Community Round-Up: Reekwater Preview Event

Yesterday a number of content creators from around the New World community posted their impressions of the new Reekwater zone and Fishing profession. If you've missed it, here is a round-up of all the videos we've found so far.



Evo Loz Gaming

Ser Medieval

Kali Gold


Patch Notes: November Update, Reekwater, Fishing & Combat Updates

Reekwater and the new Fishing profession were already revealed yesterday in the content creator preview. Today AGS has released the patch notes for this update, which should be hitting the alpha servers today.

"Life and death shake hands here."

This vast, densely wooded, supernatural swamp was given the name “Reekwater” by fisherfolk, who gathered there to take advantage of the area’s many prime fishing spots. The name stems from the pungent and sickly sweet smell of decay that pervades the entire region. The original settlement, Bayou Village, was seen by its builders as a “new Venice,” built on the submerged ruins of an Ancient residential district. Those grand hopes were shattered with the arrival of the Siren Queen's flotilla and her rapid expansion of power. The settlers of Reekwater were forced almost entirely out of the territory—and those unable to leave or hide were dragooned into work crews for the Siren Queen. Her reach stretched across most of Reekwater, even as both she and her crew became Lost. Now, she has turned her sights on the Angry Earth, capturing them to drive her plans as she desperately searches for any way to regain her lost soul, an all-consuming quest that forces her to take greater risks for any chance of success.


New Quests and NPCs lead you on a path to discover the origins of these Azoth infused waters, the life cycle of the Dryads, and the role the Ancient Guardians played in this region of Aeternum.


What’s a new zone without new creatures to test your skills against? We’ve added the following new enemies, with more still to come in later updates.
  • 4 Swamp Dryads - Angry Earth creatures who use the power of the bog and azoth to fight the player.
  • Undead Pirate Brute - Imagine the brute as a pirate with a cannon on his back... Enjoy!
  • 2 Swamp Fiends - One of these fiends charges toward the player and explodes, while the other prefers to overwhelm unwary adventurers with a flood of melee attacks.
  • Creepers - A new type of tendril with some new attacks and strong poison damage.
  • Sufferance of the Elders - A swamp version of the beast that pulls minions from the ground. Throws a mean spike.
  • The Protector of the Source - A boss version of the Sufferance of the Elders, with increased difficulty. The Protector consumes minions to grow stronger and throws out homing spikes.

Life on Aeternum is hard. Sometimes you want to slow down, relax a little, and enjoy the beauty of the world. There’s no better way to do that than by terrorizing some fishes with a pole in your hand and a bucket of fish bait at your side.

  • Added Fishing as a new gathering skill.
  • Added a wide array of fish to all the waters (fresh and salt!) of Aeternum.
  • Added fishing rods as a new tree within the Engineering tradeskill.
    • There are 5 tiers of fishing rods to be crafted.
    • There are 11 unique perk types available for fishing rods.
  • Added fishing hotspots to greatly increase the bite speed and rarity of fish .
    • Your ability to find hotspots increases with your Fishing Skill
  • Gather, cook, and loot to find bait that increases your chance of catching rare fish.


The first inhabitants of Reekwater found the marshy waters teeming with all manner of fish, and quickly set out to map and take advatage of this new and valuable resource. The quality, and quantity, of fish found throughout the area was far superior to any others found across the island, attracting the best and most esteemed fishing enthusiasts on Aeternum.


We want it to be clear which player an enemy will target and provide more ways players can manipulate threat. Read our previous release notes to learn more about the threat system.
  • Healing and blocking now generate threat.
  • The Sword Mastery tree has been updated to make two abilities generate threat. (Players can expect updates to other mastery trees later.)
    • Added a taunt to Shield Bash.
    • Added an AoE threat bonus to Intimidating Rush.


We want our elite and champion enemies to be more challenging and offer unique gameplay twists.
  • The elite system allows us to assign 1-3 traits to enemies that vary gameplay. These can be specifically assigned or random.
  • There are 3 categories of traits:
    • Offensive - includes elemental damage, damage bonus, block damage bonus
    • Defensive - includes increased health, increased armor, increased elemental resistance
    • Utility - includes explodes on death, frost aura
    • We’ll keep adding traits over time.
  • We’ve also added an inherent elite buff that all elites and champions will get. This buff makes Grit attacks unbreakable, but reduces the block damage they do (to allow tanks to better handle multiple enemies).
  • Difficulty for level 50 combat has been increased across the board. Please note this will require even more tuning moving forward as we continue to refine our end-game.


We’ve added a targeted healing system to make it easier for support players to heal their allies.
  • When Healing Pulse or Divine Embrace are activated, the friendly player closest to the caster’s reticle will be locked on. Pressing Left Mouse Button will cast the heal ability on the target. Target lock will disable after cast is complete.
  • Target lock can be switched to other friendly players using Mouse Wheel Up and Down or by moving the mouse in the direction of the next friendly player.
  • Target lock can be switched to manual targeting by pressing Middle Mouse Button/Wheel. Lock can also canceled by canceling Heal ability.
  • Users can also self-cast healing spells by holding CTRL and pressing the ability key.
  • Note: in a future build we will further refine targeted healing and modify the HUD to easily identify healing targets in and out of groups.


We’ve added more ways for players to diversify their builds.
  • All weapons have been assigned a critical hit chance. Currently they range from 3-5% depending on weapon, but expect more variation and weapons focused on critical hits in the future.
  • All weapons also have a critical hit modifier which determines the extra damage they do when they do crit.
  • Critical hits and backstabs don’t currently get called out in damage text with orange color like headshots do, but they will next release!
  • Note: we will also add perks that modify crit chance and modifier in the future.

  • Trap cooldown increased to 30 seconds.

  • Smite upgrades changes:
    • Decreased the bonus damage of Empowered Smite to 15%.
    • Decreased the additional bonus damage of Ultimate Smite to 25%.

  • Increased the slow effect duration from Intimidating Rush to 4 seconds.
  • Note: Please see New Threat System above for further Sword changes.


Our nameplate system currently has three levels of details (LODs): Full, which shows everything; Medium, which shows the name and guild crest but hides other non-key info like the Chat Bubble; and Small, which is just the small diamond version.
  • The new default setting displays 5 Full, 10 Medium, and 31 Distant. (Previously, only 1 Full, 4 Mediums, and 15 Distant nameplates would be displayed at once.)
  • We have also added a setting for number of nameplates displayed, so you can decide how many nameplates you want to see at once according to your taste (and what your PC can handle).

  • You can now pin 6 quests instead of 3.
  • Pinned quest icons on the map are indicated by a pinned icon, making them easier to spot.

  • The Weapon Mastery tutorial for new characters has been tuned slightly to make it more clear how ability slotting works.
  • Visual effects (VFX) have been added to abilities when they are slotted in the Mastery screen.

Exclusive: Reekwater & Fishing Preview

Recently one of our Studio Loot Founders & NewWorldFans writer, Redbyrd, had the opportunity to participate in an exclusive content creator event for New World. Access to this event was granted by the New World team, and the content that was playable during this event was exclusive to the event and is not currently playable in the Alpha version of the game. However it will be hitting the Alpha client soon.

Amazon Game Studios has added a new zone called Reekwater to their New World MMO. This zone is located in the South East part of Aeternum and is intended to be an end game zone with level 58 to 65 mobs. There have been new mobs added to the zone, such as the Makogia Creeper, a vine or plant monster that emerges from the earth. Very similar to the corrupted tentacles that players encounter while running corrupted breaches in the game.

We will be releasing a number of gameplay videos from the event. The first one shows the new zone, fishing, endgame content and new monsters!

Along with the zone is, of course, a new settlement that players will be able to enjoy and fight for called Reekwater Hamlet. It's a treetop settlement established over a swamp with a murky, mysterious ambiance.  There are several bridges that run across the settlement connecting the trading post, crafting stations, and player housing. The player housing in Reekwater comes in the form of a treehouse aesthetic.

There is also a new open world dungeon located in Reekwater called Fort Castle Drift. It is filled with 60+ level elite pirate mobs. There is a level 65 elite boss mob located in the area named the Sirens Guns. The fort is a vertical experience allowing players to ascend up into the treetops through a series of bridges and treehouse structures. This very much keeps with the overall theme of the Reekwater zone.

The event also showcases a brand new skill line, fishing! Fishing has been a highly requested feature for the game, and has now been confirmed to be a part of New World's gameplay experience. Fishing works much like the other gathering professions in the game: The fishing rod serves as a tool that can be equipped via your tool slots. So it will function just as the pickaxe or skinning knife. Players will need to first acquire a fishing rod and bait, make their way to a body of water, and press the default fishing hotkey (F3) to begin fishing.

There are different types of bait that will attract different types of fish, and players can fish in both salt water and fresh water locations. Fishing will not be an AFK activity in New World, but is much more action based as you would expect from the game. There are also fishing hot spots that players can locate and try to cast into. The fish that are caught will be used for both cooking and some of the components will be used for other crafting professions as well.

Make sure to check back later as we publish more gameplay videos of the event!

Aeternum Cook Off & Episode 41 of New World To Go

New World recently released a Twitter post outlining a new event a chance to win a New World Glyph Hoodie! We discuss all the details and more in our latest episode of New World to Go!

If you're a cook then you have an opportunity to compete in the Aeternum Cook-Off by using ingredients from in-game to invent your own unique dish! There will be 3 total winners chosen and each will receive a New World Glyph Hoodie! The contest ends on 11/22 at 11:59 PT.

In order to enter the contest you have to create a recipe using the following ingredients:

You then need to reply to the Tweet with the following:

  • Name of your dish
  • Ingredients from this list 
  • Description of your dish
  • A quick sketch of your dish

An example entry would be something like this:

Herb-Crusted Salmon

1 Fish Filet
2 Seasoning Blend
1 Lemon

Using freshly caught fish from a swamp inaccessible to most... this delectable Herb-Crusted Salmon will satisfy any hungry Adventurer!

And if you're entry is good enough you'll be one of the lucky 3 to win the Hoodie!