Dev Blog: Character Progression, Weapon Mastery and Trade Skills
Another dev blog is out, and this time the New World team shows off details about character progression, weapon skill trees and trade skills for us! This also confirms all the crafting professions that we will see in the game at launch.
When you first arrive in Aeternum, your Character will have 5 points in each of the core attributes and you cannot drop below that 5-point minimum. Each time your Character levels up, you are granted an Attribute Point to spend on whichever Attribute you choose. Gains from Attributes are soft-capped at 60 points. You can go beyond the soft cap with the help of Trinkets, but there are diminishing returns beyond that point. If you feel you’ve placed a point in error or you want to switch up your total point allocation, you can respec your attributes for a small fee of Coin. Early in the game, respecs are free so players have an opportunity to experiment without paying the respec fee.
Using a weapon in combat against creatures results in gaining XP for that weapon’s Mastery when those creatures are defeated. Every weapon in the game can be mastered. Each Weapon Mastery has 2 Skill Trees, and each Skill Tree has a selection of active abilities, passive modifiers, and bonuses that are exclusive to that weapon. Leveling up in a Weapon Master grants a point that can be spent to unlock one of these abilities, passives, or bonuses. However, it is not possible to unlock everything between both Mastery Trees, so you’ll have to choose wisely. If you want to try out a different build for a weapon, you can respec its Mastery Trees in exchange for some Azoth. We will dive deeper into Weapon Mastery in the future. However you choose to fight, you’ll need to forge and discover powerful weapons to fit your combat style. Whether battling in wars with other players or holding back waves of The Corrupted, your combat skills will mean the difference between life and death.
The 4 Gathering Skills are Mining, Skinning, Logging, and Harvesting. Leveling up a Gathering Skill unlocks the ability to gather different, higher-level resources. Miners gather Stone and Ore, Skinners gather Animal Hides, Loggers gather Wood, and Harvesters gather Fibers, Fruits, and Vegetables. As your skill at gathering increases, you also gain the ability to detect nearby valuable resources and find special resources that can modify items when crafting.
The 5 Refining Skills are Smelting, Stonecutting, Woodworking, Tanning, and Weaving. Leveling up a Refining Skill unlocks the ability to refine higher-level resources into higher-level crafting materials. Smelters refine Ore into Ingots, Stonecutters refine Stone into Blocks and cut Gemstones, Woodworkers refine Wood into Lumber, Tanners refine Rawhide into Leather, and Weavers refine Fibers into Cloth. As your Refining Skill increases, it makes you more resource-efficient: higher-level refiners have a chance to gain extra refined resources while they refine.
The 7 Crafting Skills are Weaponsmithing, Armoring, Jewelcrafting, Engineering, Arcana, Cooking, and Furnishing.
Weaponsmiths craft melee weapons.
Armorers craft soft and hard armors.
Jewelcrafters craft trinkets.
Engineers craft ranged weapons and ammunition.
Arcanists craft potions, tinctures, and magical weapons.
Cooks craft meals and drinks.
Furnishers craft furniture, storage, and trophies for houses.
Leveling a crafting skill unlocks more recipes and more powerful versions of them, along with some other things we will go over in more detail in our upcoming Crafting article.