Gemstones can be applied to both Armor and weapons with each having a unique effect. Gemstones are crafted by the Stone Cutting Profession and are found by the Mining stone and ore and fishing! Below are some images and a quick list of what bonus each gem gives in both armor and weapons at each tier level.
GEM ARMOR EFFECTS GEM WEAPON EFFECTS Special thanks to PerForm for the Images! GEM EFFECT LIST Bonus - Tier II/III/IV/V
Amber Weapon - Arboreal - % of Damage is converted to Nature - this damage scales off base weapon stat or FOCUS - whichever is higher. - 16/24/32/40 Armor - Nature Ward - % Nature Damage Absorption - 2/2.5/3/3.8
Amethyst Weapon - Abyssal - % of Damage is converted to Void - this damage scales off base weapon stat or INT - whichever is higher - 20/30/40/50 Armor - Abyssal Ward - % Void Damage Absorption - 2/2.5/3/3.8
Aquamarine Weapon - Frozen - % of Damage is converted to Ice - this damage scales off base weapon stat or INT 20/30/40/50 Armor - Ice Ward - % Ice Damage Absorption - 2/2.5/3/3.8
Carnelian Weapon - Taunting - Taunts are active - % increase to threat generated 100/200/250/300 Armor - Calming - % less threat generated - 4/6/8/10 Diamond Weapon - Rally - % increase to Damage and Healing while at full Health 6/9/12/15 Armor - Wilderness Ward-% Physical & Elemental Damage Absorption - .75 & .25/1.1 & 0.38/1.5 & 0.50/1.9 & .63 Emerald Weapon - Opportunist - % damage increase against targets with less than 30% health - 8/12/16/20 Armor - Thrust Ward - % Thrust Damage Absorption - 2/2.5/3/3.8 Jasper Weapon - Retaliate - % damage increase after being hit 3 times - 6/9/12/15/ Armor - Strike Ward - % strike Damage Absorption - 2/2.5/3/3.8 Malachite Weapon - Cruel - % Damage against targets with an active buff - 6/8/10/12 Armor - Spectral Ward - % Elemental & Physical Damage Absorption - .75 & .25/1.1 & 0.38/1.5 & 0.50/1.9 & .63
Moonstone Weapon - Exhilarate - % damage when player is below 30% Health - 12/16/20/24 Armor - Slash Ward - % Slash Damage Absorption - 2/2.5/3/3.8 Onyx Weapon - Brash - % damage against target with full health - 15/20/25/30 Armor - Physical Ward - % physical Damage absorption - 1/1.5/2/2.5 Opal Weapon - Gambit - % damage increase when you stamina bar is not full - 6/9/12/15 Armor - Elemental Ward - % Elemental Damage absorption - 1/1.5/2/2.5 Ruby Weapon -Ignited - % Damage is converted to fire - This damage scales off of Base weapon stat - or INT - which ever is higher - 20/30/40/50 Armor - Fire Ward - Fire Damage Absorption - 2/2.5/3/3.8 Sapphire Weapon - Empowered - % Damage is converted to arcane - this damage scales off of Base weapon stat - or INT - which ever is higher - 20/30/40/50 Armor - Arcane Ward - % Arcane Absorption - 2/2.5/3/3.8 Topaz Weapon - Electrified - % Damage is converted to Lightning - this damage scales off of Base weapon stat - or INT - which ever is higher - 20/30/40/50 Armor - Lightning Ward - % Lightning Damage Absorption - 2/2.5/3/3.8
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