The spear is a Two-handed weapon that deals thrust damage. Its damage scales off Dexterity primarily and has a secondary stat of strength. The skill trees of the spear have a strong selection of both Crowd control and debuff abilities. The spear also boasts the longest range of all melee weapons, giving some advantage in close-range combat.
SPEAR MASTERY TREE OVERVIEW
The Spears Mastery tree is broken down into two skill trees, the Zoner and the Impaler
The active abilities in the Zoner tree all have built-in CC and are centered around range and zone control. The first active skill in the zoner tree is Javelin. Javelin is a ranged projectile ability that staggers your target and deals 125% weapon damage. When upgraded, Javelin also knocks down your target and can reduce its own cooldown by 50% if you land a headshot. The final upgrade to Javelin increases the damage dealt by 2.5% by every Meter the projectile travels, up to 100%. Sweep is an AOE ability that knocks down all targets in the area and deals 75% weapon damage. When upgraded, Sweep gains GRIT and a combo finisher called Coup de Grace that deals an extra 125% if activated.
The final ability in the Zoner Skill Tree is Cyclone. Cyclone is an AOE ability that deals 100% weapon damage, knocks back targets in the area, and applies a 3 second slow. Once cyclone is fully upgraded, it gains grit and the ability to regain 25 stamina for each target hit. This pairs well with the key passive in the tree, Reserved Strength.
Most of The passives in the Zoner tree are centered around stamina preservation and improving your heavy attack. Deadly Consistency gives 10% increased damage on consecutive heavy attacks on the same target. Refreshing Reach reduces all Spear Cooldowns by 15%. Defensive Stance grants 15% fortify for 2 seconds with a successful Heavy attack. One of the most potent passives in the Zoner tree is Merciless Strength, which deals 25% more damage to knocked-down targets. Strong Conditioning and Invigorating Crits help you keep your stamina pool full to more consistently take advantage of Reserved Strength.
The Key passive in the Zoner tree is Reserved Strength. Reserved Strength grants 25% increased damage as long as your stamina bar is full. Reserved Strength provides a strong increase to damage but the requirement for you to keep your stamina bar full becomes difficult in certain situations.
The Impaler Tree's active abilities are centered around applying DOTs and debuffs to your target. Skewer allows you to rush forward dealing 125% weapon damage and applies a bleed that deals 10% weapon damage every one second for 10 seconds. When upgraded, Skewer deals 20% increased damage against targets with full health and grants empower on critical hits increasing damage by 20% for 10 seconds. The Bleed time also increases to 15 seconds from 10. The next ability is Perforate. Perforate deals three quick attacks at 70% weapon damage and applies rand decreasing your targets ability to mitigate damage by 5% for 10 seconds. The first upgrade to Perforate is Rupturing Strikes which increases the rend debuff applied to your enemy by 10% for each strike of perforate landed as long as the target is above 50% health. The final upgrade to Perforate staggers your target if you land all three hits. The final ability in the Impaler skill tree is Vault kick. Vault kick will “vault” you forward, dealing 75% of weapon damage and applying a stun for 1.5 seconds. When upgraded, Vault Kick can reduce the cooldown of your other spear abilities by 30% and grant you Empower, increasing your damage by 20% for five seconds as long as you land Vault Kick on an enemy below 50%. It is also worth noting that Vault kick is a taunt gem compatible skill.
The passives in the impaler scale tree are centered around increased benefits from attacking enemies with debuffs and improving your light attack. Refreshing Jabs decreases cooldowns for all spear abilities by 10% when you land the second attack in the spear's light attack chain. Crippling jabs applies a 30% slow on the last hit of your light attack chain to targets below 30% health. Precise jabs increase your crit chance in light attacks by 5%. Exposed wounds increase your Crit chance by 15% against targets with bleed applied to them. Exacerbating crits can help you take advantage of the increased crit chance as it extends the duration of all spear tree debuffs by 2 seconds on a critical strike.
Two passives in the skill tree stand alone but can greatly increase your DPS in certain situations. Finishing blows increase your damage by 15% against enemies with 30% health. Unerring precision gives you 20% increased damage against targets with active grit.
The key passive in the Impaler skill tree is Exploit Weakness. Exploit Weakness increases your damage by 10% per each debuff on an enemy up to 30%. In group play, there will be no problem keeping Exploit Weakness at most stacks since most weapons have at least one debuff that they can apply to a target within their standard rotation,
RECOMMENDED ROLES & MASTERY POINT ASSIGNMENT
The spear is primarily a DPS weapon and comes with one of the best DPS-oriented key passive in New World - Exploit Weakness. It also has a solid role in group play with Perforate - that applies a 30% Rend to targets and is relatively easy to keep active. The spear also excels in PVP with its access to several CC abilities with good cooldown reduction.
Recommended Active Abilities
Recommended Passive Skills
Recommended Key Passive
As DPS, your rotation is focused on keeping Rend and 3 stacks of bleed on your target at all times. Between Skewer and Vault kick, you should be able to keep empower on yourself at all times as well. Distance and positioning are also important with Deadly Reach, which increases your crit chance by 10% against targets that are 3 meters away. Exposed Wounds also increases your crit chance by 15% against bleeding enemies. Since the Spear comes with a built-in 5% crit chance, you should have no problem keeping your crit chance around 30% on your target at all times. This should allow you to proc Exacerbating Crits on your target, which extends spear-based debuffs on targets by 2 seconds. Refreshing Jabs and Precise Jabs will help your light attacks simultaneously re-apply your buffs and reduce the cooldown of your next ability.
Perforate is an extremely powerful group ability that will make every group have at least one spear user. An important thing to remember is to reapply Rend before the target drops below 50% health to get the full 30% Rend, as it drops to 15% if applied on targets below 50%
Slow Rend Weaken Disease Exhaust Silence Root Stun
Recommended Active Abilities
Skewer (or Sweep)
Recommended Passive Abilities
Recommended Key Passive
The name of the game in Spear PVP is Crowd Control. Vault kick and Perforate Should be used to keep your target reeling and weakened to incoming damage. Vault kick also greatly reduces the cooldown of your other abilities, making it easier to chain attacks and maintain CC. The only thing that should prevent you from doing this is if your enemy has active GRIT. With Unerring Precision, your enemy's greatest strength against you will become a weakness as it allows you to deal 20% more damage to targets with active Grit.
The third active ability for PVP should be Skewer or Sweep. If you're having increased difficulty keeping your target stun/staggered, Sweep can make it easier to keep your opponent under the influence of CC. By choosing Sweep, you lose access to a significant amount of damage. Skewer deals decent damage on its own and allows you to keep 3 stacks of bleed on a target and helps the user stay Empowered. If you don't choose Skewer, you also lose out on Exposed Wounds, which increase your crit chance on bleeding targets by 15%.
Exploit Weakness is the Key Passive of choice because of Reserved Strengths stamina dependency. You will almost certainly be blocking or dodging in PVP with a melee weapon, often losing the benefit of Reserved Strength on counter attacks.