New World Beta July 23

Today during the PCGaming Show, AGS released a new trailer and announced the date for New World's Closed Beta: July 23rd.

Make sure to sign up on the official website if you want to have a chance to be invited to the beta, or pre-order the game for guaranteed access!

Crafting in New World

After we just got the character progression blog yesterday, AGS released another blog post today to give us a preview of the crafting system.

Crafted Consumables and Resource Efficiency

Crafting skills that create consumables, such as Arcana and Cooking, gain additional resource efficiency. For example, as a beginner Arcanist, crafting Healing Tinctures crafts them at a 1:1 ratio, while an advanced Arcanist has a chance to produce extra Healing Tinctures. This might seem small initially, but when you start crafting in bulk you can see yields greater than 30% in efficiency.

Crafted Equipment and Gear Score

The better you become in crafting equipment, the better the equipment will be. As you progress a crafting skill that creates equipment with a scaling gear score (such as weapons or armor), the overall potential gear score outcome begins to expand. For instance, as a beginner Weaponsmith, your Iron Swords will be relatively narrow in their outcomes, with a span of 200-210 in gear score. As your Weaponsmithing skill increases, this range will also increase and eventually, the minimum gear score of the crafted items will begin to raise as well.

Higher skilled Weaponsmiths will be able to craft lower tier weapons that are actually more powerful than a higher tier weapon made by a lower skilled Smith. Once you begin unlocking Steel or higher tier weapons, you will start again at the same low-end range (300-310, 400-410 etc.). As your skills continue to grow, it will rise similarly to the previous weapon tier before it. Eventually, you will be able to craft lower tier weapons, that will rival higher tier ones of less skilled Weaponsmiths. For example: a skilled Weaponsmith can craft an Iron Sword that is slightly more powerful than base Steel Sword, which can be a big help when it comes to gearing your lower-level friends and allies.

Crafted Equipment, Gemslots, and Perks

Anytime you craft a piece of equipment, it has a small chance of gaining one or more perks during the crafting process. Occasionally, you may even get an item with a socket for a gemstone. These outcomes are random, but during the crafting process, there are steps you can take to gain some control over the outcome.

Resource Maximization and Gem Slots

You can increase your chances of getting an item with a gem socket by increasing the amount of that item’s primary resource used in the craft. For instance, if you want a Steel Sword to have a high chance of resulting in a gem slot, you would choose to use more steel when you crafted it. There are no guaranteed results here, but you can take the chance from low to high with enough resources.

Azoth and Crafting Modifiers

The number and level of perks that an item has a chance to craft with is governed by Azoth. You can choose to use Azoth while crafting to enhance your chances of getting an item with additional perks on it.

You can also choose to add special modifiers to your craft. Crafting modifiers enable you to apply a specific type of perk to an item. For example, while exploring you might come across a powerful, magical flower called a Dragonglory. Dragonglories are a rich source of Fire Essences, which are a critical crafting ingredient that are used by Arcanists in potions and in the creation of Fire Staves. When you harvest a Dragonglory, you have a small chance to successfully harvest a Dragonglory Stem, which can be used to craft weapons with the “Ignited” perk, which causes the weapon to do additional fire damage with each strike.

While you cannot control the total outcome of the item, you can guarantee that the one perk you want on the item is there. There is a wide variety of crafting modifiers; they are generally rare and come from a broad range of sources. Everything from trees and boulders to specific types of creatures have a small chance to drop a crafting modifier. Combine the maximum amount of Azoth with a crafting modifier to attempt the most powerful outcome when crafting.


In New World, we want your house to feel like a home. This means being able to decorate and furnish your house. Furnishing works a little bit differently than the other crafting skills. It is important to us to maximize the variety of furniture items that can be crafted, but we don’t want there to be a huge barrier for players who just want to decorate their house. As a result, decoratives can be crafted from a low Furnishing level. In addition, Furnishers can also craft a selection of trophies and storage for houses. House trophies grant passive bonuses for things like combat and crafting, and are explained in depth in our article about Housing. Each house can have a number of storage chests. Adding a Storage Chest to your house increases you storage volume for that house’s Settlement. Recipes for trophies and storage unlock as your progress your furnishing skill. We’re excited to see all the ways you will decorate your home.

Crafted Items Versus Dropped Items

Highly skilled crafters can create items that are just as powerful as the items found in Aeternum. Battles will not be won based on whether an item was crafted or dropped from a powerful creature, they’ll be won based on the skill of the players involved and the thought they have put into their respective Attribute and Mastery builds.

There are many roles to play in New World. Whether you are exploring remote and dangerous places to gather resources, or mastering the forge to produce incredible weapons that change the course of a war, you can leave your mark on Aeternum.

*Some designs may change based on tester feedback. Screenshots are from alpha and subject to change.

Dev Blog: Character Progression, Weapon Mastery and Trade Skills

Another dev blog is out, and this time the New World team shows off details about character progression, weapon skill trees and trade skills for us! This also confirms all the crafting professions that we will see in the game at launch.

Character Progression

When you first arrive in Aeternum, your Character will have 5 points in each of the core attributes and you cannot drop below that 5-point minimum. Each time your Character levels up, you are granted an Attribute Point to spend on whichever Attribute you choose. Gains from Attributes are soft-capped at 60 points. You can go beyond the soft cap with the help of Trinkets, but there are diminishing returns beyond that point. If you feel you’ve placed a point in error or you want to switch up your total point allocation, you can respec your attributes for a small fee of Coin. Early in the game, respecs are free so players have an opportunity to experiment without paying the respec fee.

Weapon Trees

Using a weapon in combat against creatures results in gaining XP for that weapon’s Mastery when those creatures are defeated. Every weapon in the game can be mastered. Each Weapon Mastery has 2 Skill Trees, and each Skill Tree has a selection of active abilities, passive modifiers, and bonuses that are exclusive to that weapon. Leveling up in a Weapon Master grants a point that can be spent to unlock one of these abilities, passives, or bonuses. However, it is not possible to unlock everything between both Mastery Trees, so you’ll have to choose wisely. If you want to try out a different build for a weapon, you can respec its Mastery Trees in exchange for some Azoth. We will dive deeper into Weapon Mastery in the future. However you choose to fight, you’ll need to forge and discover powerful weapons to fit your combat style. Whether battling in wars with other players or holding back waves of The Corrupted, your combat skills will mean the difference between life and death.

Trade Skills

Gathering Skills

The 4 Gathering Skills are Mining, Skinning, Logging, and Harvesting. Leveling up a Gathering Skill unlocks the ability to gather different, higher-level resources. Miners gather Stone and Ore, Skinners gather Animal Hides, Loggers gather Wood, and Harvesters gather Fibers, Fruits, and Vegetables. As your skill at gathering increases, you also gain the ability to detect nearby valuable resources and find special resources that can modify items when crafting.

Refining Skills

The 5 Refining Skills are Smelting, Stonecutting, Woodworking, Tanning, and Weaving. Leveling up a Refining Skill unlocks the ability to refine higher-level resources into higher-level crafting materials. Smelters refine Ore into Ingots, Stonecutters refine Stone into Blocks and cut Gemstones, Woodworkers refine Wood into Lumber, Tanners refine Rawhide into Leather, and Weavers refine Fibers into Cloth. As your Refining Skill increases, it makes you more resource-efficient: higher-level refiners have a chance to gain extra refined resources while they refine.

Crafting Skills

The 7 Crafting Skills are Weaponsmithing, Armoring, Jewelcrafting, Engineering, Arcana, Cooking, and Furnishing.
  • Weaponsmiths craft melee weapons.
  • Armorers craft soft and hard armors.
  • Jewelcrafters craft trinkets.
  • Engineers craft ranged weapons and ammunition.
  • Arcanists craft potions, tinctures, and magical weapons.
  • Cooks craft meals and drinks.
  • Furnishers craft furniture, storage, and trophies for houses.

Leveling a crafting skill unlocks more recipes and more powerful versions of them, along with some other things we will go over in more detail in our upcoming Crafting article.

We will update our New World Guide with the new info soon!

New World Reveals Jewel Crafting and Item Details, New Podcast Episode

Items in New World

Amazon has published a new blog today with info about all kinds of different items in New World. Details include item rarity, perks, gems & sockets, consumables, trinkets and legendary items. This also confirms the Jewel Crafting profession.

Food and drinks can be crafted or looted and provide health recovery as well as other buffs. These buffs range from increased stamina recovery or defense against certain creatures to bonuses to crafting professions. Other consumables such as potions and tinctures can give access to quick healing, increasing carry weight or defense against elemental attacks.

Another category of consumables are weapon coatings which provide extra damage against certain types of enemies and can be crafted at a camp.

Items have a tier, gear score, and a wide range of different defense and absorption bonuses against physical and magical attacks. Items with a higher gear score are more powerful, with increased base damage or mitigation. Items also have up to three perks, with higher gear score increasing the chance to get more and better perks. The number of perks also determines the items rarity: "Common" (no perk), "Uncommon" (1 perk), "Rare" (2 perks) and "Epic" (3 perks).

Items can also have a gem slot, in addition to perks. Gems can be crafted by Jewel Crafters and provide further bonuses such as extra attribute points.

Each item has a different weight, and the overall weight of your equipment determines whether your equip load is light, normal or heavy. In light load you have a more evasive play style with bonus resistances to elemental and magic damage, while heavy load makes you less mobile but increases your physical resistances. There is a lot of room for mixing and matching different items to experiment with different equip loads and resistances.

The New World guide has been updated with all the latest information from the "Items in New World" blog post and contains everything we know about New World so far!

New World To Go episode 20

New World To Go is out with episode 20! This week they cover New World's direction and its shift from sandbox to open-world gameplay and whether it is more of a theme park MMO now. Definitely worth a watch: