NewWorldBot Stats
4709 announcements   |    73393 users   |    736 servers

New World Ultimate Beginner Guide

Everything you need to know to prepare yourself for the New World preview event in one, large guide. The perfect starting place for new players.

New World Hands-On Previews and Gameplay Round-Up

Earlier this year, AGS invited a few of the large gaming press to their Irvine studio for a hands-on preview of the latest version of New World. Today their embargo was lifted and so we're hit with a round of articles with juicy new details about the current state of the game.

Make sure to read the articles, there is also a video showing some of the new gameplay (although in German). Here's a quick summary of some important details:

  • The combat is cited as the strong point of the game, with its Dark Souls influence and being engaging in both PvE and PvP.
  • The new quests and PvE elements are described as cookie-cutter and lifeless, uninspired, and unoriginal.
  • You level up through XP and can increase your attributes as you level.
  • You level up weapon masteries separately through usage and unlock more skills.
  • You can unlock three quick-swap weapon slots.
  • There are quest NPCs (with exclamation marks above their heads), but only a few quests exist so far to get you accustomed to the game. There are more quests through town projects once you make it to a settlement.
  • The three factions are the Marauders (militaristic faction), the Syndicate (secretive), and the Covenant (religious themed). These factions offer missions for gear and other rewards.
  • During a siege, the attackers have to capture and hold several objectives at multiple stages to make it into the fort and conquer it.
  • Progression systems in New World are Weapon Mastery, Trade Skills, Faction Reputation, Territory Standing, and the "PVP Elder Game".
  • Weapon Mastery improves through usage of a particular weapon and there are 30 skills to unlock for each weapon.
  • There are more than a dozen different tradeskills.
  • Faction and territory standing is gained by simple playing the game in a particular area and unlocks rewards specific to that location (additional XP in that territory, reduced trade tax, etc).
  • There are no mounts or naval battle but both might be added in the future of players want it.
  • You can purchase a house at level 20 and another at level 40 and 60.
  • They are aiming for 1000-2000 players per server at launch.
  • The economy is entirely player-driven.


Articles:
- PCGamer
- MMORPG.com
- IGN

Gameplay video (German): https://www.youtube.com/watch?v=1uzXet08icA

We'll update this post as we find more articles, and our New World Overview will also be updated with the new info later today!

New World PvP Details

The New World team just released the much-anticipated blog post and a video Q&A with details about PvP. Here is a quick overview of the main changes and additions since the original alpha closed down.

- PvP is still a focus of the game, but only fair, consensual, organized and skill-based fights, not the type of griefing and player-killing that they saw in alpha.
- There won't be PvP-only servers.
- The criminal system is gone.
- PvP is mainly done via faction-flagging or company-warfare and supposed to be "extremely rewarding".
- Wars will take place in a 50-vs-50 "protected battlefield", preventing non-participants from engaging.
- You don't lose items in your personal housing storage if you lose a war.
- Forts and siege warfare will be detailed in a later post, but were described as follows:

During the battle there are two sides, attackers and defenders. Defenders will protect their claim flag which sits in the center of their Fort. The Fort is equipped with storage, crafting stations, and upgradeable wall defenses. The Attackers will earn points during battle to upgrade and build siege weapons and towers. The War ends if the Attackers are able to break through the gates and claim the flag, or if time expires. During the course of the battle both sides can earn points to spend on upgrades and gear.

- Players wanted more PvE, solo content and directed activities. The main focus has been on appeasing those players by adding more points of interest on the map, making PvE encounters more complex and improved PvE loot.
- PvE bosses have been added but dungeons and raids are not currently in the game in the form you would expect from other MMOs.
- The game now leans more towards PvE.
- On the PvP side, the main goal was to avoid high-level players ganking lower levels.
- After reaching level 10 you can join a faction and opt-in to open world PvP, which grants certain rewards such as increased experience gain.
- You can completely avoid PvP if you want.
- You don't lose any loot if you get killed in PvP.

Watch the video Q&A: https://www.youtube.com/watch?v=txiYd3lNFEM

New World Steam Page Reveals Magic, Other New Clips

The official New World Steam page has been updated with a few short video clips, replacing some of the previous concept art.

The four clips show some combat footage featuring a two-handed hammer, the musket clip we already saw on Twitter earlier this week, some vicious tree-chopping, as well as magic in action for the first time. Check it out below and on Steam!

Note: These are videos. Click on the thumbnail to start them.


PvP Dev Blog Coming Soon

If you are not constantly refreshing the dev tracker or are glued to one of the various Discord servers (or all of them?), you may have missed some updates that the New World team posted on Twitter today.

The first piece of news that everyone's been waiting for is that the next dev diary is coming by the end of this or the beginning of next week. It will answer some of the questions that fans have been asking since the previous news came out.

We are absolutely working on some info bombs for you right now. We want to make sure that by April (Closed Beta) players will have a very firm grasp on the core features of the game. We're currently drafting up our first dev blog now and it's all about PvP and how PvE relates too [source]

Depending on how the week shakes out, end of this week or early next week is what we're aiming for. Want to make sure it answers as many of the players questions first. [source]


We may also be seeing a separate dev blog detailing the new PvP and PvP gameplay, which might be coming out even before the dev diary.

We've got some good content planned for this month. The first thing you can expect will be a dev blog detailing the changes to PvP. We'll make sure people know all about the core features before April (Closed Beta) [source]


There is even a statement on future testing phases, but unfortunately it doesn't seem like we'll be getting another test very soon.

Not just yet. When we have info on future testing outside of Closed Beta we'll be sure everyone hears about it. [source]