New World Hatchet Patch Note Changelog

Below is a running list of changes for each patch for the Hatchet in New World. The most recent patch is listed first and then in descending order by date.

Winter Convergence Patch - December 16, 2021
  • Aimed Throw: Increased recovery before being able to cancel out from the first .1s of the attack to the first .45s of the attack
  • Heavy Attack: Reduced recovery time by .15 seconds.

Into the Void Patch - November 18th, 2021
  • General
    • Fixed an issue where Aimed Throw could be used to cancel basic attacks at any time.
    • Fixed an issue causing heavy attacks to not buffer properly, resulting in some attack transitions not functioning.
    • Fixed an issue causing player’s homed in on a target, the player would be moved to a spot far enough away from the target that the hits could miss due to the hitbox sizes being a bit smaller than the distance the player would be from the target.
  • Berserk
    • Fixed an issue where activating Berserk would consume the Relentless Fury and Accumulated Power empower buffs.
  • Feral Rush
    • Fixed an issue where Feral Rush could be triggered without a cooldown in settlements.
  • Raging Torrent
    • Fixed an issue where some attacks could miss.
  • Infected Throw
    • Increased disease and weakness duration from 5s to 10s.
    • Mortal Power: Increased bonus duration on low health targets from 8s to 15s.
    • Aerial Transmission: Increased the duration of the AoE cloud from 3s to 6s.
  • Rending Throw
    • Reduced cooldown from 15s to 8s.
  • Defy Death
    • Fixed an issue where the Defy Death ultimate cooldown timer was removed when a player died.

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