This guide is a collection of all the info and every detail that has been published about New World, either from official sources, press articles & interviews or through screenshots and Youtube videos. Many things in here are very outdated by now, but should give you an idea of what the game is supposed to be. We will update this guide whenever new information becomes available, all the way until open beta.
Amazon's New World takes place in Aeternum, a supernatural island which is home to a dark power. As the latest wave of explorers, players face not only the island's dangerous and corrupted wildlife, but also the undead remains of previous expeditions, that have been lying in wait for centuries.
There is another reason so many are drawn to Aeternum, because Azoth, the same substance that can corrupt those who come in contact with it, is also a rare and powerful material, which plays a vital role in the game as it can empower players, foes and items.
The game was originally framed in the mid-1600s colonization period, but has since shifted towards a more fantasy-focused setting. As a Sandbox- or "Open World"-MMO, it aims to set itself apart from previous online games by offering players a vast world to explore and a lot of freedom when it comes to playstyles.
While the term "survival" has often come up when describing New World, the few survival elements that the game had when press and media last got their hands on it have supposedly since been removed. At that time, players started with nothing but a few scraps of clothing and had to gather sticks and stones to build their first tools and crude weapons. They also had to scavenge for water and hunt wildlife for food, which could be prepared at campsites that players could freely place in the world and acted as a first, basic crafting stations. It is unknown how much of these elements are still in New World at this point.
As players explore the map, they'll fight not only wildlife but also a variety of undead and supernatural enemies. Their main foe however is a faction called the "Corrupted". They are cultists empowered by the ancient corruption on the island, that have erected fortifications and seek to erase all life on the island - or enslave it to the corruption.
Combat is inspired by Dark Souls, meaning there is no tab-targetting like in most other MMO games. Instead, action combat lets you freely engage enemies with aimed attacks, with blocking, dodging and general positioning and timing being main elements of PvE and PvP engagements. Ranged weapons also have to be aimed manually and most likely the same will be true for magic attacks, which have not been revealed yet. There is player collision.
Gathering and crafting play a vital role in the game, next to exploration and combat, and are explained in more detail in their own sections below. Another major focus is territory control and mass sieges - either against other players or hordes of Corrupted.
There are no traditional classes in the game. While you gain experience and level up just like many players are used to from other titles, attribute and skill points can be freely distributed in whatever you want to focus on. It is uncertain if we will have traditional roles such as tank, healer and DPS in the game, but the armor and items we've seen so far hints strongly at that being the case, through character and equipment customization rather than pre-determined classes and skills.
Progression systems in New World are Weapon Mastery, Trade Skills, Faction Reputation, Territory Standing, and the "PVP Elder Game".
Weapon Mastery improves through usage of a particular weapon and there are 30 skills to unlock for each weapon.
There are more than a dozen different tradeskills.
For example you could focus on heavy armor and shield and take the role of a frontline fighter. Or you can use leather and bow and stay behind your better-armored companions while you engage enemies from range. Magical healing gauntlets let you take on more of a support role, and we imagine all these roles can be mixed and matched using the free skill system. A plate armor wielding battlemage might be possible in New World. The system allows you to specialize as you see fit using Weapon Masteries, or even completely ignore combat skills and become a Master Craftsman or Trader. It's possible to respec (at least early on), allowing players to experiment with different combinations before choosing their path. The skill system is also said to allow for "endless progression".
PvP is a major part of New World, although it has seen drastic changes in the last six months. While there is a possibility to engage in PvP with other players and even fight massive battles over territory control, it is also possible to completely opt-out of PvP.
PvP is still a focus of the game, but only fair, consensual, organized and skill-based fights, not the type of griefing and player-killing that they saw in alpha.
New World now has a opt-in PvP system. You can switch between PvP-enabled/-disabled in your player house or a settlement, then venture out into the world either completely safe from others or able to freely engage those who have also enabled PvP. To be able to opt-in to PvP, you need to be at least level 10 and have joined a faction.
The Criminal System that was in place in earlier versions has been removed.
Players do not drop items on death, another change from previous versions.
There won't be PvP servers, at least not on release.
PvP is supposed to be "extremely rewarding", although details have not been revealed yet. Opting in to PvP grants bonuses such as increased experience gain in order to provide an incentive for the increased risk. On the other hand the risk is pretty low compared to other games, because of the lack of item drop on death.
PvP is very skill-based due to its action-oriented nature, and player stats and attributes don't play as much of a role as in other games. In fact even a 10-level difference in player levels is supposed to be surmountable, meaning a lower level player should be able to beat a higher level player purely depending on skill.
There are four major enemy factions in New World.
The Lost are zombie-like creatures who are the remains of previous explorers stranded on Aeternum.
The Angry Earth are Dryads, beasts and other elements of nature that try to push back against the invading humans.
The Ancients are what's left over of an old civilization that existed on Aeternum long ago, who left behind temples and pyramid-like structures.
The Corrupted, who have been possessed by Azoth and are mounting invasions against the settlers.
Another feature that we already know about is Invasions, where hordes of corrupted or undead will assault player settlements.
There won't be any dungeons or raids in the game at release, although they may be added at a later date. New World will have world bosses.
There are rumors of PvE "arenas" which are can be unlocked by a small group, but no details have been confirmed yet.
Corrupted Breaches are world events that appear in territories when they become too corrupted and provide additional PvE content. Players have to clear several waves of enemies and finally seal the breach using an Azoth infused staff. Breaches come in various difficulties and while some can be done solo, others require a group of players to tackle.
Invasions are open to anyone above level 50, but you have to sign up for it and hope to get picked at random before the event starts. Only 50 players can participate, with 10 of them being chosen by the governor of the territory.
Invasions happen when the Corruption becomes too strong in a territory - roughly every 4 days - at which point the Corrupted will siege the fort. If the fort falls, the settlement loses upgrades such as crafting stations or fort upgrades.
During the invasion you will face 8 waves of Corrupted with different skills and even boss encounters. Players will have to prevent them from breaching the gates and destroying the fort claim. To do this, they will be able to use a number of items that they can buy with battle tokens during the preparation phase of the siege as well as the fort's siege weapons.
There are rewards in the form of experience, gold and loot, depending on how many waves players managed to defeat.
Settlements are one of the major selling points of the game. Players can create organizations in the form of companies (guilds or clans in other games), and take over several of the claims that are scattered around the world map - if they are strong enough. These claims can be developed into full-blown player cities, with crafting stations, fortifications and a tax system.
Settlements and forts are part of territories, which player companies can govern.
Settlements will also allow for player housing, even granting access to players outside the owning company to build their houses and farms there, in exchange for taxes and support in war.
It is not known currently if these settlements cannot be built freely like in previous versions but come pre-built. Crafting stations and other features such as fort defense can however be upgraded through town projects that are activated by the controlling company and can be contributed to by any player. This involved completing quests that award XP and currency.
Settlements can be attacked by other companies during war or by NPC invasions. If a settlement is unclaimed (at the start of the game), it can be claimed by simply paying a fee at the territory's fort.
Settlements require the controlling company to pay upkeep and might downgrade if it is not paid or if players fail to defend against invasions by the Corrupted.
Companies gain taxes from settlement residents and crafting or trading activity, and can set the tax rate.
Players can join a settlement by purchasing a house in it. Houses are not affected if settlement ownership changes.
A territory fort is the structure that players have to fight over in order to take control of a settlement/territory.
Items in storage of player housing are safe even if the settlement is conquered by an opposing company.
Sieges are a way for companies to remove their enemies' claims from the world map and take over their settlement. They are pitched as massive 50 vs 50 battles between companies. To prevent third-parties from interfering with the war, the settlement will be "shielded" from outside influence, making it impossible to participate if you are not invited by one of the two parties.
During the war, attackers and defenders gain points (through unknown means) that can be used to upgrade defenses or get access to siege equipment or gear.
The siege ends either if the attackers manage to breach the walls and claim the flag in the center of the claim or if time runs out.
Players can "sign up" to participate in sieges even if they don't belong to a company.
Player settlements can only be sieged during a 1-hour time window that the owning company can define, making sure that players don't have to be on alert 24/7 in order to protect their claim.
Players could previously use Siege Hammers or Powder Kegs to overcome the settlement's defenses. More siege weapons have been added since then that can be unlocked and constructed during a siege.
There are several capture points that attackers have to take in order to advance and win the siege.
There are three factions in the game that players can join, offering structured PvP outside of company vs company warfare.
Players have to choose a faction once they reach level 10 and the decision is permanent. They can only join a company of the same faction.
The three factions are the Marauders (militaristic faction), the Syndicate (secretive), and the Covenant (religious themed). These factions offer missions for gear and other rewards.
Faction and territory standing is gained by simple playing the game in a particular area and unlock rewards specific to that location (additional XP in that territory, reduced trade tax, etc).
Players can take on faction quests to increase their factions influence in a territory. There is a choice between PvE quests (defeat certain monsters, acquire specific resources or items) and PvP quests, which will automatically flag players for PvP and fail if they unflag or die during the mission. Completing any faction quest will reward players with gemstones, a currency used for faction-specific items.
To keep control of a territory or to make it vulnerable to siege, factions have to gain influence in the area. Once an opposing faction has gained enough influence to throw the territory into a contested state, companies who had a certain activity during the influence contest will then be able to declare war. Of all the companies who declared, one will be chosen at random as the vanguard. This company will lead the siege over the territory's fort and can invite others to join them. If they win the siege, the territory falls to them.
Companies are player-created organizations that offer a hierarchical structure. Companies are limited to 50 players and it is not currently known if they can form alliances with other companies. They can however declare war on each other, during which players can freely attack opposing companies and eventuelly launch a siege on their territory.
Companies have different ranks, the highest being the Governor, and second-in-command being the Consuls. Governors will typically be able to set taxes or start settlement projects.
Companies belong to one of Aeternum's player factions, depending on the faction of the player who created the company.
Twitch integration is planned, which would allow streamers to interact with their viewers in-game and invite them to "streamer armies". Streamers can also flag themselves in-game so other players know who they are interacting with and can look them up on Twitch. Not much more is known.
The map of Aeternum is large and can hold over 1000 players at the same time. Areas have different types of resources and biomes.
Crafting is a major focus of New World and currently the following crafting professions have been seen:
Other lifeskills that are hinted at:
Keep in mind that some of these were only placeholders in the interface last time they were shown in a video and may have been removed or changed since then.
Crafted items can have different tiers and quality (standard, fine, superior, artison, flawless) that influence an item's gear score. Resources used in crafting can have different rarity (white, green, blue, purple). Higher tier items of the same type require additional crafting components.
Items can be salvaged to get some of their base materials back. There is also a repair skill.
Players can buy (or possibly construct) houses and decorate them. They can also acquire trophies and mount them on the walls of their house, offering bonuses that may help them in combat against certain creatures. One of the pre-order bonuses is a pet for your player house.
You can purchase a house at level 20 and another at level 40 and 60. There is a property tax that is paid to the company controlling the settlement. If you don't pay the tax, certain features of the house will be disabled.
Housing is instanced, with several different types of houses available in each settlement.
You can fast travel to your house via recall, gain buffs by placing certain trophies in it, and visit other players' houses.
To be able to purchase a house in a settlement, you need to have enough standing in the territory. You can own more than one house in each settlement.
Houses have different features, looks and cost.
Houses can be decorated and your house will have a score depending on its decoration to compete with other home owners. The house with the highest score will be visible in the settlement, while the others merely exist in their own instance.
There are no mounts or naval battle but both might be added in the future of players want it.
The following weapons and off-hand items have been spotted so far:
Armor comes in many different sets of Cloth, Leather and Heavy Armor.
There are also rings and amulets that provide bonuses to resistances and other attributes, as well as potions and poison coatings.
Items have a tier, gear score, and a wide range of different defense and absorption bonuses against physical and magical attacks.
The inventory is limited by weight and so is the equipped gear. Banking is available in player settlements in the form of storage buildings. Equipped weapons have to be dragged to the hotbar in order to be used.
You can unlock three quick-swap weapon slots.
The hotbar allows for up to 4 consumables to be equipped at a time, such as food buffs or healing potions.
Magic will be in the game and magical gauntlets and staff weapons have been shown as concept art or in screenshots.
Offensive magic has been revealed through a short video clip showing off a firestorm / meteor shower spell, which seems to be a channeled AoE.
New World will have in-game voice chat. There are also emotes and in-game titles.
Alpha is currently running with public invites going out at random since February 13th 2020. The alpha is under strict NDA. Access to the official forums is currently restricted to active testers.
A closed Alpha under NDA was running from the second half of 2018 until June 2019, with a version of the game that was vastly different from the current game.
A closed Beta without NDA will start in April 2020. You can sign up here for a chance to get invited or pre-order New World for guaranteed access.
New World release is set for in May 2020 and the game will be available on Steam. The Amazon store page shows the date as May 26th, but that has never been confirmed by AGS. You can also buy it directly from Amazon, but even then you will get a Steam key and launch the game through Steam.
There will be optional in-game microtransactions.
There is a Standard Edition ($39.99) and a Deluxe Edition ($49.99).
Pre-ordering gives you the following bonuses:
Pre-ordering gives you a Steam key even if you go through Amazon. You can also get the game on Steam directly.
The New World MMO is developed using the Lumberyard engine, Amazon's own proprietary game engine which they have based on the popular CryEngine. It's also of course backed by Amazon's own cloud on AWS.
Development supposedly started around 5 years ago, along with several other titles, of which some have since been canceled. Next to New World, Amazon is also working on a Lord of the Rings MMO.
New World MMO is only available on PC.
Recommended Specs are:
Minimum Specs are:
There is no official Discord, but you can join several community-run discord servers.
"New World" Community Discord: https://discord.gg/Xyg4tPf
"New Worlders" Discord: https://discord.gg/zbf7k9P
New World Order Podcast Discord: https://discord.gg/XpR8Xbd
Want more? Follow us on Twitter and we'll let you know when we post new content!
A lot of the information in this guide was taken from the videos linked above or from the official Twitter. If you want to see more images, check out the Podcast Discord linked in the Discord section above, they have an extensive gallery.