New World Hands-On Previews and Gameplay Round-Up
Make sure to read the articles, there is also a video showing some of the new gameplay (although in German). Here's a quick summary of some important details:
- The combat is cited as the strong point of the game, with its Dark Souls influence and being engaging in both PvE and PvP.
- The new quests and PvE elements are described as cookie-cutter and lifeless, uninspired, and unoriginal.
- You level up through XP and can increase your attributes as you level.
- You level up weapon masteries separately through usage and unlock more skills.
- You can unlock three quick-swap weapon slots.
- There are quest NPCs (with exclamation marks above their heads), but only a few quests exist so far to get you accustomed to the game. There are more quests through town projects once you make it to a settlement.
- The three factions are the Marauders (militaristic faction), the Syndicate (secretive), and the Covenant (religious themed). These factions offer missions for gear and other rewards.
- During a siege, the attackers have to capture and hold several objectives at multiple stages to make it into the fort and conquer it.
- Progression systems in New World are Weapon Mastery, Trade Skills, Faction Reputation, Territory Standing, and the "PVP Elder Game".
- Weapon Mastery improves through usage of a particular weapon and there are 30 skills to unlock for each weapon.
- There are more than a dozen different tradeskills.
- Faction and territory standing is gained by simple playing the game in a particular area and unlocks rewards specific to that location (additional XP in that territory, reduced trade tax, etc).
- There are no mounts or naval battle but both might be added in the future of players want it.
- You can purchase a house at level 20 and another at level 40 and 60.
- They are aiming for 1000-2000 players per server at launch.
- The economy is entirely player-driven.