieces in the game have modifiers of:

Physical:   .667
Elemental: .333

Heavy Armor provides very little elemental resistance, but has the highest physical resistance modifiers:

Physical:    1.0
Elemental: .111

It’s important to keep in mind that In New World you can mix and match the different categories of armor in order to obtain your desired mitigations. For example, you could have a heavy helmet, medium chest, and light gloves, legs, and boots in order to obtain a more balanced build in terms of elemental and physical resistances.  

Grit


Grit in New World is a stat that helps reduce the chance of your attacks being interrupted. The higher your grit, the less likely your attack will be interrupted. 

Armor in New World has grit associated with each piece. Light armor has the lowest amount of grit, and heavy armor has the highest. 

So, for example, if we compare 3 tier 5 helmets - The Knights Helm (heavy),The Trappers Hat (medium),and the duelist hat (light),they all have varying degrees of git. The heavy knights helm has significantly more grit than the duelist hat, and therefore, will give the player less of a chance to be interrupted while performing an attack.

As you can see, grit plays a large factor for tanky builds. Your movement speed is hindered if you decide to roll a tanky build, but you’re much less likely to have your attacks interrupted. 

Armor Rarities


There’s different gear rarities in New World, and armor is no exception. The progression of rarity in gear is as follows:

Common (Gray)
Uncommon (Green)
Rare (Blue)
Epic (Purple)
Gold (Legendary)

The primary difference in the rarities of armor is the number of perks or bonuses associated with the armor. Also, the rarer the item the higher the gear score will be within the gear’s tier range. The number of perks associated with each tier of rarity is as follows:

Common: 0
Uncommon: 1
Rare: 2
Epic: 3

How to Obtain Armor


Armor in New World can be obtained from drops, crafting, the trading post, and the faction vendor. 

Armor can drop from mobs that you encounter and defeat while exploring Aeternum. Armor that drops from these encounters will have a set gear score, tier, and possibly perks. Dropped armor can also have empty gem slots that you can utilize with a gem to gain additional attribute points, and some armor is dropped with a gem already slotted, such as the Freebooter’s Bounty.

Typically the higher tier mobs that you defeat, the higher tier and higher gear score items will be dropped. However, as you level up lower tier armor (and other gear) still play an important role in New World. Obtaining lower tier armor is valuable because you can salvage it and which will give you repair parts, and then you can use those repair parts to repair your damaged gear. 

One of the best ways to obtain armor fairly early is by running corrupted breaches. You can begin running these as early as level 20, and each time you complete a breach you are rewarded with a chest that will give you a random piece of gear. The higher level the corrupted breach, the higher tier gear you will receive. 

Armor can also be obtained through crafting, the trading post, and the Faction Vendors. In order to purchase armor from the faction vendors you must have faction tokens, coin, and azoth. 

Dropped vs Crafted vs Faction Armor


The primary difference between dropped armor and crafted armor in New World is that armor that is looted will come with a specific set of perks that can’t be changed, and when crafting gear you can choose which perks to apply to that specific piece of gear. 

Bind on Pickup Items 


All armor purchased through the Faction Vendor, as well as, other looted armor is considered Bind on Pickup. This means once you pick up that item it is then bound to your character and can not be sold via the trading Post in New World. 

Armor Weight

Armor weight is one of the most important mechanics in New World. The weight of your armor determines how mobile you will be. Every piece of armor in New World has an assigned weight, and for each piece of armor that’s equipped that weight accumulates. There are 3 different categories of weight as follows:

Light: 
While wearing light armor, your dodge is a quick roll that covers a lot of distance. Light armor tends to be less protective. 

Normal: 
While wearing normal weight armor, your dodge is a quick hop. This offers a good balance between protection and mobility. 

Heavy:
While wearing heavy armor, your dodge is a slow sidestep. Heavy armor limits your mobility but offers the best damage mitigation. 

Because New World is action based combat and you can dodge roll and block your way to preventing damage from your enemies I prefer to be in the light category of armor for small scale PvP and duels. For sieges, having less mobility but better protection can serve you well in some circumstances, but overall having the ability to dodge roll out of damage is incredibly strong in New World. This holds well in most PvE circumstances as well. 

Keep in mind that you can mix and match your armor to obtain pretty balanced mitigations by piecing together a mixture of light, medium, and heavy while staying in the light weight category and still being able to dodge roll. 

Also worth noting is that there is a perk called light weight that can be applied to your armor which reduces the weight of that particular piece of armor by up to 30%. 

Bonuses


There are 2 different types of bonuses that can be applied to armor in New World. There are perks and gem slots. 

Perks will give your armor specific buffs, such as, lighting ward that gives that piece of armor lightning damage absorption. There are also crafting and gathering perks that can be added to your armor that will enhance your gathering and crafting. You can find a full list of the perks in the game by visiting our database

Gem slots are slots in armor that can be equipped with a cut gem that will give you additional attribute points. You can check out all the gem variations by visiting our New World database






-- BDLG
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