Everything You Need to Know About Territories & Settlements in New World
Updated as of the last patch on 07/20/2021
Introduction In New World there are pre-determined settlement locations within Aeternum, so players will not be able to free build. Each settlement location will have a pre-defined layout that players will build upon once they take control of the settlement or fort. Aeternum is divided into distinct Territories, and many of these Territories will have their own Settlement and Fort.
Differences Between a Settlement & a Fort
There are some important differences between a settlement and a fort. The Settlements are where players socialize, live, craft, trade, work on Town Projects, and support their Faction through Faction Missions. Settlements also serve as a re-spawn point for players after death.
A Territory’s Fort is the major point of defense for a Territory. It is what comes under attack during War, serves a faction control point in open world pvp, and where Invasions (which are the PvE horde type mode that New World offers) take place. (You can check out more about PvE in the PvE section of the “Everything We Know About Amazon’s New World MMO” Post) It is also where players need to go in order to claim an unclaimed Territory.
How do Players Claim Territory?
The only way to own a territory is through war! There is an exception though. At launch obviously there will not be any owners of a territory, so any unclaimed territory can be claimed simply by paying the claim fee at the fort.
Upon completing the pre-requites quests, players can choose between one of the three Factions. Then, Once you choose a Faction, you can create or join a Company. When a Company is created, it inherits the Faction of its creator. Companies can then gain and control a Territory and the Settlement or Fort that lies within that territory. Once a company owns a territory, the accompanying settlement can be developed into a full player city with accompanying crafting stations, player housing, a tax system, fortifications, and much more.
Who Owns the Territory?
If your company claims the territory who is actually the owner of the Territory? Well, the leader of the Company, called a Governor, also becomes the Governor of the Territory once a company controls it. However, the real owner of the Territory is the Faction that a Company belongs to, and companies simply act as a proxy for that Faction. Dues in the form of Territory Upkeep must be paid to the Faction your Company is a part of.
So, how do you pay those dues? Well one of the responsibilities of the Governor is to set the tax rate and fees for the residents in order to collect the dues owed to the faction.
Other responsibilities of a Governor include maintaining control of the Territory for your Faction, upgrading and maintaining the quality of life in your Settlement by starting Town Projects that result in Settlement upgrades when completed, and focusing on particular upgrades for the territories residents.
It’s important to note here that in order to be a resident of a territory you must own a home within that territories settlement. (More about that topic below).
Governors Right Hand(s) – Consuls
So what if the Governor goes on vacation or can’t play for a while for whatever reason? Who sets the tone for the territory in that situation? Well, The Governor can appoint a Consul, or multiple Consul’s, to help with ruling the Territory. It’s important to not that Consuls have almost all of the same permissions and powers as the Governor of the Company and Territory they control, so these are really going to need to be people that you trust.
Upgrading a Settlement
A Settlement’s Crafting and Refining Stations can be upgraded. Upgrading these stations enables higher-quality and more powerful items to be crafted by the players that spend their time there. Additionally, a Territory’s Lifestyle Buffs and Fort Upgrades are controlled by the Governor. Lifestyle Buffs are powerful, long-term bonuses for things like crafting and combat that only apply to your Territory’s Residents.
Residents are people who own houses in a particular Settlement. If a player does not own a house in a Settlement, they will not receive the Territory’s Lifestyle Buffs. Like the other Upgrades, Lifestyle Buffs are activated through Town Projects set by the Territory’s controlling Company.
Town Projects Town Projects require a significant amount of effort and investment from not only the controlling Company, but also the players that call that Settlement home. These projects are large scale activities that players can work on together to upgrade their Settlement. Town Projects are activated by a Settlement’s Governor or one of their Consuls. When a Town Project is activated, players in the town can take missions that progress the Project towards completion. In order to take on one of the missions simply find your way to the town project board located in the applicable settlement and you can view and accept a town project mission from there. The town project boards are located near the town hall in each settlement, and you can find them by pressing the default key "M" and zooming in on you map.
These town missions award XP and currency, but more importantly they advance the Town Project. For example, let’s say you want to upgrade your Settlement’s Forge, which will enable Weapon and Armor crafters to create higher-quality arms and armor for their adventures. To do so, you would activate the “Upgrade Forge” Town Project and then you, members of your company, and anyone else living in town can work together to complete the project.“
Not only can you level up your settlement, but it’s possible for your settlement drop levels as well. If territory upkeep is not maintained, or if players fail to repel the corrupted invasions your settlement will level down.