Another dev blog is out, and this time the New World team shows off details about character progression, weapon skill trees and trade skills for us! This also confirms all the crafting professions that we will see in the game at launch.
When you first arrive in Aeternum, your Character will have 5 points in each of the core attributes and you cannot drop below that 5-point minimum. Each time your Character levels up, you are granted an Attribute Point to spend on whichever Attribute you choose. Gains from Attributes are soft-capped at 60 points. You can go beyond the soft cap with the help of Trinkets, but there are diminishing returns beyond that point. If you feel you’ve placed a point in error or you want to switch up your total point allocation, you can respec your attributes for a small fee of Coin. Early in the game, respecs are free so players have an opportunity to experiment without paying the respec fee.
Using a weapon in combat against creatures results in gaining XP for that weapon’s Mastery when those creatures are defeated. Every weapon in the game can be mastered. Each Weapon Mastery has 2 Skill Trees, and each Skill Tree has a selection of active abilities, passive modifiers, and bonuses that are exclusive to that weapon. Leveling up in a Weapon Master grants a point that can be spent to unlock one of these abilities, passives, or bonuses. However, it is not possible to unlock everything between both Mastery Trees, so you’ll have to choose wisely. If you want to try out a different build for a weapon, you can respec its Mastery Trees in exchange for some Azoth. We will dive deeper into Weapon Mastery in the future. However you choose to fight, you’ll need to forge and discover powerful weapons to fit your combat style. Whether battling in wars with other players or holding back waves of The Corrupted, your combat skills will mean the difference between life and death.
The 4 Gathering Skills are Mining, Skinning, Logging, and Harvesting. Leveling up a Gathering Skill unlocks the ability to gather different, higher-level resources. Miners gather Stone and Ore, Skinners gather Animal Hides, Loggers gather Wood, and Harvesters gather Fibers, Fruits, and Vegetables. As your skill at gathering increases, you also gain the ability to detect nearby valuable resources and find special resources that can modify items when crafting.
The 5 Refining Skills are Smelting, Stonecutting, Woodworking, Tanning, and Weaving. Leveling up a Refining Skill unlocks the ability to refine higher-level resources into higher-level crafting materials. Smelters refine Ore into Ingots, Stonecutters refine Stone into Blocks and cut Gemstones, Woodworkers refine Wood into Lumber, Tanners refine Rawhide into Leather, and Weavers refine Fibers into Cloth. As your Refining Skill increases, it makes you more resource-efficient: higher-level refiners have a chance to gain extra refined resources while they refine.
The 7 Crafting Skills are Weaponsmithing, Armoring, Jewelcrafting, Engineering, Arcana, Cooking, and Furnishing.
Weaponsmiths craft melee weapons.
Armorers craft soft and hard armors.
Jewelcrafters craft trinkets.
Engineers craft ranged weapons and ammunition.
Arcanists craft potions, tinctures, and magical weapons.
Cooks craft meals and drinks.
Furnishers craft furniture, storage, and trophies for houses.
Leveling a crafting skill unlocks more recipes and more powerful versions of them, along with some other things we will go over in more detail in our upcoming Crafting article.
Amazon has published a new blog today with info about all kinds of different items in New World. Details include item rarity, perks, gems & sockets, consumables, trinkets and legendary items. This also confirms the Jewel Crafting profession.
Food and drinks can be crafted or looted and provide health recovery as well as other buffs. These buffs range from increased stamina recovery or defense against certain creatures to bonuses to crafting professions. Other consumables such as potions and tinctures can give access to quick healing, increasing carry weight or defense against elemental attacks.
Another category of consumables are weapon coatings which provide extra damage against certain types of enemies and can be crafted at a camp.
Items have a tier, gear score, and a wide range of different defense and absorption bonuses against physical and magical attacks. Items with a higher gear score are more powerful, with increased base damage or mitigation. Items also have up to three perks, with higher gear score increasing the chance to get more and better perks. The number of perks also determines the items rarity: "Common" (no perk), "Uncommon" (1 perk), "Rare" (2 perks) and "Epic" (3 perks).
Items can also have a gem slot, in addition to perks. Gems can be crafted by Jewel Crafters and provide further bonuses such as extra attribute points.
Each item has a different weight, and the overall weight of your equipment determines whether your equip load is light, normal or heavy. In light load you have a more evasive play style with bonus resistances to elemental and magic damage, while heavy load makes you less mobile but increases your physical resistances. There is a lot of room for mixing and matching different items to experiment with different equip loads and resistances.
The New World guide has been updated with all the latest information from the "Items in New World"blog post and contains everything we know about New World so far!
New World To Go episode 20
New World To Gois out with episode 20! This week they cover New World's direction and its shift from sandbox to open-world gameplay and whether it is more of a theme park MMO now. Definitely worth a watch:
Announcing the New World Twitch Bot! Just like the Discord Bot, this companion app for your Twitch stream will let you get instant news updates in your chat and access a number of commands to link to builds, guides and more.
The bot is currently still in beta phase until New World opens up to the public. Right now you can use it to get updates from the dev tracker in your Twitch chat.
Once the NDA is lifted and everyone can start streaming the game live, you will also be able to search for items, builds and guides from your chat. We will also list your stream on our website automatically whenever you are live!
Today Amazon revealedNew World's PvE arenas, which contain boss encounters and are meant as challenging PvE content for groups of 5 players. These require a balanced party of melee and ranged DPS as well as a healer.
To enter an arena in New World, players will have to first find a key. These keys will either drop from monsters or be attainable through other ways. If one player with the key uses it at the arena entrance, the entire group will be teleported inside as long as they are nearby. Once inside, players only have a set amount of time before their attempt to defeat the boss ends. If they don't succeed they will be teleported outside and have to find another key.
The first New World arena that has been revealed has a nature-theme and faces players off against the Spriggan, a high level boss and member of the Angry Earth faction. The Spriggan's attacks deal large amounts of stamina damage, breaking blocks with ease. It also switches between melee and ranged attacks, and has the ability to put up a healing shield that the group will have to break quickly before the Spriggan can regenerate too much health. Defeating the Spriggan rewards players with valuable loot and a chance at a legendary item, some of the best gear in New World.